Search found 5 matches
- Sun Oct 20, 2013 11:07 am
- Forum: General Discussion
- Topic: DefaultStartingUnits:
- Replies: 2
- Views: 2795
- Sat Oct 19, 2013 2:35 pm
- Forum: General Discussion
- Topic: DefaultStartingUnits:
- Replies: 2
- Views: 2795
DefaultStartingUnits:
DefaultStartingUnits: = False This is suppose to turn the mcv at start of game off this is not working for any of my games, The player keeps getting a cv at the start of the game . What am i doing wrong, can i assign each layers mcv to a specified locaiton instead Players: PlayerReference@USSR: Name...
- Sat Oct 19, 2013 10:17 am
- Forum: General Discussion
- Topic: Mapping Tutorials
- Replies: 6
- Views: 5821
The allies are deploying ok now, but they have a MCV. Can you post on how to write a mission script file, ive looked at yours but i dont understand some of the class headings Selectable: True MapFormat: 5 Title: In the thick of it lee 3 Description: 3 Author: lee 3 Tileset: SNOW Options: OpenRA.MapO...
- Fri Oct 18, 2013 11:56 am
- Forum: General Discussion
- Topic: Mapping Tutorials
- Replies: 6
- Views: 5821
Hi thanks for the quick reply edit * I have the project downloaded from github and Visual Studio express 2013...copied the dll files and done a build so am using the editor even when i create a blank map then add a gun man for allies and one for soviets. if i set allies playable to true then the gun...
- Thu Oct 17, 2013 8:29 pm
- Forum: General Discussion
- Topic: Mapping Tutorials
- Replies: 6
- Views: 5821
Mapping Tutorials
so i was follwing the wikki here https://github.com/OpenRA/OpenRA/wiki/Mapping i had previously created lots of missions for the original red alert games so i wanted to create some for Open RA i used the Editor to import the old mission map scg01ea.ini (The first mission). I then save this as a oram...