Search found 5 matches

by emperor1ee
Sun Oct 20, 2013 11:07 am
Forum: General Discussion
Topic: DefaultStartingUnits:
Replies: 2
Views: 2795

The default starting units didnt work but, this done the trick Rules: World: -CrateDrop: -SpawnMPUnits: -MPStartLocations: Have a few maps made up now, Writing script files for in the mean time is probably beyond me http://content.open-ra.org/index.php?action=mymaps&profile=124
by emperor1ee
Sat Oct 19, 2013 2:35 pm
Forum: General Discussion
Topic: DefaultStartingUnits:
Replies: 2
Views: 2795

DefaultStartingUnits:

DefaultStartingUnits: = False This is suppose to turn the mcv at start of game off this is not working for any of my games, The player keeps getting a cv at the start of the game . What am i doing wrong, can i assign each layers mcv to a specified locaiton instead Players: PlayerReference@USSR: Name...
by emperor1ee
Sat Oct 19, 2013 10:17 am
Forum: General Discussion
Topic: Mapping Tutorials
Replies: 6
Views: 5821

The allies are deploying ok now, but they have a MCV. Can you post on how to write a mission script file, ive looked at yours but i dont understand some of the class headings Selectable: True MapFormat: 5 Title: In the thick of it lee 3 Description: 3 Author: lee 3 Tileset: SNOW Options: OpenRA.MapO...
by emperor1ee
Fri Oct 18, 2013 11:56 am
Forum: General Discussion
Topic: Mapping Tutorials
Replies: 6
Views: 5821

Hi thanks for the quick reply edit * I have the project downloaded from github and Visual Studio express 2013...copied the dll files and done a build so am using the editor even when i create a blank map then add a gun man for allies and one for soviets. if i set allies playable to true then the gun...
by emperor1ee
Thu Oct 17, 2013 8:29 pm
Forum: General Discussion
Topic: Mapping Tutorials
Replies: 6
Views: 5821

Mapping Tutorials

so i was follwing the wikki here https://github.com/OpenRA/OpenRA/wiki/Mapping i had previously created lots of missions for the original red alert games so i wanted to create some for Open RA i used the Editor to import the old mission map scg01ea.ini (The first mission). I then save this as a oram...