The House Color overlays need some work, solid color AT-ATs, AT-STs, and other things look bad.
No offence.
Search found 15 matches
- Sun Dec 30, 2012 7:21 am
- Forum: Mapping and Modding
- Topic: C&C Meets Star Wars
- Replies: 44
- Views: 58127
- Sun Dec 23, 2012 5:57 pm
- Forum: Mapping and Modding
- Topic: [Mod] OpenGolf
- Replies: 21
- Views: 18754
It is just eyecandy.Blarget2 wrote: ↑I do not think that is necessary.
We might add it, but it seems pointless.
- Sun Dec 23, 2012 8:46 am
- Forum: Mapping and Modding
- Topic: [Mod] OpenGolf
- Replies: 21
- Views: 18754
- Sat Dec 22, 2012 9:19 pm
- Forum: Mapping and Modding
- Topic: [Mod] OpenGolf
- Replies: 21
- Views: 18754
I thought it was DiGiorno though.Blarget2 wrote: ↑ I'll deliver.
Lol, love the textures man, I think all it is missing now are:
- Grass at the water's edge
- Rocks
- Wildlife
- Sat Dec 22, 2012 3:17 am
- Forum: Mapping and Modding
- Topic: [Mod] OpenGolf
- Replies: 21
- Views: 18754
- Wed Dec 19, 2012 10:07 pm
- Forum: Mapping and Modding
- Topic: [Mod] OpenGolf
- Replies: 21
- Views: 18754
- Wed Dec 19, 2012 7:35 pm
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 164634
- Wed Dec 19, 2012 3:54 am
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 164634
the lighter colors look nice though the Tiberium might be altered to be burn marks or rubble...CombineC wrote: ↑-snip-
- Tue Dec 18, 2012 1:16 pm
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 164634
- Mon Dec 10, 2012 9:44 pm
- Forum: General Discussion
- Topic: Lag when hosting an AI v Human match
- Replies: 4
- Views: 3953
Hmm...afaik, the AI in the old RA95, C&C95 and Dune 2k did not do this, so it must be a coding error with OpenRA's AI logic.Cmd. Matt wrote: ↑Guess this is https://github.com/OpenRA/OpenRA/issues/2186
could be difficult to isolate and repair in their files...
- Sun Dec 09, 2012 8:53 pm
- Forum: General Discussion
- Topic: Lag when hosting an AI v Human match
- Replies: 4
- Views: 3953
- Sun Dec 09, 2012 6:49 am
- Forum: General Discussion
- Topic: Lag when hosting an AI v Human match
- Replies: 4
- Views: 3953
Lag when hosting an AI v Human match
WARNING: Column of text ahead. When ever i play against any number of any difficulty/personality/faction AI, the game starts to receive lag spikes after a few minutes (~2-3), every few seconds, here are some logs: Exception.log Exception of type `System.ArgumentException`: MixFile.RaHeader, duplicat...
- Sat Dec 08, 2012 9:25 pm
- Forum: Mapping and Modding
- Topic: [RA]Building Husk
- Replies: 12
- Views: 10110
- Sat Dec 08, 2012 4:07 pm
- Forum: General Discussion
- Topic: Save Game
- Replies: 2
- Views: 2544
- Fri Dec 07, 2012 10:32 pm
- Forum: Mapping and Modding
- Topic: Could someone convert and package these for me?
- Replies: 0
- Views: 3675
Could someone convert and package these for me?
Title and Desc.
by packaged, i mean as a .mix named scores.
if anyone is willing to do this, i will PM them a link.
and hopefully post a DL when they are done.
unless the forum owner/administrators dont want me to.
by packaged, i mean as a .mix named scores.
if anyone is willing to do this, i will PM them a link.
and hopefully post a DL when they are done.
unless the forum owner/administrators dont want me to.