Search found 4 matches

by KingSyphilis
Wed Jul 20, 2022 5:27 pm
Forum: Mapping and Modding
Topic: GrantConditionOnPrerequisite -- boolean OR
Replies: 2
Views: 3719

Re: GrantConditionOnPrerequisite -- boolean OR

Thanks, that worked.
by KingSyphilis
Sun Jul 17, 2022 2:27 pm
Forum: Mapping and Modding
Topic: GrantConditionOnPrerequisite -- boolean OR
Replies: 2
Views: 3719

GrantConditionOnPrerequisite -- boolean OR

Hi, I have defined an instance of HOSP , as follows: HOSP.test: Inherits: HOSP RenderSprites: Image: HOSP Tooltip: Name: test How would I go about modifying ^Infantry , in order to apply "Condition: hospital" from ownership of either "hosp" or "hosp.test"? For instance, appending the following code ...
by KingSyphilis
Fri Mar 13, 2020 8:11 am
Forum: General Discussion
Topic: Release 20200202 "Render Test" builds
Replies: 13
Views: 34671

Re: Release 20200202 "Render Test" builds

Any chance of Pixel Aspect Ratio correction being implemented? E.g. Most sprites for Tiberian Dawn and Red Alert were rendered for output at 320x200, with an intended 5:6 PAR (as opposed to 1:1), for viewing on a 4:3 CRT.
by KingSyphilis
Sun Nov 17, 2013 12:05 pm
Forum: General Discussion
Topic: [OpenRA] Limit base-walking by reducing freedom of building
Replies: 24
Views: 22340

Expanding upon the build radius idea, why not trial a build penalty to slow down base walking? When placing a structure outside a build radius, a translucent "ghost" structure, only visible to allies, appears with a construction countdown overlaid with perhaps 25-50% of the initial build time. Once ...