Search found 33 matches
- Sun Aug 30, 2015 6:12 am
- Forum: Mapping and Modding
- Topic: Installed Mods FATAL ERROR
- Replies: 2
- Views: 3807
usually modders should include a version number on their mod, which will tell you which version of OpenRA that it's been built for. OpenRA has gone through lots of changes that modders have to make alterations for every time there is a new version to keep up, so using the wrong version might be the ...
- Sat Aug 29, 2015 10:14 am
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51633
Right, here's the thing, I got put onto graveyard shift a bit over 13 months ago, I tried to continue working on this, because I thought it would be temporary. It was not temporary, and my mental capacity for working on something like this rapidly deteriorated, I am clearly not as strong as some of ...
- Sat Jan 03, 2015 4:17 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51633
0.31 was messed up quite badly for nod and the forgotten, I got a new update out and deleted the old download link, but not before a few people downloaded it, please check for 0.31b at the top of this thread. I also must note that the mod won't be at full functionality again until 0.32 because I am ...
- Thu Dec 18, 2014 9:51 am
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51633
- Sat May 10, 2014 6:45 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51633
I have finally managed to get the mod fixed for 20140405
http://www.mediafire.com/download/y9xk9 ... _0.29b.zip
with great thanks to pchote and ihptru, you can also find this on the top of this thread underneath the 1223 version
http://www.mediafire.com/download/y9xk9 ... _0.29b.zip
with great thanks to pchote and ihptru, you can also find this on the top of this thread underneath the 1223 version
- Sat May 10, 2014 3:41 am
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51633
posting in the hopes pchote will see this, the attempted upgrade to the 2014 version is in here: http://www.mediafire.com/download/5u0xf ... ersion.zip
- Mon Apr 28, 2014 11:01 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51633
I've not been working on the mod much lately due to the fact that I'm working quite a bit of overtime at my job, in a couple of months though, we're moving to a new shift system so I'll have a lot more time on my hands, and I'll be able to update TFC to the new release that I've been waiting for. Fo...
- Fri Apr 11, 2014 11:17 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51633
I wish I knew what he was saying, it sounds like he has some very good balance issues to express.Cmd. Matt wrote: ↑You have been reviewed at https://www.youtube.com/watch?v=kL-6LwDHmmw in German =)
- Fri Apr 11, 2014 2:52 am
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51633
this mod will never die! This weekend I'm focusing all my effort on porting it to the new update since it contains most of the things that were keeping me from patching anyway.Phrohdoh wrote: ↑I'm glad to see this is still being worked on. Good job so far!
- Sat Mar 29, 2014 10:21 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51633
This mod rules!! I love the new faction and the changes to GDI and NOD. I think the balance is pretty good overall. Big thanks to everyone working on this! I did notice a few things that aren't on the Google Doc buglist: * Tesla Coils will sometimes not fire unless a target is manually specified. *...
- Thu Mar 13, 2014 10:16 am
- Forum: Mapping and Modding
- Topic: New to Modding OpenRA - Crash becuase of new unit
- Replies: 50
- Views: 45153
- Fri Feb 21, 2014 8:42 pm
- Forum: Mapping and Modding
- Topic: Angusm3's Guide to modifying Command and Conquer
- Replies: 0
- Views: 4351
Angusm3's Guide to modifying Command and Conquer
Question 1: What can I do with modding? You can make the game into anything you can imagine. From simply making minigunners do 5 million damage, to creating an entire new faction, the only limit is (not your imagination) your coding and scripting skills, which I hope to provide you with an ample sup...
- Tue Jan 28, 2014 9:11 am
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51633
0.28 is up as of now, and I just uploaded some screenshots of all the units, you can take a look here:
http://imgur.com/a/13NC9
http://imgur.com/a/13NC9
- Fri Jan 24, 2014 7:50 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 187577
- Wed Jan 15, 2014 6:16 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51633
Forgot to mention when I uploaded 0.26 (because we keep the balance changes seperate in the document) Molotov Soldiers need a rate-of-fire nerf changed from 50 to 100 (half as fast) Molotov soldiers require a cost increase increased from 160 to 300 Molotov soldiers require small reduction to buildin...