Search found 52 matches

by Sircrashalot
Wed Mar 19, 2014 10:03 am
Forum: Mapping and Modding
Topic: Ornithopter crash
Replies: 2
Views: 3076

ORNI: Inherits: ^Helicopter Valued: Cost: 1000 Tooltip: Name: Ornithopter Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks Buildable: BuildPaletteOrder: 20 Prerequisites: Owner: atreides,harkonnen,ordos Health: HP: 150 Armor: Type: Light RevealsSh...
by Sircrashalot
Wed Mar 19, 2014 9:36 am
Forum: Mapping and Modding
Topic: Ornithopter crash
Replies: 2
Views: 3076

Ornithopter crash

I tried to add the Ornithopter to D2k, it works in general but when he is destroyed the game crashes. Dune 2000 Revision Mod at Version test build 19032014 Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) Runtime Version: .NET CLR 2.0.50727.5477 Exception of type `System.Coll...
by Sircrashalot
Tue Mar 18, 2014 4:05 pm
Forum: Mapping and Modding
Topic: D2k balancing
Replies: 35
Views: 28545

"finished" version.
new testbuild uploaded Version 19032014-2
by Sircrashalot
Tue Mar 18, 2014 11:02 am
Forum: Mapping and Modding
Topic: D2k balancing
Replies: 35
Views: 28545

First showcase of the Ordos Chem Trooper (still WIP) based on the D2k Rifleman
by Sircrashalot
Tue Mar 18, 2014 6:53 am
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 47501

Sleipnir wrote: The D2K sprites are ordered differently to TD/RA, which is why they use negative facings and define Transpose: true. If you are using TD shps, then you need to remove Transpose and use positive facings.
Thanks! It works now!
by Sircrashalot
Mon Mar 17, 2014 5:06 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 47501

Ok seems like i can not use td shps for d2k. I tried TS shps and it worked but i am having a problem with the facing. My Chem Trooper walks in circles... and when i open the TS shp in OS shp builder there is a problem starting from frame 89. The TD shp version works fine in OS shp builder. PS: attac...
by Sircrashalot
Mon Mar 17, 2014 9:17 am
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 47501

Having a similar problem here. I tried to modify the ra flame thrower to be used as a harkonnen flame thrower for d2k. I get this error message at start: `System.IndexOutOfRangeException`: Der Index war außerhalb des Arraybereichs. bei OpenRA.FileFormats.Format80.DecodeInto(Byte[] src, Byte[] dest) ...
by Sircrashalot
Sun Mar 16, 2014 4:50 pm
Forum: Mapping and Modding
Topic: D2k balancing
Replies: 35
Views: 28545

Well i am not going for a 1:1 copy of d2k. At first there is dune200 online and second you can create the 1:1 copy yourself if you want. I guess i am calling my project d2k revision anyway. If someone comes up with a better name tell me please! It shouldn't be a 1:1 copy but it should also be somew...
by Sircrashalot
Sat Mar 15, 2014 8:03 pm
Forum: Mapping and Modding
Topic: D2k balancing
Replies: 35
Views: 28545

Well i am not going for a 1:1 copy of d2k. At first there is dune200 online and second you can create the 1:1 copy yourself if you want. I guess i am calling my project d2k revision anyway. If someone comes up with a better name tell me please!
by Sircrashalot
Sat Mar 15, 2014 5:39 pm
Forum: Mapping and Modding
Topic: D2k balancing
Replies: 35
Views: 28545

Have you played OpenD2k yet? In its current version? You would not talk like that about the Raider problem if you would have. If you are up for a game just msg me.
by Sircrashalot
Sat Mar 15, 2014 11:07 am
Forum: Mapping and Modding
Topic: D2k balancing
Replies: 35
Views: 28545

:) I still need to figure out how to add new units and convert RA infantry to d2k. I also need to get those aircraft implemented. Another problem is the ingame UI. I added the opencnc build system but the d2k tabs are not optimal for that. PS: if someone is interested in helping me it would be aweso...
by Sircrashalot
Fri Mar 14, 2014 3:48 pm
Forum: Mapping and Modding
Topic: D2k balancing
Replies: 35
Views: 28545

released the first version of my d2k revision. its a separate test build now. so you do not need to overwrite the old d2k mod files.
https://www.dropbox.com/s/l80vt74355lnz ... vision.zip

Changelog:
https://www.dropbox.com/s/ajqmiyx33lccf ... gelog.docx
by Sircrashalot
Wed Mar 12, 2014 4:28 pm
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 22
Views: 30161

I think you have to be careful using Starcraft Broodwar assets because its still protected. And the C&C Universe is not it protected? And how about srargus & wargus projects? As far as i know the old cnc games are abandonware. Wc2 and Sc are not. You actually need an original cd to install wargus o...
by Sircrashalot
Wed Mar 12, 2014 7:52 am
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 22
Views: 30161

I think you have to be careful using Starcraft Broodwar assets because its still protected.
by Sircrashalot
Mon Mar 10, 2014 6:36 am
Forum: Mapping and Modding
Topic: D2k balancing
Replies: 35
Views: 28545

Thanks for you detailed reply. Looking forward to work with you. I don't personally think Trikes are OP. They happen to be key for Ordos' play style, but are relatively easy to defend against with turrets. If you want to defend against them in the field, a combination of disposable infantry and rock...