Search found 22 matches
- Fri Aug 12, 2016 11:53 pm
- Forum: Mapping and Modding
- Topic: [Tiberian Sun] marn edition
- Replies: 24
- Views: 27964
" *[Experimental]Refineries now only store 500$(not enough even for a single unload) but silos can store 5000$ That is done in attempt to make silos do what they should be doing, storing Tiberium." After trying this out, I am finding myself not liking this idea at all. Silos weren't made to be a re...
- Tue Dec 22, 2015 11:28 am
- Forum: General Discussion
- Topic: A little suggestion
- Replies: 6
- Views: 4931
I don't see why it wouldn't be fair. If you would need more view you would just zoom out a bit more.squirrel wrote: ↑I think OpenRa should have a locked screen resolution like Starcraft or Warcraft III for additional fair play and game balance :o
- Fri Dec 18, 2015 2:42 pm
- Forum: General Discussion
- Topic: Redalet Mig with air to air capability
- Replies: 32
- Views: 26185
How about just renaming the Hind? Then it isn't soviet anymoredzine wrote: ↑
*Hind helicopter is soviet...no idea why soviets lost that and allies gained it...someone not thinking ? ...yet another for making the Mig statline worthwhile and 'true to life'
https://en.wikipedia.org/wiki/Mil_Mi-24
- Sun Nov 29, 2015 9:37 pm
- Forum: General Discussion
- Topic: A little suggestion
- Replies: 6
- Views: 4931
- Sun Nov 29, 2015 6:50 pm
- Forum: General Discussion
- Topic: A little suggestion
- Replies: 6
- Views: 4931
A little suggestion
The standart zoom is sometimes too big for me and I have some problems with precision. Pixel doubling is to much on the other hand and you can't really see the battlefield. So how about being able to zoom with the middle mouse button? It would allow you to zoom like you want it and would make the ga...
- Sun Nov 29, 2015 2:40 pm
- Forum: General Discussion
- Topic: Trikes are too weak against infantry
- Replies: 1
- Views: 2135
Trikes are too weak against infantry
How is it possible that a simple rifleman resists to an mg? I think a trike should do more damage to simple infantry
- Tue Apr 14, 2015 5:37 pm
- Forum: General Discussion
- Topic: What size monitor do you play on?
- Replies: 11
- Views: 9086
- Sat Apr 11, 2015 12:13 pm
- Forum: General Discussion
- Topic: How to fix Infantry unit size in OpenRA
- Replies: 20
- Views: 20735
I liked the SniperJOo wrote: ↑im not sure about this here ...
but it doesnt matter anyway .. sniper got removed with the new playtests , some of the devs try to make the "shock trooper" take his role
- Thu Mar 05, 2015 1:42 pm
- Forum: General Discussion
- Topic: How to fix Infantry unit size in OpenRA
- Replies: 20
- Views: 20735
- Sun Feb 22, 2015 11:59 am
- Forum: General Discussion
- Topic: News over Faction on Playtest 2015
- Replies: 37
- Views: 23292
- Sat Jul 26, 2014 3:01 pm
- Forum: General Discussion
- Topic: Thoughts on RADAR
- Replies: 5
- Views: 4514
- Tue Jul 22, 2014 5:57 pm
- Forum: General Discussion
- Topic: Gps Satelite in RA
- Replies: 2
- Views: 2545
Gps Satelite in RA
There is one problem: You can't see black colored units and buildings with it very well.
- Sat Jul 19, 2014 4:29 pm
- Forum: General Discussion
- Topic: Some ideas for d2k mod
- Replies: 1
- Views: 1968
Some ideas for d2k mod
First off all, I don't want to force the devs to implement this. I just want, that they maybe find some good additions to the game. 1. Make harvesters(that come with a refinery) delivered by carryalls. I know there isn't any carryall-mechanic ingame. But I think it isn't very hard to make a carryall...
- Sat Jul 12, 2014 11:58 am
- Forum: General Discussion
- Topic: Repaired Buildings are showed broken
- Replies: 3
- Views: 2759
- Sat Jul 12, 2014 1:03 am
- Forum: General Discussion
- Topic: Repaired Buildings are showed broken
- Replies: 3
- Views: 2759
Repaired Buildings are showed broken
Repaired Buildings in playtest (at least in RA mod) have still the sprite of a broken building.