Search found 47 matches

by eddie
Sat Jan 20, 2018 1:00 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 868
Views: 1535226

I've followed the progress of openra for a very long time. I know soscared deserves a lot of merits for what he did in the past. I haven't criticized this good work in my original comment. But after all his good work he came up with a thread "I''m pulling out of openra". This is what I called "rage ...
by eddie
Sat Jan 20, 2018 11:59 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 868
Views: 1535226

I've watched and enjoyed and liked every single one of your casts so far. You are doing a great job casting. You also did a great job in promoting openra so far. However I'm really disappointed about your applause for soscared. Soscared is not the savior of openra. He left the community in a rage qu...
by eddie
Sat Aug 19, 2017 12:30 pm
Forum: General Discussion
Topic: I Appreciate Your Work And Honastly Like OpenRa
Replies: 18
Views: 12893

As the times are rough again I just wanted to tell you: dear developers, I'm still thankful for the great work! It's great to kick some AIs ass after a long and hard day. Thank you for bringing back this gem of my childhood. Thank you for the daily fun I have playing it. Thank you for coding the eng...
by eddie
Thu Jun 29, 2017 4:29 pm
Forum: General Discussion
Topic: MustaphaTR's (Mod)Maps
Replies: 10
Views: 9466

Is there actually a way to win those tower defence maps? I tried it a couple of times and then got frustrated...
by eddie
Thu Jun 29, 2017 4:05 pm
Forum: General Discussion
Topic: Murto's Maps
Replies: 40
Views: 30365

I love Tower Defence! Can you make it harder? I.e. increase the unit speed in each wave.
Otherwise you soon hvae a critical mass of defence structures that kill everything.
however, again, I love it!
by eddie
Sun Jan 01, 2017 1:21 pm
Forum: General Discussion
Topic: I Appreciate Your Work And Honastly Like OpenRa
Replies: 18
Views: 12893

I Appreciate Your Work And Honastly Like OpenRa

I am watching the progress of the OpenRA development regularly. I care very much for the project although I only play offline as casual gamer. I am concerned about the projects future. In the last months developers said several times that there are not enough reviewers/developers. Now I read on Gith...
by eddie
Mon Jan 11, 2016 6:41 pm
Forum: General Discussion
Topic: OpenRa Tutorial
Replies: 30
Views: 21057

I always hoped tutorials would be implemented to the game as tutorial missions. As OpenRA develops those videos will be outdated sooner or later. Please consider coding tutorial missions.
by eddie
Tue Jan 05, 2016 11:11 am
Forum: General Discussion
Topic: Creating a marketingplan for OpenRA
Replies: 47
Views: 30111

OpenRA is attractive to casual gamers, too. OpenRA allows you to play short skirmish matches against bots. Those bots may be too easy for dedicated gamers who play OpenRA in online multiplayer games. However they are fun and challenging for casual gamers like me. Do your numbers include offline skir...
by eddie
Mon Aug 10, 2015 6:01 am
Forum: Mapping and Modding
Topic: Ant Units (Update: map added "Radioactive Forest")
Replies: 8
Views: 6862

Nice Map!

Tschokky created a cool new interior tileset (http://cnc-comm.com/community/index.php?topic=4294.0). You could use that for a map inside the ant hill.

I think that would be fun!
by eddie
Tue Dec 23, 2014 10:17 am
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187010

Can you somehow prevent my anti air units like bazooka infantry from chasing after Nod's supply plane? They chase after them right into the enemy's base.
In the TD mod anti air units ignore the Nod airplane. At least I think so…
by eddie
Sat Dec 20, 2014 4:09 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187010

I'm not sure if this is something you can do or if the devs have to look at it: after capturing more than two factions or enabling the build all cheat the build menu for vehicles is larger than the screen size. can you add a scrollbar to the build menu? nod and soviets share the same cameo for their...
by eddie
Mon Dec 15, 2014 11:54 am
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187010

Why comes the GDI airfield (nice cameo!) with an A-10 but you can't build more of them? I just does not show up in the GDI build menu.

One more thing: If possible please make the AI use aircraft units.
by eddie
Sun Dec 14, 2014 4:03 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187010

Great work! I really like the new faction. Some things I noticed: - Sog has a Humvee as starting unit although it can not build Hummvees - Tanja shows up in the Sog techtree but can not be build because the allied tech center is required. - The new airdrop is pretty cool but the reload time is too l...
by eddie
Sat Dec 13, 2014 10:08 am
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187010

Version 0.25 crashes while loading shellmap. log: Tiberian Origins Mod at Version Beta 0.25 Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) Runtime Version: .NET CLR 4.0.30319.18444 Exception of type `System.IO.FileNotFoundException`: File not found: cscores.mix bei ...
by eddie
Sun Dec 07, 2014 3:53 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187010

I've played your mod for a while now and I really like it. Great work! There's one other thing that might be an issue: you can not teleport units onto tiberium. Is that on purpose? I dont't know if this is possible, but it would be nice if you could rename some cameos. If you capture conyards of oth...