Search found 18 matches

by DoMiNaNt_HuNtEr
Sun Jun 15, 2014 4:28 pm
Forum: General Discussion
Topic: The problem with the openRA navy.
Replies: 4
Views: 4190

giving missile subs AA would do the trick.
by DoMiNaNt_HuNtEr
Thu May 29, 2014 1:00 pm
Forum: General Discussion
Topic: What the hell are the AI difficulty levels?
Replies: 10
Views: 10570

Aye same here, its fun. You know what would be cool, have tooltips appear that explain the type of AI. But yeah, this is an interesting project with all kinds of new logic the freedom to add way more stuff than you could in the original games. My only main issue with OpenRA is it can get pretty lagg...
by DoMiNaNt_HuNtEr
Wed May 28, 2014 5:47 pm
Forum: General Discussion
Topic: What the hell are the AI difficulty levels?
Replies: 10
Views: 10570

OK but what the hell are they?

What is Ominus, Gladius, Vidius?
by DoMiNaNt_HuNtEr
Wed May 28, 2014 12:13 am
Forum: General Discussion
Topic: What the hell are the AI difficulty levels?
Replies: 10
Views: 10570

Holy shit really? I thought they were dead easy. I just tried with C&C1 default included mod with OpenRA, had a 8 player map called "Pressure", me and 7 AIs all set to HAL 9001 (according to recent changelog that is the "hard" one), starting forces on setup, 5 grand starting cash, 2v2v2v2: I repelle...
by DoMiNaNt_HuNtEr
Wed May 28, 2014 12:03 am
Forum: General Discussion
Topic: Infantry Death Sound Bug
Replies: 7
Views: 4839

reaperrr, you are the MAN, muthafuckah! Now I can joyfully listen to the sounds of death; loud, but not too loud... XD
by DoMiNaNt_HuNtEr
Mon May 26, 2014 10:07 pm
Forum: General Discussion
Topic: Hold RMB scroll?
Replies: 2
Views: 2152

Well slap my ass, fuck me sideways and call me sally, I never knew about that.

Middle mouse button sure does have screen pan. Thank you.
by DoMiNaNt_HuNtEr
Mon May 26, 2014 9:06 pm
Forum: General Discussion
Topic: Hold RMB scroll?
Replies: 2
Views: 2152

Hold RMB scroll?

Remember in the real C&C games where you could hold down the right mouse button and then pan the screen really fast by moving the mouse? Please for the love of satan, add that feature to OpenRA and mods. It was the best way of navigating the battlefield, better than clicking on the minimap. It was a...
by DoMiNaNt_HuNtEr
Mon May 26, 2014 4:05 pm
Forum: General Discussion
Topic: Game crash - Invalid Operation
Replies: 1
Views: 1781

Game crash - Invalid Operation

Playing D2K, I got this error: Dune 2000 Mod at Version playtest-20140525 Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) Runtime Version: .NET CLR 4.0.30319.18444 Exception of type `System.InvalidOperationException`: Attempted to get trait from destroyed object (barro 271 (...
by DoMiNaNt_HuNtEr
Mon May 26, 2014 3:51 pm
Forum: General Discussion
Topic: What the hell are the AI difficulty levels?
Replies: 10
Views: 10570

What the hell are the AI difficulty levels?

Ominus AI? Vidious? Gladius? All these cool sounding words mean nothing to me. Yes, I could google them, but, come on dudes. Could you please call them what they represent with normal simple words? Like Easy, Normal, and Hard? No offense, your creativity is great. It is just kinda fucken annoying ma...
by DoMiNaNt_HuNtEr
Mon May 26, 2014 3:43 pm
Forum: General Discussion
Topic: Infantry Death Sound Bug
Replies: 7
Views: 4839

Hey did this bug get fixed with the new one? I saw in the changelog for RA and TD a brief mention of death sounds, but it didn't explain, and it wasn't listed for Dune 2000.

Downloading new one as I type this, long live OpenRA!

*Edit*

YAY ITS BEN FIXED! Me love you guys long time, me so horny.
by DoMiNaNt_HuNtEr
Mon Apr 07, 2014 2:29 am
Forum: General Discussion
Topic: Infantry Death Sound Bug
Replies: 7
Views: 4839

Oh yeah that guys was me. Makintoke = DoMiNaNt_HuNtEr

Its really apparent in the 12 player matches with all BOTS. The AI has a swarm of soldiers, and they all die. Sounds pretty epic sometimes, but most of the time I have to turn down the volume.

Small bug I know, but still.
by DoMiNaNt_HuNtEr
Mon Apr 07, 2014 2:13 am
Forum: General Discussion
Topic: Infantry Death Sound Bug
Replies: 7
Views: 4839

Infantry Death Sound Bug

Has the infantry death screams bug been fixed? I haven't played latest version yet, but I remember that no matter what location on the map soldiers were in, their screams could be heard at full volume. With the AI it got really annoying because the AI built so many soldiers, every second there was a...
by DoMiNaNt_HuNtEr
Sun Apr 06, 2014 10:56 pm
Forum: Mapping and Modding
Topic: D2k balancing
Replies: 35
Views: 26606

Has the infantry death screams bug been fixed? I haven't played latest version yet, but I remember that no matter what location on the map they were in, their screams could be heard at full volume. With the AI it got really annoying because the AI built so many soldiers, every second there was a lou...
by DoMiNaNt_HuNtEr
Mon Feb 25, 2013 12:11 am
Forum: General Discussion
Topic: Engineers - what have been people's ideas to moderate?
Replies: 45
Views: 28669

I always build concrete walls around my cy. For 400 bucks its worth it. I always engy rush enemy CY in FFA. For factories and shit, just have more units. Or, make gates, and then you can actually wall in a WF and a REF. Barr is cheap to replace. No to the generals idea. Thats a different game. I jus...
by DoMiNaNt_HuNtEr
Sat Feb 23, 2013 11:07 pm
Forum: General Discussion
Topic: A few words about Infantry in OpenRA
Replies: 5
Views: 5310

Cmd. Matt wrote: or set it up in the game files: http://openra-modding.tumblr.com/post/2 ... -to-openra
Thats really cool.