Search found 76 matches

by Speedy
Thu Mar 12, 2015 10:32 pm
Forum: General Discussion
Topic: What do the civilian buildings do?
Replies: 5
Views: 2138

I recall capturing a prison being a mission requirement in RA.

It's probably from there.
by Speedy
Wed Mar 11, 2015 3:35 pm
Forum: General Discussion
Topic: Greenlight OpenRa?
Replies: 5
Views: 2169

I think they'd be more open to letting their engine be greenlit if there weren't such strict rules tied to it.

Never mind that Greenlight Developer access is still $100. I suppose they might be more inclined to at least check it out if someone else were to pay that amount. ;P
by Speedy
Fri Mar 06, 2015 3:29 pm
Forum: General Discussion
Topic: Some features that I would like
Replies: 12
Views: 3341

Tiberian Sun had one.

Red Alert, if I remember correctly, had the actual map editor only.
by Speedy
Mon Feb 09, 2015 7:39 am
Forum: General Discussion
Topic: Team mate frustrations
Replies: 31
Views: 12821

I don't hate you, Nukem.

Not yet, anyway.. :P
by Speedy
Sat Feb 07, 2015 11:00 pm
Forum: General Discussion
Topic: Team mate frustrations
Replies: 31
Views: 12821

It's also annoying when your team mate tries to blame you for the loss, despite the fact that they have hardly built anything... Oh god, this, the stories I could tell from playing Tiberian Sun back when.. X_x; Ice and tanks Me: "You cannot move tanks or an MVC over ice. They'll break the ice and s...
by Speedy
Mon Jan 26, 2015 11:15 pm
Forum: General Discussion
Topic: Left-click orders
Replies: 6
Views: 2175

They heard the complaints, and it seems they're going to reimplement it at least for the next release.

Which makes me happy, as I'm one of those people who uses Left Click orders in EVERY SINGLE COMMAND AND CONQUER GAME.. where possible.
by Speedy
Sun Jan 25, 2015 11:28 pm
Forum: General Discussion
Topic: Spys
Replies: 3
Views: 1480

Murto the Ray wrote: (perhaps tanyas as well, ill need to check).
Unless added specifically to OpenRA, I believe this is not the case.
by Speedy
Sun Jan 25, 2015 11:24 pm
Forum: General Discussion
Topic: Open RA stopped working for me
Replies: 6
Views: 1972

I was speaking entirely about myself, zinc, not you. I don't download any of the playtests, and just go by release.. (mostly because I only play against CPUs, and not players, so I don't need the latest playtest.) so I was completely unaware that left-clicking had been removed, a fact that I persona...
by Speedy
Thu Jan 22, 2015 4:16 pm
Forum: General Discussion
Topic: Open RA stopped working for me
Replies: 6
Views: 1972

..wait, what?

I guess this is what happens if you keep running an older version cause you only play vs AI...

You completely miss updates that remove kinda crucial options.
by Speedy
Sat Dec 27, 2014 12:57 pm
Forum: General Discussion
Topic: How to fix Infantry unit size in OpenRA
Replies: 20
Views: 12123

Speedy , klaas It is will be much far to make an option to change unit size, for people who like big (bug) sized units. Er, pardon, but.. I have literally no idea what you're trying to say here. The question is where to find proper sniper unit? We need somebody who can manage OpenRA resource editor...
by Speedy
Mon Dec 01, 2014 11:43 am
Forum: General Discussion
Topic: How to fix Infantry unit size in OpenRA
Replies: 20
Views: 12123

Nrgh, my spriter's heart aches at seeing that difference. I'd love to edit that properly.

Maybe I should look into it... I bet if all the infantry are the correct size, that it might actually get rolled out in the official OpenRA release, haha.
by Speedy
Mon Dec 01, 2014 11:42 am
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 111192

Kinda had a question, kaneCVR..

If you're using TS and RA2 EVAs for NOD and the Soviets.. why not use the TS and RA2 EVAs for GDI and the Allies, too?

Would mean the voices are all the same generational quality.. for the sides from the same time period anyway.
by Speedy
Mon Dec 01, 2014 11:40 am
Forum: General Discussion
Topic: TibEd
Replies: 3
Views: 1802

I can't speak for the developers on whether they're going to, but I don't think it IS supported. Probably won't, since the OpenRA system is using a different system to handle statistics than the older games, as far as I know. Maybe someone here will get the idea to make an editor like that, though? ...
by Speedy
Mon Dec 01, 2014 11:36 am
Forum: General Discussion
Topic: Inappropriate server names
Replies: 9
Views: 3038

It honestly isn't and also SHOULDN'T be so surprising that people can get insulted from servernames, if they are inappropriate.

The example given by zinc is actually a fine example of what is inappropriate.. perhaps I should see if there already is a request made and +1 it or something.
by Speedy
Sun Nov 23, 2014 1:21 am
Forum: General Discussion
Topic: You need to allow us to powersnake/base-walk with a toggle
Replies: 24
Views: 8503

I do have to kinda wonder what the issue against a toggleable option specifically. It seems the general consensus in the thread was 'yeah we want base radius', but nobody is talking about REMOVING the base radius- just making it a toggleable option. Feels kinda like a 'we could make a group of (pote...