Search found 47 matches
- Sat Jan 20, 2018 1:00 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2043270
I've followed the progress of openra for a very long time. I know soscared deserves a lot of merits for what he did in the past. I haven't criticized this good work in my original comment. But after all his good work he came up with a thread "I''m pulling out of openra". This is what I called "rage ...
- Sat Jan 20, 2018 11:59 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2043270
I've watched and enjoyed and liked every single one of your casts so far. You are doing a great job casting. You also did a great job in promoting openra so far. However I'm really disappointed about your applause for soscared. Soscared is not the savior of openra. He left the community in a rage qu...
- Sat Aug 19, 2017 12:30 pm
- Forum: General Discussion
- Topic: I Appreciate Your Work And Honastly Like OpenRa
- Replies: 18
- Views: 13735
As the times are rough again I just wanted to tell you: dear developers, I'm still thankful for the great work! It's great to kick some AIs ass after a long and hard day. Thank you for bringing back this gem of my childhood. Thank you for the daily fun I have playing it. Thank you for coding the eng...
- Thu Jun 29, 2017 4:29 pm
- Forum: General Discussion
- Topic: MustaphaTR's (Mod)Maps
- Replies: 10
- Views: 10350
- Thu Jun 29, 2017 4:05 pm
- Forum: General Discussion
- Topic: Murto's Maps
- Replies: 40
- Views: 31307
- Sun Jan 01, 2017 1:21 pm
- Forum: General Discussion
- Topic: I Appreciate Your Work And Honastly Like OpenRa
- Replies: 18
- Views: 13735
I Appreciate Your Work And Honastly Like OpenRa
I am watching the progress of the OpenRA development regularly. I care very much for the project although I only play offline as casual gamer. I am concerned about the projects future. In the last months developers said several times that there are not enough reviewers/developers. Now I read on Gith...
- Mon Jan 11, 2016 6:41 pm
- Forum: General Discussion
- Topic: OpenRa Tutorial
- Replies: 30
- Views: 21662
- Tue Jan 05, 2016 11:11 am
- Forum: General Discussion
- Topic: Creating a marketingplan for OpenRA
- Replies: 47
- Views: 31348
OpenRA is attractive to casual gamers, too. OpenRA allows you to play short skirmish matches against bots. Those bots may be too easy for dedicated gamers who play OpenRA in online multiplayer games. However they are fun and challenging for casual gamers like me. Do your numbers include offline skir...
- Mon Aug 10, 2015 6:01 am
- Forum: Mapping and Modding
- Topic: Ant Units (Update: map added "Radioactive Forest")
- Replies: 8
- Views: 7011
Nice Map!
Tschokky created a cool new interior tileset (http://cnc-comm.com/community/index.php?topic=4294.0). You could use that for a map inside the ant hill.
I think that would be fun!
Tschokky created a cool new interior tileset (http://cnc-comm.com/community/index.php?topic=4294.0). You could use that for a map inside the ant hill.
I think that would be fun!
- Tue Dec 23, 2014 10:17 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191610
- Sat Dec 20, 2014 4:09 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191610
I'm not sure if this is something you can do or if the devs have to look at it: after capturing more than two factions or enabling the build all cheat the build menu for vehicles is larger than the screen size. can you add a scrollbar to the build menu? nod and soviets share the same cameo for their...
- Mon Dec 15, 2014 11:54 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191610
- Sun Dec 14, 2014 4:03 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191610
Great work! I really like the new faction. Some things I noticed: - Sog has a Humvee as starting unit although it can not build Hummvees - Tanja shows up in the Sog techtree but can not be build because the allied tech center is required. - The new airdrop is pretty cool but the reload time is too l...
- Sat Dec 13, 2014 10:08 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191610
- Sun Dec 07, 2014 3:53 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191610
I've played your mod for a while now and I really like it. Great work! There's one other thing that might be an issue: you can not teleport units onto tiberium. Is that on purpose? I dont't know if this is possible, but it would be nice if you could rename some cameos. If you capture conyards of oth...