Search found 50 matches

by Remuneration
Sun Jun 14, 2020 1:47 am
Forum: Mapping and Modding
Topic: Team Turkey
Replies: 1
Views: 302

Re: Team Turkey

Original and intresting ideas to team =)
by Remuneration
Tue Jun 09, 2020 3:55 pm
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn game mode)
Replies: 10
Views: 1926

Re: Renegade 2D (Tiberian Dawn game mode)

Please, add waves of several "creeps" (soldiers) from barraks, and put river over map center, - dota lovers will be happy to play with it
by Remuneration
Sun Jun 07, 2020 4:13 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 11
Views: 6875

Re: OpenRA: Reloaded Origins mod

comanche93 wrote:
Wed Mar 04, 2020 2:48 am
are you still planning
Yes, of cource:
Image
by Remuneration
Sun Jun 07, 2020 3:56 pm
Forum: Mapping and Modding
Topic: In My Dreams
Replies: 0
Views: 233

In My Dreams

Image
by Remuneration
Wed Sep 11, 2019 2:47 am
Forum: Mapping and Modding
Topic: [Solved] - How can I change the color / tileset of a map
Replies: 12
Views: 1858

Re: How can I change the color / tileset of a map

And in RA2/YR mod Map Editor do nat want load "edited" maps from snow tileset to temperate at all.
by Remuneration
Tue Sep 10, 2019 5:30 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 11
Views: 6875

Re: OpenRA: Reloaded Origins mod

Already can make it myself: https://d.radikal.ru/d06/1909/9a/1f1e81d47b38.png Add Zerg Hatchery, lavra and Drone (only visual png) Add SC music Adapted OpenRA RA2 interface to Zerg side Added Dune repair pads Added TS War factories Corrected Dune sprites sizes and its offsets https://b.radikal.ru/b1...
by Remuneration
Sun Sep 08, 2019 7:29 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 11
Views: 6875

Re: OpenRA: Reloaded Origins mod

Can i use sequense.png files without conversion to shp?
by Remuneration
Thu Sep 05, 2019 4:22 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 11
Views: 6875

Re: OpenRA: Reloaded Origins mod

Several times update the mod, now it based on YR mod: https://github.com/cookgreen/Yuris-Revenge https://a.radikal.ru/a02/1909/a9/20fee28b09aa.png New logo for the mod Added Firestorm music Added TS infantry voices Added TS barraks and nod hand Added TS refinary with harvester Now TS buildings exist...
by Remuneration
Wed Sep 04, 2019 5:03 pm
Forum: Mapping and Modding
Topic: Dark Colony 1997 [mod]
Replies: 9
Views: 3070

Re: Dark Colony 1997 [mod]

IceReaper wrote:
Tue Sep 18, 2018 8:52 pm
I have all the code here. if you are interested, talk to us on discord, as i can write you the asset loaders.
Thanks! It will be intresting to learn how to add or write some parsers
by Remuneration
Tue Sep 03, 2019 7:57 am
Forum: Mapping and Modding
Topic: different faction selection besides scroll menu possible?
Replies: 5
Views: 2007

Re: different faction selection besides scroll menu possible?

i think You may use conditon or upgrade traits to make drone to transform into buildings, to make SC races more like original buildstyle
by Remuneration
Tue Sep 03, 2019 7:38 am
Forum: Mapping and Modding
Topic: [mod] Hostile Takeower/Warfire inc
Replies: 0
Views: 4534

[mod] Hostile Takeower/Warfire inc

Hostile Takeover is the open source release of the wildly popular mobile Real Time Strategy game Warfare Incorporated. https://github.com/spiffcode/hostile-takeover https://upload.wikimedia.org/wikipedia/en/8/84/Warfare_Inc_gameplay.jpg I think this is most easy way to make a OpenRA mod based on exi...
by Remuneration
Mon Jan 14, 2019 8:46 am
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 21
Views: 13206

Re: Starcraft - Brood War mod

netnazgul wrote:
Sun Jan 13, 2019 7:13 pm
why would you need a StarCraft: Remastered, if SC:BW original is free and is actually more fitting here?
Maybe we should check if the player has a license? BLIZZARD may want to stop a mod, winthout it... SC is not opensource.
looking information about it.
by Remuneration
Sun Jan 13, 2019 11:49 am
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 21
Views: 13206

Re: Re:

I think you have to be careful using Starcraft Broodwar assets because its still protected. And the C&C Universe is not it protected? And how about srargus & wargus projects? the delopvers of C&C get a Opensource Licenece We really can prerequist original starcraft CD with key or licensie copy Star...
by Remuneration
Sun Sep 02, 2018 8:15 am
Forum: Mapping and Modding
Topic: Dark Colony 1997 [mod]
Replies: 9
Views: 3070

Dark Colony 1997 [mod]

https://en.wikipedia.org/wiki/Dark_Colony

Wich resources of the game we can use now, without write additional parsers?

Can OpenRA RIP or play music CD audio format dirrectly from compact disk?
by Remuneration
Sat Aug 11, 2018 4:53 am
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 9243

Re: Dune 2: THE BATTLE FOR ARRAKIS mod

Aneyrin wrote:
Sun Aug 05, 2018 8:37 pm
I think it must be separated from d2k mod. Will be great to get and implement to OpenRa resources from Sega Genesis Dune.
Maybe someone can help with writing format loader