Search found 32 matches
- Sun Dec 09, 2018 2:03 am
- Forum: General Discussion
- Topic: good news everyone!
- Replies: 0
- Views: 12904
good news everyone!
me and the devs are in the process of porting the infamous "pressure-blitzkrieg" (rat tank) map to the latest version of RA. it might take some time, and it'll be hard work, but we'll get it done. I most graciously donate this map to the OpenRa community as a token of my love, free of charge. https:...
- Tue Aug 07, 2018 7:23 pm
- Forum: Mapping and Modding
- Topic: we need a scandinavia/uk mod
- Replies: 0
- Views: 10899
we need a scandinavia/uk mod
don't really care that much about the rest of e*rope
- Tue Aug 07, 2018 7:21 pm
- Forum: General Discussion
- Topic: please remove all instances of communist symbology in Red Alert
- Replies: 8
- Views: 15453
- Tue Aug 07, 2018 6:52 pm
- Forum: General Discussion
- Topic: I was told 5 YEARS AGO that the RAT tank would return to OPENRA by SLEIPNIR HIMSELF
- Replies: 7
- Views: 6852
Re: I was told 5 YEARS AGO that the RAT tank would return to OPENRA by SLEIPNIR HIMSELF
Hmm strange thing here, either you tell us what you mean by this stuff or just close this thread. Thers was a tank planned called "die Ratte" but in reality it was never seen like in this game so build your own rattank if you want. um, sweetie. the rat tank has in fact been in OpenRa, and you are r...
- Sat Aug 04, 2018 11:18 am
- Forum: General Discussion
- Topic: I was told 5 YEARS AGO that the RAT tank would return to OPENRA by SLEIPNIR HIMSELF
- Replies: 7
- Views: 6852
I was told 5 YEARS AGO that the RAT tank would return to OPENRA by SLEIPNIR HIMSELF
I bet the lag hasn't even gone away! the absolute STATE.
so sleipnir, can you perhaps enlighten us as to WHY DIE RATTEN PANZER is no longer in the game?
/ RA expert
so sleipnir, can you perhaps enlighten us as to WHY DIE RATTEN PANZER is no longer in the game?
/ RA expert
- Sun Jul 10, 2016 10:46 am
- Forum: General Discussion
- Topic: Where is tibs sun?
- Replies: 7
- Views: 5715
Assumptions much?JOo wrote: ↑the developers cant help you ... when you guys play on potatos ... with potato-net
I've got:
i5 4690k at 4.5 ghz
r9 290
16 gb of ram
ssds only x2
60/30 internet
- Sat Jul 09, 2016 10:44 pm
- Forum: General Discussion
- Topic: I have something you don't
- Replies: 2
- Views: 2823
I have something you don't
I have the critically acclaimed map "pressure-blitzkrieg" in my possession. This map features the long sought "rat tank" (aka "die ratten"). Those of you who've played since 2013 or longer know what I'm talking about. If any of you can port it to the current version of RA me and my mates would be gr...
- Sat Jul 09, 2016 10:40 pm
- Forum: General Discussion
- Topic: Where is tibs sun?
- Replies: 7
- Views: 5715
Where is tibs sun?
Around new years eve you announced that tiberium sun would soon be released.
We're in July of 2016 and still no sign of it.
I know developmental progress is slow, but where are the updates?
And while we are at it - we've been waiting since 2013 for the lag fixes promised to us us.
We're in July of 2016 and still no sign of it.
I know developmental progress is slow, but where are the updates?
And while we are at it - we've been waiting since 2013 for the lag fixes promised to us us.
- Sun Oct 11, 2015 12:23 pm
- Forum: General Discussion
- Topic: Lazy Ore Trucks???
- Replies: 4
- Views: 4703
It's definitely not intentional and sounds like a bug. Could you please retest it with latest bleed - assuming this is based on release - ? This has been happening since ra was first released. Get in, noob. How to replicate: put five harvesters on a orefield. Wait until ore runs out. If there are o...
- Wed Dec 03, 2014 11:02 pm
- Forum: General Discussion
- Topic: You need to allow us to powersnake/base-walk with a toggle
- Replies: 24
- Views: 17982
the only way to make ra consistent is adding a 1 shot 1 kill rat tank....that would make it consistently awesome.epicelite wrote: ↑Because we want to keep things consistent.
- Fri Nov 28, 2014 6:01 am
- Forum: General Discussion
- Topic: You need to allow us to powersnake/base-walk with a toggle
- Replies: 24
- Views: 17982
- Wed Nov 26, 2014 3:38 am
- Forum: General Discussion
- Topic: You need to allow us to powersnake/base-walk with a toggle
- Replies: 24
- Views: 17982
@SoScared : if we had an option to "enable" the buildradius ... it would help to make the AI somehwhat stronger ... as it is now ... would that be interesting for you ? i personally dont care anymore , because i allready made my Tickets for "show a debug message , once the admin is changing the opt...
- Sat Nov 22, 2014 1:53 pm
- Forum: General Discussion
- Topic: You need to allow us to powersnake/base-walk with a toggle
- Replies: 24
- Views: 17982
You need to allow us to powersnake/base-walk with a toggle
...on a server per server basis. Admin decides.
It's WAS tactic that makes ra the most fun, imo.
I know it was removed AGES ago but still...
It's WAS tactic that makes ra the most fun, imo.
I know it was removed AGES ago but still...
- Mon Mar 31, 2014 6:30 am
- Forum: General Discussion
- Topic: Force Openra to only utilize one monitor
- Replies: 1
- Views: 2267
Force Openra to only utilize one monitor
I have two monitors hooked up, and in fullscreen mode Openra wants to use them both. I am currently playing in windowsed 1920x1080 but i want to play in fullscreen with only one monitor utilized. I have tried going to /home/administrator/.openra/settings.yaml/ and setting it to Graphics: Mode: Fulls...
- Sun Mar 16, 2014 4:35 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 193754