Search found 22 matches

by Devastator
Fri Aug 12, 2016 11:53 pm
Forum: Mapping and Modding
Topic: [Tiberian Sun] marn edition
Replies: 24
Views: 27857

" *[Experimental]Refineries now only store 500$(not enough even for a single unload) but silos can store 5000$ That is done in attempt to make silos do what they should be doing, storing Tiberium." After trying this out, I am finding myself not liking this idea at all. Silos weren't made to be a re...
by Devastator
Tue Dec 22, 2015 11:28 am
Forum: General Discussion
Topic: A little suggestion
Replies: 6
Views: 4902

squirrel wrote: I think OpenRa should have a locked screen resolution like Starcraft or Warcraft III for additional fair play and game balance :o
I don't see why it wouldn't be fair. If you would need more view you would just zoom out a bit more.
by Devastator
Fri Dec 18, 2015 2:42 pm
Forum: General Discussion
Topic: Redalet Mig with air to air capability
Replies: 32
Views: 25540

dzine wrote:

*Hind helicopter is soviet...no idea why soviets lost that and allies gained it...someone not thinking ? ...yet another for making the Mig statline worthwhile and 'true to life'
https://en.wikipedia.org/wiki/Mil_Mi-24
How about just renaming the Hind? Then it isn't soviet anymore :P
by Devastator
Sun Nov 29, 2015 9:37 pm
Forum: General Discussion
Topic: A little suggestion
Replies: 6
Views: 4902

Good to know that it's planned :D
by Devastator
Sun Nov 29, 2015 6:50 pm
Forum: General Discussion
Topic: A little suggestion
Replies: 6
Views: 4902

A little suggestion

The standart zoom is sometimes too big for me and I have some problems with precision. Pixel doubling is to much on the other hand and you can't really see the battlefield. So how about being able to zoom with the middle mouse button? It would allow you to zoom like you want it and would make the ga...
by Devastator
Sun Nov 29, 2015 2:40 pm
Forum: General Discussion
Topic: Trikes are too weak against infantry
Replies: 1
Views: 2123

Trikes are too weak against infantry

How is it possible that a simple rifleman resists to an mg? I think a trike should do more damage to simple infantry :\
by Devastator
Tue Apr 14, 2015 5:37 pm
Forum: General Discussion
Topic: What size monitor do you play on?
Replies: 11
Views: 8958

My TV :D
by Devastator
Sat Apr 11, 2015 12:13 pm
Forum: General Discussion
Topic: How to fix Infantry unit size in OpenRA
Replies: 20
Views: 20576

JOo wrote: im not sure about this here ...
but it doesnt matter anyway .. sniper got removed with the new playtests , some of the devs try to make the "shock trooper" take his role

Image
I liked the Sniper :(
by Devastator
Thu Mar 05, 2015 1:42 pm
Forum: General Discussion
Topic: How to fix Infantry unit size in OpenRA
Replies: 20
Views: 20576

So will it be fixed anytime soon? It's the only complaint I have.
by Devastator
Sun Feb 22, 2015 11:59 am
Forum: General Discussion
Topic: News over Faction on Playtest 2015
Replies: 37
Views: 23072

I like the idea with the ""single-barrel mammoth-tank"". Remove the rockets and it would be a fine new unit for the allies. Or we could give it to one of the two soviet factions instead of the mammoth tank.
by Devastator
Sat Jul 26, 2014 3:01 pm
Forum: General Discussion
Topic: Thoughts on RADAR
Replies: 5
Views: 4480

I think the rader could be used to scan an area for units and buildings. It should work like a gps satelite, but just for a few seconds and a small area. The spy plane still would be better and the allies would have an option to scout to in early game.
by Devastator
Tue Jul 22, 2014 5:57 pm
Forum: General Discussion
Topic: Gps Satelite in RA
Replies: 2
Views: 2541

Gps Satelite in RA

There is one problem: You can't see black colored units and buildings with it very well.
by Devastator
Sat Jul 19, 2014 4:29 pm
Forum: General Discussion
Topic: Some ideas for d2k mod
Replies: 1
Views: 1962

Some ideas for d2k mod

First off all, I don't want to force the devs to implement this. I just want, that they maybe find some good additions to the game. 1. Make harvesters(that come with a refinery) delivered by carryalls. I know there isn't any carryall-mechanic ingame. But I think it isn't very hard to make a carryall...
by Devastator
Sat Jul 12, 2014 11:58 am
Forum: General Discussion
Topic: Repaired Buildings are showed broken
Replies: 3
Views: 2744

OK thanks. I just want to help :p
by Devastator
Sat Jul 12, 2014 1:03 am
Forum: General Discussion
Topic: Repaired Buildings are showed broken
Replies: 3
Views: 2744

Repaired Buildings are showed broken

Repaired Buildings in playtest (at least in RA mod) have still the sprite of a broken building.