Search found 637 matches

by abcdefg30
Sun Mar 10, 2024 10:54 pm
Forum: General Discussion
Topic: Noob question: Is this supposed to happen?
Replies: 2
Views: 277

Re: Noob question: Is this supposed to happen?

Are you playing on a map with a custom script? The default AI should not have carryall reinforcements, so what you describe sounds very strange.
by abcdefg30
Sun Mar 10, 2024 10:52 pm
Forum: General Discussion
Topic: What is the difference between bots?
Replies: 2
Views: 223

Re: What is the difference between bots?

There are no real meaningful differences between the AIs. In theory HAL sends smaller attack squads, and the composition of squads differ between Cabal and Watson.
by abcdefg30
Sun Mar 10, 2024 10:49 pm
Forum: General Discussion
Topic: How create Bot using Python
Replies: 3
Views: 173

Re: How create Bot using Python

OpenRA does not expose an API for Python. We only have a Lua API for scripting missions: https://docs.openra.net/en/release/lua/
by abcdefg30
Mon Mar 04, 2024 1:00 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 33
Views: 54668

Re: Mod: C&C: Combined Arms

Hi. Windows 7 is no longer officially supported by the OpenRA engine, so you might be out of luck here without upgrading your Operating System.
by abcdefg30
Mon Mar 04, 2024 12:55 am
Forum: General Discussion
Topic: Help setting up Private game
Replies: 1
Views: 145

Re: Help setting up Private game

Hi, you need to put the key here: ucp.php?i=232

However, that is not needed to create a private game. Simply go to the Multiplayer Menu and click "Create". There you can set a password so that only your friends can join.
by abcdefg30
Wed Feb 28, 2024 12:04 am
Forum: Mapping and Modding
Topic: making the nuke weapon purchasable
Replies: 5
Views: 599

Re: making the nuke weapon purchasable

OnAddedToWorld takes a reference to an already existing actor. The easiest option would probably to check in the Tick function if Map.ActorsInWorld has any actor with type "CAMERA.nuke". (But can lead to worse performance, you'll have to try it.) Alternatively you'd need to define a cell trigger ove...
by abcdefg30
Mon Feb 26, 2024 9:27 am
Forum: General Discussion
Topic: Multiplayer mode does not work. incompatible version
Replies: 1
Views: 233

Re: Multiplayer mode does not work. incompatible version

Are you sure you are not accidentally starting an older version that was installed before? The version is visible in the top right beneath the logo in the main menu, so you can check there if the versions are the same. I would try completely uninstalling from both PCs and then reinstalling.
by abcdefg30
Wed Feb 21, 2024 12:28 pm
Forum: Mapping and Modding
Topic: making the nuke weapon purchasable
Replies: 5
Views: 599

Re: making the nuke weapon purchasable

Hi, one option could be using an ion cannon power with a dummy actor that is purchasable as you already implemented and then target the dummy actor's location by using "ActivateNukePower" via Lua: https://docs.openra.net/en/release/lua/#support-powers It is possible but will need some fiddling around.
by abcdefg30
Sun Feb 04, 2024 9:06 pm
Forum: General Discussion
Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
Replies: 5
Views: 1565

Re: Sometimes in big maps gamplay gets temporary fps drops making it unplayable

There is a milestone of items to be completed before a new release: https://github.com/OpenRA/OpenRA/milestone/35 That is only an indicator though, ideally all items are completed but the milestone might still be changed, it also highly depends on how many people of the dev team have enough spare ti...
by abcdefg30
Sat Jan 27, 2024 11:29 pm
Forum: Mapping and Modding
Topic: How to resolve "This map is not compatible with this version of OpenRA"?
Replies: 3
Views: 1736

Re: How to resolve "This map is not compatible with this version of OpenRA"?

"debug.log" in the logs directory might contain a hint when the map fails to load. Alternatively use the utility shipped with the game to check the maps for lint errors, using the "--check-yaml" command: https://github.com/OpenRA/OpenRA/wiki/Utility
by abcdefg30
Sat Jan 27, 2024 11:26 pm
Forum: General Discussion
Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
Replies: 5
Views: 1565

Re: Sometimes in big maps gamplay gets temporary fps drops making it unplayable

The AI has trouble managing a large amount of units that cannot move, e.g. when there are walls or cliffs/bridges. The next release will contain some fixes to mitigate this problem, so it hopefully will not be as bad.
by abcdefg30
Sun Jan 21, 2024 4:08 pm
Forum: General Discussion
Topic: Where does the base data go when doanloaded on a Mac?
Replies: 2
Views: 1260

Re: Where does the base data go when doanloaded on a Mac?

Hi, the files are located at "~/Library/Application Support/OpenRA/Content/".
by abcdefg30
Fri Jan 12, 2024 2:30 pm
Forum: Mapping and Modding
Topic: Map for 16 Players
Replies: 1
Views: 20155

Re: Map for 16 Players

Hi. Seems like you unfortunately only have the option to create new maps or update an old map to a newer version. As for updating you have two options: Either re-upload the map to your own resource center account and use the "Update Map" button after uploading, or use the Utility shipped with the ga...
by abcdefg30
Sat Jan 06, 2024 5:45 pm
Forum: General Discussion
Topic: MacOS install
Replies: 6
Views: 50567

Re: MacOS install

Mplayer wrote:
Fri Jan 05, 2024 12:39 am
As a second question (maybe this need to be a new thread) but is this game supposed to play via LAN with the Steam version of C&C Remastered?
Crossplay only works with the OpenRA version of TD. You can't play together with players using the original games or C&C Remastered from Steam/Origin.
by abcdefg30
Mon Jan 01, 2024 11:23 pm
Forum: General Discussion
Topic: Ajax_Frog the ffa cheater
Replies: 8
Views: 17405

Re: Ajax_Frog the ffa cheater

ajaxfrog wrote:
Fri Dec 29, 2023 12:06 pm
Does OpenRA have rules about such things?
Ingame rooms are not moderated. Unfortunately, your best option is to avoid offending players.