We can extract remastered graphic and check payed game in blizzard app to run the mod
https://github.com/HenryJk/factorio_sc_graphics
Search found 52 matches
- Sun May 16, 2021 11:04 am
- Forum: Mapping and Modding
- Topic: Starcraft - Brood War mod
- Replies: 22
- Views: 43083
- Sun May 16, 2021 10:54 am
- Forum: Mapping and Modding
- Topic: OpenRA: Reloaded Origins mod
- Replies: 13
- Views: 25296
Re: OpenRA: Reloaded Origins mod
I am asking, because i could help you with D2SMD content, i have got most of the sprites of the game, including terrain + could help with a code.
But i guess you have made it already
Hello, I use converted images to PNG files, it will be nice if You can help with parser code (to read assets ...
- Sun Jun 14, 2020 1:47 am
- Forum: Mapping and Modding
- Topic: Team Turkey
- Replies: 4
- Views: 6610
Re: Team Turkey
Original and intresting ideas to team =)
- Tue Jun 09, 2020 3:55 pm
- Forum: Mapping and Modding
- Topic: Renegade 2D (Tiberian Dawn game mode)
- Replies: 12
- Views: 40366
Re: Renegade 2D (Tiberian Dawn game mode)
Please, add waves of several "creeps" (soldiers) from barraks, and put river over map center, - dota lovers will be happy to play with it
- Sun Jun 07, 2020 4:13 pm
- Forum: Mapping and Modding
- Topic: OpenRA: Reloaded Origins mod
- Replies: 13
- Views: 25296
- Sun Jun 07, 2020 3:56 pm
- Forum: Mapping and Modding
- Topic: In My Dreams
- Replies: 0
- Views: 14985
- Wed Sep 11, 2019 2:47 am
- Forum: Mapping and Modding
- Topic: [Solved] - How can I change the color / tileset of a map
- Replies: 10
- Views: 14676
Re: How can I change the color / tileset of a map
And in RA2/YR mod Map Editor do nat want load "edited" maps from snow tileset to temperate at all.
- Tue Sep 10, 2019 5:30 pm
- Forum: Mapping and Modding
- Topic: OpenRA: Reloaded Origins mod
- Replies: 13
- Views: 25296
Re: OpenRA: Reloaded Origins mod
Already can make it myself:
https://d.radikal.ru/d06/1909/9a/1f1e81d47b38.png
Add Zerg Hatchery, lavra and Drone (only visual png)
Add SC music
Adapted OpenRA RA2 interface to Zerg side
Added Dune repair pads
Added TS War factories
Corrected Dune sprites sizes and its offsets
https://b.radikal ...
https://d.radikal.ru/d06/1909/9a/1f1e81d47b38.png
Add Zerg Hatchery, lavra and Drone (only visual png)
Add SC music
Adapted OpenRA RA2 interface to Zerg side
Added Dune repair pads
Added TS War factories
Corrected Dune sprites sizes and its offsets
https://b.radikal ...
- Sun Sep 08, 2019 7:29 pm
- Forum: Mapping and Modding
- Topic: OpenRA: Reloaded Origins mod
- Replies: 13
- Views: 25296
Re: OpenRA: Reloaded Origins mod
Can i use sequense.png files without conversion to shp?
- Thu Sep 05, 2019 4:22 pm
- Forum: Mapping and Modding
- Topic: OpenRA: Reloaded Origins mod
- Replies: 13
- Views: 25296
Re: OpenRA: Reloaded Origins mod
Several times update the mod, now it based on YR mod: https://github.com/cookgreen/Yuris-Revenge
https://a.radikal.ru/a02/1909/a9/20fee28b09aa.png
New logo for the mod
Added Firestorm music
Added TS infantry voices
Added TS barraks and nod hand
Added TS refinary with harvester
Now TS buildings ...
https://a.radikal.ru/a02/1909/a9/20fee28b09aa.png
New logo for the mod
Added Firestorm music
Added TS infantry voices
Added TS barraks and nod hand
Added TS refinary with harvester
Now TS buildings ...
- Wed Sep 04, 2019 5:03 pm
- Forum: Mapping and Modding
- Topic: Dark Colony 1997 [mod]
- Replies: 9
- Views: 15702
Re: Dark Colony 1997 [mod]
Thanks! It will be intresting to learn how to add or write some parsersIceReaper wrote: Tue Sep 18, 2018 8:52 pm I have all the code here. if you are interested, talk to us on discord, as i can write you the asset loaders.
- Tue Sep 03, 2019 7:57 am
- Forum: Mapping and Modding
- Topic: different faction selection besides scroll menu possible?
- Replies: 5
- Views: 8028
Re: different faction selection besides scroll menu possible?
i think You may use conditon or upgrade traits to make drone to transform into buildings, to make SC races more like original buildstyle
- Tue Sep 03, 2019 7:38 am
- Forum: Mapping and Modding
- Topic: [mod] Hostile Takeower/Warfire inc
- Replies: 0
- Views: 18185
[mod] Hostile Takeower/Warfire inc
Hostile Takeover is the open source release of the wildly popular mobile Real Time Strategy game Warfare Incorporated.
https://github.com/spiffcode/hostile-takeover
https://upload.wikimedia.org/wikipedia/en/8/84/Warfare_Inc_gameplay.jpg
I think this is most easy way to make a OpenRA mod based on ...
https://github.com/spiffcode/hostile-takeover
https://upload.wikimedia.org/wikipedia/en/8/84/Warfare_Inc_gameplay.jpg
I think this is most easy way to make a OpenRA mod based on ...
- Mon Jan 14, 2019 8:46 am
- Forum: Mapping and Modding
- Topic: Starcraft - Brood War mod
- Replies: 22
- Views: 43083
Re: Starcraft - Brood War mod
Maybe we should check if the player has a license? BLIZZARD may want to stop a mod, winthout it... SC is not opensource.netnazgul wrote: Sun Jan 13, 2019 7:13 pm why would you need a StarCraft: Remastered, if SC:BW original is free and is actually more fitting here?
looking information about it.
- Sun Jan 13, 2019 11:49 am
- Forum: Mapping and Modding
- Topic: Starcraft - Brood War mod
- Replies: 22
- Views: 43083
Re: Re:
I think you have to be careful using Starcraft Broodwar assets because its still protected.
And the C&C Universe is not it protected? And how about srargus & wargus projects?
the delopvers of C&C get a Opensource Licenece
We really can prerequist original starcraft CD with key or licensie ...

