Search found 525 matches

by abcdefg30
Tue May 24, 2022 1:12 pm
Forum: General Discussion
Topic: DUNE 2000 - pause after 1 qest
Replies: 1
Views: 54

Re: DUNE 2000 - pause after 1 qest

Hi. There currently is no way to directly progress to the next mission. You will have to go back to the menu and start the next mission from there.
by abcdefg30
Mon May 09, 2022 12:52 pm
Forum: Mapping and Modding
Topic: Naughty ore trucks in Lua
Replies: 4
Views: 250

Re: Naughty ore trucks in Lua

COMB: Inherits: HARV Tooltip: Name: Combine RenderSprites: Image: HARV -Harvester: would remove the Harvester trait. In general putting a "-" before any inherited trait removes it. Edit: Thinking about it, removing the Harvester trait requires removing some more traits as well. It might be easier f...
by abcdefg30
Fri May 06, 2022 6:45 pm
Forum: Mapping and Modding
Topic: Naughty ore trucks in Lua
Replies: 4
Views: 250

Re: Naughty ore trucks in Lua

That sounds really weird. Is the map uploaded somewhere? As easy workaround I'd suggest defining a custom unit that looks like a harvester but doesn't have the "Harvester" trait (i.e. make a unit that inherits "harv", remove that trait from it and add "RenderSprites" with "Image: harv" to it).
by abcdefg30
Wed Apr 27, 2022 9:23 pm
Forum: General Discussion
Topic: OpenRA - Tiberian Sun
Replies: 1
Views: 498

Re: OpenRA - Tiberian Sun

Hi. TS is being worked on for a long time now, yes, but it won't be due soon. A rough estimate of progress can be seen at https://github.com/OpenRA/OpenRA/milestone/21 and https://github.com/OpenRA/OpenRA/milestone/30. As for mods, they should have their own installers. If they don't then they are l...
by abcdefg30
Fri Apr 22, 2022 4:52 pm
Forum: General Discussion
Topic: OpenRA crashes during game
Replies: 5
Views: 441

Re: OpenRA crashes during game

The "AccessViolationException" suggests something outside of OpenRA is the underlying issue for the crash. It might be memory, but could also be caused by a bug in driver software (which might not have all the kinks ironed out for Windows 11 yet), so I'd try updating the graphics cards drivers etc. ...
by abcdefg30
Thu Apr 21, 2022 8:14 am
Forum: General Discussion
Topic: Connection Failed Error during a game
Replies: 3
Views: 321

Re: Connection Failed Error during a game

Some of the EU official servers were down yesterday. You should be able to play on them as usual now.
by abcdefg30
Thu Apr 14, 2022 5:59 pm
Forum: General Discussion
Topic: Issues with .NET framework and/or fatal errors upon launching
Replies: 1
Views: 247

Re: Issues with .NET framework and/or fatal errors upon launching

Sorry, since Windows 7 is no longer supported by Microsoft I fear there's not much we can do against .NET framework not running there. :(
You could try upgrading to Windows 10 or using a Linux OS.
by abcdefg30
Fri Apr 08, 2022 12:18 pm
Forum: Mapping and Modding
Topic: Lua win conditions
Replies: 6
Views: 583

Re: Lua win conditions

Sadly there's not really a way to get more information other than manually calling properties from https://docs.openra.net/en/latest/release/lua/#actor-properties-commands. Most useful are probably "Location", "Owner", "Type" and "Health". The "campaign" bot is just a dummy defined in "campaign-rule...
by abcdefg30
Thu Apr 07, 2022 3:12 pm
Forum: Mapping and Modding
Topic: Lua win conditions
Replies: 6
Views: 583

Re: Lua win conditions

Hi, glad that it worked. As for 1) you can use Media.DisplayMessage(tostring(variable)) to print something to the game chat for debugging. If you want to print out a table you'll have to iterate over the contents though and print them individually. To answer 2), you can go to the player definitions ...
by abcdefg30
Thu Apr 07, 2022 2:56 pm
Forum: General Discussion
Topic: An Inquiry on original games using the engine
Replies: 4
Views: 711

Re: An Inquiry on original games using the engine

It is possible to make completely distinct games from cnc/d2k/ra with OpenRA, see https://github.com/OpenHV/OpenHV/ for example. I suggest looking at https://github.com/OpenRA/OpenRAModSDK/ ... ng-Started on how to start with a standalone mod/game.
by abcdefg30
Wed Apr 06, 2022 4:40 pm
Forum: Mapping and Modding
Topic: Lua win conditions
Replies: 6
Views: 583

Re: Lua win conditions

Try using Tick = function() if DateTime.GameTime > DateTime.Seconds(1) and soviets.HasNoRequiredUnits() then player.MarkCompletedObjective(destroyBaseObjective) end end which will make the game only check for required units after one second into the match, at which point the reinforcements will have...
by abcdefg30
Tue Mar 29, 2022 7:30 pm
Forum: General Discussion
Topic: Manual install
Replies: 2
Views: 468

Re: Manual install

See https://github.com/OpenRA/ra2/wiki#inst ... t-manually for where to put the mix files for RA2.
by abcdefg30
Mon Mar 21, 2022 10:46 am
Forum: Mapping and Modding
Topic: Custom campaign maps fail to load. [Solved]
Replies: 3
Views: 373

Re: Custom campaign maps fail to load.

The player configuration doesn't contain any information about how to spawn the players. Allies01 defines rules overrides which contain

Code: Select all

World:
	-SpawnStartingUnits:
	-MapStartingLocations:
from the shared "campaign-rules.yaml" file. You'll have to use this as well if you don't have any spawns.
by abcdefg30
Sun Mar 20, 2022 3:15 pm
Forum: General Discussion
Topic: How did you succeed at making this small game use 100% cpu and cook my high end laptop?
Replies: 6
Views: 1145

Re: How did you succeed at making this small game use 100% cpu and cook my high end laptop?

ffxffxff wrote:
Sat Mar 19, 2022 2:40 pm
Did devs put a hidden bitcoin miner in this?
You can look through the code yourself at https://github.com/OpenRA/OpenRA/.
by abcdefg30
Sun Mar 13, 2022 10:19 am
Forum: Mapping and Modding
Topic: Convert Dune2000 .map to .oramap possible?
Replies: 4
Views: 1388

Re: Convert Dune2000 .map to .oramap possible?

The crash suggests the map has actors which define an owner (house) that does not exist.