Search found 203 matches

by MustaphaTR
Fri Sep 16, 2022 9:02 am
Forum: General Discussion
Topic: Error for Romonov's Reveng
Replies: 2
Views: 1997

Re: Error for Romonov's Reveng

Known issue that is already fixed in the dev version. You can fix this for now by playing on smaller UI Scales. This is caused because 3x res file for the selection UI icons has wrong sizes, and it only triggers on higher UI Scales, which is why it was missed during the development. My screen res is...
by MustaphaTR
Fri Jul 24, 2020 7:01 pm
Forum: General Discussion
Topic: Less micro more strategy
Replies: 21
Views: 26453

Re: Less micro more strategy

Alt-load was removed actually. You need to shift-queue load orders towards each transport to achieve a similar result. More clicking but still less waiting than using normal orders.
by MustaphaTR
Sat Feb 15, 2020 9:15 am
Forum: Mapping and Modding
Topic: DefaultCash. For a player or for all?
Replies: 3
Views: 4066

Re: DefaultCash. For a player or for all?

You can use Lua if you want a player to start with a different value than the default. If you want so you can make a code that scales accordingly.
by MustaphaTR
Fri Jan 24, 2020 12:14 pm
Forum: General Discussion
Topic: Red Alert ant mission intro video "not installed"
Replies: 1
Views: 2944

Re: Red Alert ant mission intro video "not installed"

The videos for the expansions missions, including Ant Missions only exist in the PlayStation version (Red Alert: Retaliation). Tho i think they are included in the CnCNet version of the game, so i think you can find them by downloading from https://cncnet.org/ and manually putting the files to your ...
by MustaphaTR
Mon Feb 04, 2019 5:09 pm
Forum: Mapping and Modding
Topic: ClonesProducedUnits & Clonable Trait
Replies: 1
Views: 3172

Re: ClonesProducedUnits & Clonable Trait

This trait is for RA2 Cloning Vats stuff. It is meant to be on a different building than the actual producer.
by MustaphaTR
Sun Dec 02, 2018 8:16 am
Forum: Mapping and Modding
Topic: Unable to add new unit shp
Replies: 2
Views: 3738

Re: Unable to add new unit shp

The reasource images should be in the first image sheet, in other words, they should be defined as early in the code as possible. Go to sequences/misc.yaml and move the resources: part to the beginning of the file.
by MustaphaTR
Sun Nov 04, 2018 5:35 pm
Forum: General Discussion
Topic: AI questions
Replies: 2
Views: 3739

Re: AI questions

- AI never seem to used the chronosphere. Why's that? Can it be fixed? We don't have the logic to make so some of the AI stuff. This includes Engineer, Spy, Saboteur, Chronosphere, Iron Curtain, Transports (APC/Chinook/Transport Boat) etc. - does AI see through the shroud? It seems to adapt to what...
by MustaphaTR
Fri Nov 02, 2018 7:58 am
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 24
Views: 17836

Re: Possible to tell AI to use a Supply Truck to help allies?

You can edit the mod to have the LuaScript: trait on world.yaml. I handle the General's Powers in Generals Alpha and AI in Sole Survivor mods this way and this makes all the maps to read the lua. In that case .lua file should be in bits folder. Tho if a map overrides LuaScript: trait, you may need t...
by MustaphaTR
Sun Oct 21, 2018 3:45 pm
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 133
Views: 252229

Re: A Special Announcement from EA

One thing i haven't seen the other people mantion. Please, allow multiplayer with more than 8 players, preferably no hard limits, as in OpenRA. But i would be OK with something like 32 players too.
by MustaphaTR
Fri Oct 12, 2018 5:46 pm
Forum: Mapping and Modding
Topic: Will there be some more actor-spawning traits?
Replies: 5
Views: 5117

Re: Will there be some more actor-spawning traits?

Also while in the topic of warheads creating actors, AS Engine has CreateActorWarhead, it could be a nice idea to try to get it to upstream.
by MustaphaTR
Sat Oct 06, 2018 12:47 pm
Forum: General Discussion
Topic: MustaphaTR's (Mod)Maps
Replies: 10
Views: 9466

Re: MustaphaTR's (Mod)Maps

Wanted to bump this topic to say i updated Chrono Fault map to lastest release, with some fixes and small changes.

Chrono Fault (SP): https://resource.openra.net/maps/29011/
by MustaphaTR
Tue Sep 25, 2018 3:40 pm
Forum: General Discussion
Topic: Hello and two basic questions
Replies: 5
Views: 4743

Re: Hello and two basic questions

- When you destroy an enemy unit it shows +$500 or whatever value. Does this mean anything? Do you actually get these credits or are they added to your final score That is a bounty. A unit gives %10 of its cash to the killer. Tho it is now tied to a lobby option that is disabled by default since re...
by MustaphaTR
Sun Sep 23, 2018 5:32 pm
Forum: Mapping and Modding
Topic: Specials tiles
Replies: 4
Views: 4862

Re: Specials tiles

If print screen doesn't work, ypu can use OpenRA's internal screenshot function which is CTRL+P. It would save an image at MyDocumments/OpenRA/Screenshots/ra/*version*