Search found 20 matches
- Sun Aug 31, 2014 5:47 pm
- Forum: General Discussion
- Topic: As an old Red Alert player and a new OpenRA player...
- Replies: 7
- Views: 6687
The artillery is fair, as it is the only really firepower the allies have other than the cruisers, hinds and rocket troops. I can usually take it out with a little bit of micro :) To shoot at anything, you use CTRL+right click to force fire. ALT+right click is move. Like in the originals. As for con...
- Thu Aug 14, 2014 3:17 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 193311
Re: Tiberium origins
I don't know what I'm doing wrong but how come Tiberium origins doesn't work for me? it says missing logo on the mod selection but when i click it, it brings me back to the desktop. Also what do i download for it? talking about B 0.15 and Alpha 073 The mod has not been updated for the newest releas...
- Fri Aug 08, 2014 6:38 pm
- Forum: General Discussion
- Topic: OpenRA very very low after some minutes
- Replies: 3
- Views: 4354
- Mon May 12, 2014 6:59 am
- Forum: General Discussion
- Topic: P2P and desync recovery
- Replies: 3
- Views: 3078
What I was looking into was made for UDP. Whoops. Part of the research still applies anyway. You can fool some NAT systems into making a connection to a blocked port on a desired remote client, then sending that info about the blocked port to the server. The server sends this info to the remote clie...
- Mon May 12, 2014 5:05 am
- Forum: General Discussion
- Topic: P2P and desync recovery
- Replies: 3
- Views: 3078
P2P and desync recovery
I was reading on lockstep today and my eye was caught by some of the properties of the model. It is perfect for a peer to peer system because it requires synchronization between the clients, some further research shows me that servers and lobbies can be reduced to middlemen to help punch a hole thro...
- Wed May 07, 2014 7:19 pm
- Forum: General Discussion
- Topic: Why does the allies not have an AA vehicle?
- Replies: 6
- Views: 5179
- Tue Apr 29, 2014 7:43 pm
- Forum: General Discussion
- Topic: Old maps, are they recoverable?
- Replies: 7
- Views: 5988
- Mon Apr 28, 2014 4:37 am
- Forum: General Discussion
- Topic: tactic: demolition truck vs. big army balls
- Replies: 16
- Views: 10748
They are pretty mean machines if you keep them away from your stuff, which is usually easy enough to do. I had one game where I stalled for minutes vs quem because I was traiding 2500 credits worth of demotruck for tens of thousand of credits worth of tanks, infantry and aircraft. This was in 1v1. I...
- Mon Apr 28, 2014 4:14 am
- Forum: General Discussion
- Topic: RA vs TD
- Replies: 10
- Views: 7224
TD, by far. I never really liked the red alert series until YR. TD's not-quite-so futuristic sci-fi approach felt better to me than RA's history-fi approach. In terms of gameplay, I know the balance very well (thanks to balance testing with psydev). It feels much more rounded, allowing for different...
- Fri Mar 21, 2014 9:02 pm
- Forum: General Discussion
- Topic: Blocking a war factory or ore refinery
- Replies: 25
- Views: 16752
- Thu Mar 20, 2014 8:10 pm
- Forum: Mapping and Modding
- Topic: D2k balancing
- Replies: 35
- Views: 28085
Dune 2000 Revision Mod at Version test build 20032014-2 Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) Runtime Version: .NET CLR 2.0.50727.5477 Exception of type `System.InvalidOperationException`: Unit `fire2` does not have all sequences defined. at OpenRA.Graphics.Sequenc...
- Sat Mar 15, 2014 10:20 pm
- Forum: Mapping and Modding
- Topic: UAV
- Replies: 6
- Views: 36741
You could use it in RA if you wanted.salvakiya wrote: ↑is there an RA version of this too?
- Sat Mar 15, 2014 10:17 pm
- Forum: Mapping and Modding
- Topic: Starcraft - Brood War mod
- Replies: 22
- Views: 29511
Nope, but it isn't worth suing over.AgentAAA wrote: ↑Reverse-engineering's legality in the OpenRA engine has been addressed before. So long as the game's non-profit and has original coding I do believe it's protected.
- Sun Mar 02, 2014 8:54 pm
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 166717
- Fri Feb 28, 2014 11:21 pm
- Forum: Competitions and Events
- Topic: Tournament: Scores / Challenges / Results
- Replies: 42
- Views: 32103
http://content.open-ra.org/index.php?p= ... ays&id=142
I forgot to change the file name, sorry. Scott won.
Match 7 afaik
I forgot to change the file name, sorry. Scott won.
Match 7 afaik