Search found 92 matches

by umairazfar
Wed Dec 17, 2014 11:19 am
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 21521

Great, I seriously recommend that you should write a Wiki entry about it.
by umairazfar
Fri Dec 12, 2014 4:34 am
Forum: Mapping and Modding
Topic: New Allied mission for RA mod - Normandy
Replies: 4
Views: 4609

Screenshot

Just a screenshot
by umairazfar
Thu Dec 11, 2014 4:55 pm
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 21521

it think it is 25
by umairazfar
Thu Dec 11, 2014 4:50 pm
Forum: Mapping and Modding
Topic: New Allied mission for RA mod - Normandy
Replies: 4
Views: 4609

Thanks for the excellent feedback. I think I shall make the walls neutral, then that should fix the walls bug. That should not have happened as I set the condition that if the base structures are destroyed, the mission ends in failure (A total of 13 structures) With that said, the economic lock-down...
by umairazfar
Thu Dec 11, 2014 9:14 am
Forum: Mapping and Modding
Topic: New mission for RA mod
Replies: 22
Views: 17701

Great to see that you had fun. The riflemen you get are basically cannon fodder for attacking that one pillbox so that your rocket soldiers remain safe. The map went through a lot of iterations to come out a bit challenging and a little interesting so that you never feel too comfortable about playin...
by umairazfar
Thu Dec 11, 2014 9:09 am
Forum: Mapping and Modding
Topic: New Allied mission for RA mod - Normandy
Replies: 4
Views: 4609

New Allied mission for RA mod - Normandy

This is the first version of the map. Please play it and let me know of any bugs and suggestions. You can get it from here
by umairazfar
Tue Dec 09, 2014 6:39 pm
Forum: Mapping and Modding
Topic: New mission for RA mod
Replies: 22
Views: 17701

some feedback on the latest version will be appreciated if you get time. Another map is in the making and it is going to be a tough one
by umairazfar
Sun Dec 07, 2014 9:05 am
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 189172

I think he wanted a cloaked Nod commando, so I guess as soon as it was created, the game crashed because of the error in its description
by umairazfar
Sat Dec 06, 2014 4:24 am
Forum: Mapping and Modding
Topic: RA SHPs required
Replies: 4
Views: 5603

here is the icon as seen in game. You should also see this wiki entry to learn making your own. It is quite easy to do
by umairazfar
Sat Dec 06, 2014 4:23 am
Forum: Mapping and Modding
Topic: RA SHPs required
Replies: 4
Views: 5603

You can use the one I made for my own mod. It is attached. Can you share the shp for the cobra unit?
by umairazfar
Sat Dec 06, 2014 4:16 am
Forum: Mapping and Modding
Topic: New mission for RA mod
Replies: 22
Views: 17701

OK, I did a quick revision and played through the entire map. It did not crash and everything worked as intended. You can try it from this link: http://resource.openra.net/maps/1834 If you again run into issues, do let me know and I will fix it Changes include: increased the health of transport heli...
by umairazfar
Sat Dec 06, 2014 2:47 am
Forum: Mapping and Modding
Topic: New mission for RA mod
Replies: 22
Views: 17701

1: How can I be sure I got the right version? Could it be printed in the text? 2: The helicopters are random, are you unlucky they shoot down your choppers. Only way is to try again 3: I can control one of my choppers. That is intended? 4: When I dont go down on middle first, the reinforcements get...
by umairazfar
Fri Dec 05, 2014 12:30 pm
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 21521

for the wiki, just write what you know, others can add to it, that is why it is a wiki

I have fiddled with AI myself and many things are not clear to me.

My tutorials for single player missions are also limited as I do not know much but what I do know, I just put it out there and it helps a lot
by umairazfar
Fri Dec 05, 2014 12:26 pm
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 21521

If you really really want to help and want to learn as you go, I recommend making single player maps. it is a lot of fun and it gives people a lot of things to do. If you open the single player missions, you can see that there are very few missions and Dune2K has none. I have made enough tutorials a...
by umairazfar
Thu Dec 04, 2014 10:00 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 189172

that must be because of making a unit that detects cloaked units

DetectCloaked:

property might be acting up