Search found 28 matches
- Sun Jan 03, 2016 11:27 pm
- Forum: General Discussion
- Topic: Bad design of new user interface
- Replies: 13
- Views: 9205
- Tue Feb 17, 2015 7:59 pm
- Forum: Mapping and Modding
- Topic: "Slow and strategic" mod
- Replies: 7
- Views: 8255
- Thu Feb 12, 2015 4:07 pm
- Forum: Mapping and Modding
- Topic: ShpSharp: Pal & Shp authoring tool
- Replies: 0
- Views: 5203
ShpSharp: Pal & Shp authoring tool
[align=center] ShpSharp [/align] Hello all, I hope you are having a nice day. I am posting a WIP tool here in hopes for feedback and possibly some help with development. In the current state it is purely a palette editor. Plans: : Palette Editor: Draw 'selection' rectangle around the currently selec...
- Wed Oct 08, 2014 9:50 pm
- Forum: Mapping and Modding
- Topic: Replacing an effect with my own PNG is not working
- Replies: 4
- Views: 4511
The OpenRA.Utility has changed quite a lot without the wiki being updated, unfortunately.
Your source (the art you created) now needs to be in multiple png files instead of a spritesheet.
Will create the shp you want.
Your source (the art you created) now needs to be in multiple png files instead of a spritesheet.
Code: Select all
OpenRA.Utility.exe ra --shp file1.png file2.png fileN.png
- Sun Aug 03, 2014 10:44 pm
- Forum: General Discussion
- Topic: Mad tank troops?
- Replies: 4
- Views: 4233
- Mon Jul 28, 2014 11:56 am
- Forum: General Discussion
- Topic: LAN help
- Replies: 2
- Views: 2716
- Thu Jul 24, 2014 3:05 pm
- Forum: General Discussion
- Topic: New OpenRA release fails to launch
- Replies: 9
- Views: 7006
Nope. Our releases are built automatically so the version is fine, if you downloaded the latest version.
https://github.com/OpenRA/OpenRA/releas ... 140722.zip
https://github.com/OpenRA/OpenRA/releas ... 140722.zip
- Tue Jul 15, 2014 2:56 am
- Forum: Mapping and Modding
- Topic: New skin for 1tnk aka Light Tank
- Replies: 22
- Views: 26517
- Mon Jul 14, 2014 12:20 pm
- Forum: Mapping and Modding
- Topic: Creating a Custom Game using OpenRA
- Replies: 3
- Views: 4322
Hello, and welcome! Thank you for taking interest in OpenRA in this manner. A lot of people have poured many hours of their free time to create the engine and distributed mods. For points 1-3: Absolutely. If you are willing to write the logic anything is possible. 4: Certainly, but you must distribu...
- Mon Jul 07, 2014 12:40 pm
- Forum: General Discussion
- Topic: Infantry in RA mod is way too big
- Replies: 7
- Views: 4940
- Mon Jun 23, 2014 6:57 pm
- Forum: Mapping and Modding
- Topic: New skin for 1tnk aka Light Tank
- Replies: 22
- Views: 26517
- Thu Jun 12, 2014 1:29 pm
- Forum: Mapping and Modding
- Topic: KeyNotFoundException when creating new airstrike power
- Replies: 2
- Views: 3180
^Vehicle: Is basically a template. Anything that Inherits: ^Vehicles gets those traits with the defined values. This works the same as one actor inheriting another, but the engine doesn't create an actor/unit for any definition starting with ^. The dot syntax is just for readability. You could name ...
- Thu Jun 12, 2014 1:27 pm
- Forum: General Discussion
- Topic: Constantly crashing on entry to a map
- Replies: 6
- Views: 4148
- Sat May 31, 2014 3:43 pm
- Forum: General Discussion
- Topic: Installing Games from ISO?
- Replies: 4
- Views: 3781
- Thu May 29, 2014 7:11 pm
- Forum: General Discussion
- Topic: What about Android support?
- Replies: 5
- Views: 4656
Currently we do not support any platforms other than Windows/Mac OSX/Linux. I recently discovered that Xamarin offers free mobile license to open source software so we may eventually support Android/iOS but this requires us to write a separate renderer which is a big undertaking. There are no defini...