Search found 20 matches
- Thu Jul 12, 2018 4:25 pm
- Forum: General Discussion
- Topic: Ranger (RA1 Jeep) with limited IFV logic
- Replies: 2
- Views: 3860
Ranger (RA1 Jeep) with limited IFV logic
The idea is simple: Put 1 rocketguy into the vehicle and you get an fast-moving mobile rocketlauncher, put 1 Medic in for ambulance variant with healing aura itself, an mechanic for repair arm variant that functions like TS repair tank. Everything else does not change the vehicle. Alternately we can...
- Wed Jun 27, 2018 10:03 am
- Forum: General Discussion
- Topic: Thoughts from a player playing Red Alert for a couple of months
- Replies: 45
- Views: 46243
Re: Thoughts from a player playing Red Alert for a couple of months
You can try the MCV becoming self-emp'd for an few seconds after being chronoed, so it cant react to anything in that time window right after teleporting. An different finetuning could be an special rule for MCVS that it will suffer damage whenever teleports, at first had thought to take half of its...
- Thu Jun 14, 2018 9:09 pm
- Forum: General Discussion
- Topic: Official map bug
- Replies: 2
- Views: 3802
Official map bug
I do not know where to report map bugs, in TD map Media Control which uses funpark tileset you can build on the river ford just to the south when using upper left corner starting pos. Im unsure if river fords are intended to be buildable upon, logic says not.
- Thu Jun 14, 2018 9:00 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1047951
Re: TD balance thread
Need to change airstrike power to: Not always come from left side of map. This screws player who happent to have base on left side of map hard as barely have any time to react. Ideally they would use position of using players conyard to target location angle like in most Gen:Zh mods. The planes to ...
- Thu Jun 14, 2018 6:17 pm
- Forum: General Discussion
- Topic: An complete rework of dogs
- Replies: 2
- Views: 5050
Re: An complete rework of dogs
As seemingly AI can use them better and less buggy for them, we can turn Dogs into a drone logic. Dogs would turn into AI controlled drones that are not directly controllable, not unlike the American faction's drones in Gen:Zh. Kennel would return to function as an center for housing up to 5 dogs. ...
- Thu Jun 14, 2018 1:04 pm
- Forum: General Discussion
- Topic: An complete rework of dogs
- Replies: 2
- Views: 5050
An complete rework of dogs
As seemingly AI can use them better and less buggy for them, we can turn Dogs into a drone logic. Dogs would turn into AI controlled drones that are not directly controllable, not unlike the American faction's drones in Gen:Zh. Kennel would return to function as an center for housing up to 5 dogs. I...
- Thu Jun 14, 2018 9:56 am
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 138840
Re: 2018 RA Balance
Capture husks mechanic existed in C&C3 to let player have chance to regain lost slow and expensive unit. In RA only MCV, Mammoth and MAD tank can be considered worthy of reclaimation. Overall, here its an unnecessary mechanic.
- Thu Jun 14, 2018 9:51 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1047951
Re: TD balance thread
Need to change airstrike power to: Not always come from left side of map. This screws player who happent to have base on left side of map hard as barely have any time to react. Ideally they would use position of using players conyard to target location angle like in most Gen:Zh mods. The planes to c...
- Thu Jun 14, 2018 9:44 am
- Forum: General Discussion
- Topic: UI scaling
- Replies: 1
- Views: 3415
UI scaling
On high resolution sidebar remains small, would like able to scale it like pixel doubling zooms in.
- Thu Jun 14, 2018 9:32 am
- Forum: Mapping and Modding
- Topic: Ideas for mod-maps
- Replies: 7
- Views: 8947
Re: Ideas for mod-maps
Hmm, can add few things. RA1 themed Capture the Flag map with an layout similar to some Renegade maps, and inspired from Dota generally. Its a map where two teams of 12 players would compete over score or to win via getting enemy flag to their own base. AI controls an base for each side and each pla...
- Thu Jun 14, 2018 9:00 am
- Forum: Mapping and Modding
- Topic: Beta Terrain & Extra Tiles
- Replies: 3
- Views: 5575
Re: Beta Terrain & Extra Tiles
looks good to me, when at full health and damaged shouldnt have shadow under whole bridge ?
- Thu Jun 14, 2018 8:56 am
- Forum: General Discussion
- Topic: If hinds were returned to soviet...
- Replies: 103
- Views: 5147719
Re: If hinds were returned to soviet...
Air transport for soviet we could do differently as in the form of an new carryall unit, it wont able to lift Mammoth, Demotruck,Chrono Tank or MADs. You could put engineers into flaktruck and lift it to get airtransport. Alternately, but you know this is not really an alternative as naval and air t...
- Tue Jun 05, 2018 2:46 pm
- Forum: Mapping and Modding
- Topic: Manual selection of the starting units
- Replies: 0
- Views: 11735
Manual selection of the starting units
For those who hadnt know: In Tiberian Sun there is the scrapped idea of an dropship reinforcements screen. you can find out about it on cnc wikia and such, since idea is merely related will not detail it here. The idea ive got is: When select light or heavy support gain an fix amount of credits. Typ...
- Tue Jun 05, 2018 2:31 pm
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 138840
Re: 2018 RA Balance
Agree with what you say about the Flak Truck.
I dont really know why, maybe the thought was since allies can steal money with thief, give soviets an different type of 'thief' unit, that would steal vehicles instead. However zorro wasnt even in the last time ive checked.
I dont really know why, maybe the thought was since allies can steal money with thief, give soviets an different type of 'thief' unit, that would steal vehicles instead. However zorro wasnt even in the last time ive checked.
- Tue Jun 05, 2018 11:15 am
- Forum: General Discussion
- Topic: If hinds were returned to soviet...
- Replies: 103
- Views: 5147719
Re: If hinds were returned to soviet...
What ? Hinds still not returned to soviet ? atrocious i say! Only the fucked airstrike plane of OP'ed Doom in OpenRA's iteration of CC95 is worser.