Search found 92 matches
- Wed Dec 17, 2014 11:19 am
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 21635
- Fri Dec 12, 2014 4:34 am
- Forum: Mapping and Modding
- Topic: New Allied mission for RA mod - Normandy
- Replies: 4
- Views: 4621
Screenshot
Just a screenshot
- Thu Dec 11, 2014 4:55 pm
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 21635
- Thu Dec 11, 2014 4:50 pm
- Forum: Mapping and Modding
- Topic: New Allied mission for RA mod - Normandy
- Replies: 4
- Views: 4621
Thanks for the excellent feedback. I think I shall make the walls neutral, then that should fix the walls bug. That should not have happened as I set the condition that if the base structures are destroyed, the mission ends in failure (A total of 13 structures) With that said, the economic lock-down...
- Thu Dec 11, 2014 9:14 am
- Forum: Mapping and Modding
- Topic: New mission for RA mod
- Replies: 22
- Views: 17759
Great to see that you had fun. The riflemen you get are basically cannon fodder for attacking that one pillbox so that your rocket soldiers remain safe. The map went through a lot of iterations to come out a bit challenging and a little interesting so that you never feel too comfortable about playin...
- Thu Dec 11, 2014 9:09 am
- Forum: Mapping and Modding
- Topic: New Allied mission for RA mod - Normandy
- Replies: 4
- Views: 4621
New Allied mission for RA mod - Normandy
This is the first version of the map. Please play it and let me know of any bugs and suggestions. You can get it from here
- Tue Dec 09, 2014 6:39 pm
- Forum: Mapping and Modding
- Topic: New mission for RA mod
- Replies: 22
- Views: 17759
- Sun Dec 07, 2014 9:05 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191492
- Sat Dec 06, 2014 4:24 am
- Forum: Mapping and Modding
- Topic: RA SHPs required
- Replies: 4
- Views: 5609
here is the icon as seen in game. You should also see this wiki entry to learn making your own. It is quite easy to do
- Sat Dec 06, 2014 4:23 am
- Forum: Mapping and Modding
- Topic: RA SHPs required
- Replies: 4
- Views: 5609
- Sat Dec 06, 2014 4:16 am
- Forum: Mapping and Modding
- Topic: New mission for RA mod
- Replies: 22
- Views: 17759
OK, I did a quick revision and played through the entire map. It did not crash and everything worked as intended. You can try it from this link: http://resource.openra.net/maps/1834 If you again run into issues, do let me know and I will fix it Changes include: increased the health of transport heli...
- Sat Dec 06, 2014 2:47 am
- Forum: Mapping and Modding
- Topic: New mission for RA mod
- Replies: 22
- Views: 17759
1: How can I be sure I got the right version? Could it be printed in the text? 2: The helicopters are random, are you unlucky they shoot down your choppers. Only way is to try again 3: I can control one of my choppers. That is intended? 4: When I dont go down on middle first, the reinforcements get...
- Fri Dec 05, 2014 12:30 pm
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 21635
- Fri Dec 05, 2014 12:26 pm
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 21635
If you really really want to help and want to learn as you go, I recommend making single player maps. it is a lot of fun and it gives people a lot of things to do. If you open the single player missions, you can see that there are very few missions and Dune2K has none. I have made enough tutorials a...
- Thu Dec 04, 2014 10:00 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191492