Search found 13 matches

by WolveNZ
Wed Jul 31, 2013 6:06 am
Forum: Mapping and Modding
Topic: RAMod in-game interface modifications
Replies: 1
Views: 2954

Maybe have a Horizontal gauge? I know normally on Generators and such it would be a Dail moving along the radius of a Semi-Circle. But I think a Horizonatal gauge would look good, just replace the Colored segment with a single black line, and the background with a white with the dail lines
by WolveNZ
Mon Jul 29, 2013 6:10 pm
Forum: Mapping and Modding
Topic: Missile Truck
Replies: 6
Views: 5772

To me, It looks more along the lines of some of the AA Vehicles their making these days, so I would just chuck it under as an Advanced, mobile AA weapon?
by WolveNZ
Fri Jul 05, 2013 4:43 am
Forum: Mapping and Modding
Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
Replies: 32
Views: 29153

these are the ones i used with TibSun
http://www.ppmsite.com/?go=vxlseinfo
by WolveNZ
Wed Jul 03, 2013 3:29 am
Forum: Mapping and Modding
Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
Replies: 32
Views: 29153

Just wondering, Have you thought about using a Voxel Editor tool instead of a Normal 3D Modling tool? for the genoration of the sprites, might return a more 'Proper' looking image than a 3D model
by WolveNZ
Tue Jul 02, 2013 7:54 am
Forum: Mapping and Modding
Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
Replies: 32
Views: 29153

A Light mortar would be nice, having a cheap, not very powerfull infantry based artie might be usefull for something...
by WolveNZ
Tue Jun 25, 2013 4:42 am
Forum: Mapping and Modding
Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
Replies: 32
Views: 29153

Just saying to the Disscussion on the first page, skimmed though the rest The Soviets in the 70's had Tanks with Laser mounted on them, but due to the lack of Range due to the weight of the system, how much bigger it was than a normal 125mm Turret setup, and the fact that is was pointless using it o...
by WolveNZ
Tue Jun 11, 2013 7:10 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 140276

I Liked Petrenko's Platform look, looked more worn like its been sitting in the Sun/Sand for awhile... Rarther than the Concreate look :p

But thats just me
by WolveNZ
Sat Jun 08, 2013 7:53 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 140276

Looks cool!



btw... Whats a Platform? O.o
by WolveNZ
Wed Jun 05, 2013 7:43 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 140276

Worm Corpse Tiles would be sweet, saying arnt works 'spose to be pretty long? like a Few Killometers when Adult? would be awesome having some Infantry truding though a Half Eroded Corspe!
by WolveNZ
Thu May 30, 2013 6:06 am
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 163392

Nice, the little bits of detail are the ones that count eh!
by WolveNZ
Mon May 27, 2013 8:40 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 140276

Ahh, ok :p

But either way, nice work! would be a real nice change to what we currently have!
by WolveNZ
Mon May 27, 2013 5:50 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 140276

Oh whoa, sweet, Pavement! Played Dune2k the other day and realised how much the OpenRA mod was still missing!

Bloody nice work dude!
by WolveNZ
Mon May 27, 2013 5:48 am
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 69724

They certainly show the lack of Detail that RA2 had... :/

But, none-the-less, looks pretty sweet! would be awesome so see RA2 on OpenRA at some stage