Search found 657 matches

by zinc
Sat Mar 24, 2018 7:00 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 2972999

Materianer wrote: would be nice if someone could test these this time hehe
I will definitely play some games with them. Of course any results will be anecdotal, but if enough people do it then any more obvious problems, imbalance, should show up.
by zinc
Fri Mar 23, 2018 8:53 am
Forum: General Discussion
Topic: Why Red Alert sucks...
Replies: 4
Views: 9868

From what I remember when I read it previously, OpenRA has already fixed a lot of that stuff.

As for complaints about parts of the game being unrealistic, it's just a game anyway, so...
by zinc
Thu Mar 22, 2018 10:36 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 2972999

Haven't made a modified map in a long time, but you never know.
by zinc
Thu Mar 22, 2018 12:25 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 2972999

Most obvious ways to test before tinkering with smaller stuff... Give one soviet faction hinds in addition to yaks off radar (can't make them worse, but may give the faction too much of an advantage.) Give one faction both, but have the hinds off the tech centre so they aren't getting an early advan...
by zinc
Fri Mar 09, 2018 11:20 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 2972999

they were willing to artificially double-up units for the sake of multiplayer balance. That's distinct from artificially switching units for the sake of multiplayer balance. Giving everyone the same units is a poorman's solution for balancing stuff. Imagine how the games like StarCraft, WarCraft, D...
by zinc
Fri Mar 09, 2018 2:27 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 2972999

Actually thinking of what Westwood did with Tanya, (Tanya to both factions), is that they were willing to artificially double-up units for the sake of multiplayer balance. That's distinct from artificially switching units for the sake of multiplayer balance. So rocket troops to both sides would be i...
by zinc
Thu Mar 08, 2018 9:41 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 2972999

I think Tanya and demo trucks to both factions was more of a balance decision (whether or not needed) for multiplayer. It's not the same thing as a core Soviet unit having switched sides. The hind switching to Allies would be much more like having destroyers or cruisers switched over to the Soviet s...
by zinc
Wed Mar 07, 2018 4:50 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 2972999

Just adding another random thought too.. instead of assuming the Hind would get unlocked at tier 2 with a radar dome for Soviets as it currently is for Allies, for balancing would it help at all to push it back to tier 3 and require a tech center? Out of curiosity is that how it was in the original...
by zinc
Tue Mar 06, 2018 11:05 pm
Forum: General Discussion
Topic: deleted
Replies: 6
Views: 12483

Not sure about the point of "authentic" really. But it may be useful if you could just look to see it say "standard game" settings, or "competitive".
by zinc
Tue Mar 06, 2018 12:07 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 2972999

Assuming that Hinds and Yaks have very different roles for their respective factions, a couple of points-- Well it may be that Soviets could develop a different style of play with Hinds, that although different, would still be effective, and not overpowered against the other sides. Is there any reas...
by zinc
Tue Mar 06, 2018 11:36 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 2972999

I'll put my faith in the #1 player of Openra right now, Smitty( followed only by Happy of course) But I would tend to agree with Barf and Happy, if it isnt broke, don't fix it. That kind of brings up the question of whether it's "broken" then. And the gameplay may be working ok, so it isn't broken ...
by zinc
Mon Mar 05, 2018 9:13 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 2972999

If you don't get that the two units are completely different in their roles, use, and relative importance to their factions theres nothing I can say to make you understand. Log 1000+ hours of competitive gameplay over the next three years and then let me know if still need me to walk you through an...
by zinc
Mon Mar 05, 2018 7:04 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 2972999

For what was quoted from Smitty: (A) I don't think it will make too much of a difference to balance, assuming you give a replacement to Allies (B) So you could change it visually also to match the name change (C) You will not remove the Hind from the game, if it is being switched over to Soviets. Wi...
by zinc
Mon Mar 05, 2018 4:25 pm
Forum: General Discussion
Topic: If Hinds were returned to Soviets poll
Replies: 17
Views: 34235

If anyone can post the new design(s) that people previously created as a replacement for the Hind?
by zinc
Mon Mar 05, 2018 4:23 pm
Forum: General Discussion
Topic: If Hinds were returned to Soviets poll
Replies: 17
Views: 34235

For having both an Apache and Apache Longbow advanced variant, Inq posted: I use both in my mod, The telltale of a (Apache) Longbow is the dome on the top. https://bloximages.newyork1.vip.townnews.com/elpasoinc.com/content/tncms/assets/v3/editorial/b/78/b7857f3a-beb3-11e0-9280-001a4bcf6878/4e3ac386d...