Search found 657 matches

by zinc
Mon Oct 16, 2017 1:49 am
Forum: General Discussion
Topic: Where do the maps go?
Replies: 4
Views: 3385

I did look for it there I think.

Does the folder exist right from the start? (Before you have any custom maps.)

Or do you need to install a map *and then* the folder gets created?
by zinc
Mon Oct 16, 2017 12:16 am
Forum: General Discussion
Topic: Radar Jammer
Replies: 3
Views: 2916

Radar Jammer

A suggestion for the (little used) Radar Jammer-- how about it could also block GPS? And be available to all sides? (I'm assuming it doesn't already block GPS.) I think the original game made them available to both allies and soviets? Why do it? Well to have some sort of counter to GPS; although of ...
by zinc
Sun Oct 15, 2017 11:58 pm
Forum: General Discussion
Topic: Where do the maps go?
Replies: 4
Views: 3385

Where do the maps go?

The latest release seems to have changed where the custom maps go?? I know every recent release would have its own folder for the particular release. But now??
by zinc
Sun Oct 15, 2017 11:53 pm
Forum: General Discussion
Topic: Game crashes
Replies: 1
Views: 1625

Game crashes

I remember a few releases back, and in-game crashes used to be quite a major flaw with OpenRA. The game has been steadily improved and made much more stable.

However, the latest release seems to have gone a bit wrong in this regard...
by zinc
Fri Oct 13, 2017 12:19 am
Forum: General Discussion
Topic: Allies GPS usage change
Replies: 47
Views: 34611

I think the new kind of GPS is actually a nice achievement for this version of the game, so it would be kind of a loss if it had to go...
by zinc
Wed Oct 11, 2017 3:14 pm
Forum: General Discussion
Topic: Allies GPS usage change
Replies: 47
Views: 34611

Give the Migs a GPS jammer. They need something...
by zinc
Wed Oct 11, 2017 10:34 am
Forum: General Discussion
Topic: Allies GPS usage change
Replies: 47
Views: 34611

There is the option of coming up with a new counter for Soviets. Something equivalent to gap generators, or not too far away...

"GPS jammer"?
by zinc
Mon Oct 09, 2017 4:45 pm
Forum: General Discussion
Topic: The effects of double chrono - bug or feature?
Replies: 14
Views: 7803

I was going to suggest that there should be a price for using the exploit, such as both Chronospheres blow up on the return trip.

But that then messes up one team using a Chronosphere to defend against a Chrono attack from the enemy team.
by zinc
Mon Oct 09, 2017 6:20 am
Forum: General Discussion
Topic: The effects of double chrono - bug or feature?
Replies: 14
Views: 7803

Going off topic here... But this talk of a double Chrono... The game could presumably sense if one player on a team had tanks etc selected ready for Chrono, when a different member of the same team also selects them, and then picks a location to jump to... How about both Chronospheres are activated ...
by zinc
Sun Oct 08, 2017 3:31 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 882
Views: 2447133

Can you check this one out? I think it's interesting for the first 8 or 9 minutes (total length is about 24 minutes but it's only the start that is of interest)-- I'm playing a 2v1 game and my opponents just immediately start base pushing me, and rushing with troops etc. For surviving an onslaught, ...
by zinc
Thu Oct 05, 2017 7:19 pm
Forum: General Discussion
Topic: Allies GPS usage change
Replies: 47
Views: 34611

To throw out a couple of ideas... How about, the GPS is on all the time, but has a limited area of vision. However, there is an icon at the side, (like the Chrono/Iron Curtain etc), and you can click on that icon, and then click on the map to change the target area of vision. So you can see all over...
by zinc
Thu Oct 05, 2017 7:05 pm
Forum: General Discussion
Topic: Allies GPS usage change
Replies: 47
Views: 34611

I favour the large radius GPS. Gives incentive to build a forward Tech Center (riskyyyy) and incentive to build multiple TC's (costlyyy). If people really wanted to go in this direction, wouldn't it make more sense using the radar rather than the tech center? The tech center launches the satellite,...
by zinc
Tue Aug 22, 2017 4:31 pm
Forum: General Discussion
Topic: Variable time restriction on building off an MCV
Replies: 20
Views: 13662

I wouldn't say it's easily countered if a couple of players team up to troop rush at one player at the start of the game. I mean it depends on whether you are half expecting it and invest in defence, but it could easily pay off if your team mates aren't able to stick down a couple of pill box or fla...
by zinc
Tue Aug 22, 2017 4:17 pm
Forum: General Discussion
Topic: Suggestion: Spies and Radar Dome Change
Replies: 9
Views: 8510

I like that idea also-- maybe 15 to 20 seconds would be a good time.

And I would suggest a timer reset for nukes and iron curtain/chrono.
by zinc
Mon Aug 21, 2017 2:17 pm
Forum: General Discussion
Topic: Variable time restriction on building off an MCV
Replies: 20
Views: 13662

Yeah that is a "cheese" way to win I agree. But there are also things like troop rushing (especially against a new-ish player -- look for the weak link in the team) or 5 flame troops in an APC which might be thought to be cheap wins also. And "build off ally construction yards" can help you defend a...