Search found 13 matches

by CannerZ45
Thu Jan 01, 2015 9:57 am
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 21581

@ NOOBMAPMAKER Did further tweaks based on your observations, ignored some of your advice/requests for reasons explained down below. But anyway, other changes that deemed agreeable; Did not changed the Troop AI (I really like to keep that as it is thank you), instead, added another AI(Footsoldiers A...
by CannerZ45
Sat Dec 27, 2014 8:05 pm
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 21581

@ NOOBMAPMAKER I'll keep on following up on this mod whenever an update comes along, in the meantime. I took a read on your preferences and made a couple of tweak based on those. I already seem to have forgotten some of the changesI did but here the notable ones I remember; The 'Air Support' AI's na...
by CannerZ45
Fri Dec 26, 2014 12:10 am
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 21581

@ UMAIRAZFAR - is considering it, but discovering that I also have to make another account there, keeps me on the fence in the moment... @ NOOBMAPMAKER - Glad to know it works and that the guide...'guides' well! :) Anyway, as my simple mod is basically wrapped-up for the current version (now eagerly...
by CannerZ45
Wed Dec 17, 2014 10:23 am
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 21581

Changed the 'ticks'-based properties for the AI (thanks to umairazfar for that!), added a few more unused AI properties, and now, added a sort-of a guide in editing or making your own AI character/s.
by CannerZ45
Thu Dec 11, 2014 5:04 pm
Forum: Mapping and Modding
Topic: New Allied mission for RA mod - Normandy
Replies: 4
Views: 4617

Yeah, you're right, I guess this particular mission shows my inherent weakness; not much for sea and air. Way too often I focus on the ground, reason why I'd rather opt for team games during LAN games here. Often fall either in the cannon-fodder or defensive role. X/ Alright, i'll see what I can bri...
by CannerZ45
Thu Dec 11, 2014 4:17 pm
Forum: Mapping and Modding
Topic: New Allied mission for RA mod - Normandy
Replies: 4
Views: 4617

First off, this version I'm so keeping! I really like what this version of the map is saying; " Sure we're brutally-difficult as hell, but hey look ,you could totally win on a technicality! ". :P As seen on the image given, one can win the mission on the virtue that those concrete walls are technica...
by CannerZ45
Thu Dec 11, 2014 12:54 pm
Forum: Mapping and Modding
Topic: New mission for RA mod
Replies: 22
Views: 17720

Great to see that you had fun. The riflemen you get are basically cannon fodder for attacking that one pillbox so that your rocket soldiers remain safe... Ah, well, what I did was to simply hand any enemy infantry to the sniper, and the vehicles and aircrafts to the rocket soldiers. With the area c...
by CannerZ45
Thu Dec 11, 2014 9:00 am
Forum: Mapping and Modding
Topic: New mission for RA mod
Replies: 22
Views: 17720

Had my fun there. It feels more of a puzzle, looking to find a way around each base, to find where your sniper and rocket soldiers be most effective (reminded me of that one vanilla-RA mission where, you only have Tanya and an arty in the beginning) . A pretty good showcase for the sniper unit too. ...
by CannerZ45
Thu Dec 11, 2014 7:18 am
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 21581

The single-player missions are scripted with our https://github.com/OpenRA/OpenRA/wiki/Lua-API and don't use the skirmish bot routines at all for the moment. Well, I guess that makes sense. While there is a positive draw/potential for the missions/main campaign to have that level of 'emergent gamep...
by CannerZ45
Mon Dec 08, 2014 1:51 pm
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 21581

Updated, my final pass for TD for now. I'll start working on my first pass of RA's. @BaronOfStuff Awesome, it's really great how the OpenRA team-with all the new additions and enhancements-still managed to keep the '2D C&C' feel faithful to the original. Can't wait for the upcoming updates! But yea...
by CannerZ45
Fri Dec 05, 2014 10:19 pm
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 21581

@umairazfar I'll see what I can do regarding making proper singleplayer missions, right now, I'm just having fun getting the hang of the map editor included in OpenRA. If ever I get a firm grasp of the multiplayer AI, then I'll try contributing to the wiki. :) @Cmd. Matt Yes! Thank you for clarifyin...
by CannerZ45
Fri Dec 05, 2014 1:01 am
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 21581

how about you update the wiki by explaining how the AI works? You also did not explain what your AI does and why we should use it. The C&C one is updated, and added proper info, again, my bad. As for the wiki thing, I don't know. My current knowledge of the OpenRA AI is simply based on messing abou...
by CannerZ45
Thu Dec 04, 2014 4:07 pm
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 21581

CZ45 AI Additions

First off, hello, new member. It's only two days ago that I got wind of this "OpenRA" thing, and today, still enjoying it. I really love the modern implementations(like the interface keyboard shortcuts), and the game rebalance, and also the comprehensible, and open-sourced environment. Plus, the fa...