Search found 8 matches

by Parker
Sun Jul 06, 2014 5:27 pm
Forum: Mapping and Modding
Topic: [Mod][Dead]Krush Kill 'N Destroy 2
Replies: 20
Views: 26317

Hey guys I haven't posted in a while, after talking with Ice reaper and taking a look at the progress they've done on their stand alone project I've decided to discontinue working on this project for OpenRA. But with good reason, there's quite a bit of variation on the technical side of KKND compare...
by Parker
Sat May 24, 2014 12:50 pm
Forum: Mapping and Modding
Topic: [Mod][Dead]Krush Kill 'N Destroy 2
Replies: 20
Views: 26317

http://i.imgur.com/8Z5zCtS.jpg I finally understand how to operate colour palettes now, at least to the extent of using an existing one. While this image doesn't quite show it off, the buildings details are fairly low quality and this was just a rushed test job so there's no team colouring. Convert...
by Parker
Wed May 14, 2014 11:22 pm
Forum: Mapping and Modding
Topic: [Mod][Dead]Krush Kill 'N Destroy 2
Replies: 20
Views: 26317

Just another small update, so I've been messing around with the sprites of the MCV for a while and trying to get a grasp on Palette's and what not with little success. I've also tried to get tile-sets working as well and again, little success. So I've decided to move onto the functionality than tryi...
by Parker
Tue May 13, 2014 3:36 pm
Forum: Mapping and Modding
Topic: [Mod][Dead]Krush Kill 'N Destroy 2
Replies: 20
Views: 26317

Also notice that the official website for the game is still there: http://melbournehouse.kknd2.com/index2.html According to Wikipedia it was published in the EU by Infrogrames which is incorporated into Atari again. It is still sold at http://www.gog.com/game/krush_kill_n_destroy_2_krossfire I'll d...
by Parker
Sat May 10, 2014 3:00 pm
Forum: Mapping and Modding
Topic: [Mod][Dead]Krush Kill 'N Destroy 2
Replies: 20
Views: 26317

Because your screenshot is saved as jpg, I can't be 100% accurate.. But.. it seems to me the tileset is actually 35x35.. Though due to the jpg bleed, I'm thinking 36x36. ...Which I admit is kinda odd, because I found an old development blog , and they have 16x16 tiles.. All in all I'm probably no h...
by Parker
Sat May 10, 2014 12:01 pm
Forum: Mapping and Modding
Topic: [Mod][Dead]Krush Kill 'N Destroy 2
Replies: 20
Views: 26317

Trying to work with Tileset Builder and... http://i.imgur.com/Rk0kiXX.jpg Tiles why do you do this to me. I've changed the tiles to 32 pixels which is what KKND2 uses and it just never matches the image I use, I took a screenshot and zoomed in on the pixels of the image I'm using in the program and ...
by Parker
Sat May 10, 2014 8:57 am
Forum: Mapping and Modding
Topic: [Mod][Dead]Krush Kill 'N Destroy 2
Replies: 20
Views: 26317

Parker: have you seen this other related thread: http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=15158 ? (not a mod planned for OpenRA anymore) Aye I have seen that thread, I did some research around but that project hasn't really seen the light of day apart from that thread. I go by the us...
by Parker
Tue May 06, 2014 4:12 pm
Forum: Mapping and Modding
Topic: [Mod][Dead]Krush Kill 'N Destroy 2
Replies: 20
Views: 26317

[Mod][Dead]Krush Kill 'N Destroy 2

[align=center] http://i.imgur.com/5LKC6F0.png Krush Kill 'N Destroy - Krossfire ----------[Project discontiuned]---------- Moved to stand alone project at http://kknd-game.com/ [/align] Description: A "Manual" port of KKND2 to Open RA. Specifically doing loss-less recordings of the game, convert vid...