Search found 72 matches
- Mon Apr 10, 2017 6:20 pm
- Forum: General Discussion
- Topic: MiG is not the most nimble unit in the game. It's the V2
- Replies: 11
- Views: 8125
- Mon Apr 10, 2017 6:08 pm
- Forum: General Discussion
- Topic: Dune 2K's AI difficulty?
- Replies: 11
- Views: 14586
- Sun Nov 20, 2016 6:42 pm
- Forum: General Discussion
- Topic: (A bug) - GDI APC uses only one barrel to make fire
- Replies: 2
- Views: 2756
The turret shp for the APC isn't very vanilla, so either way it's not the biggest deal. Anyway, most units in OpenRA currently do double barrel weapons by either: A) simply having two weapons (at half damage) with each their own offsets, or B) having two offsets in the weapon, and leaving the burst ...
- Mon Oct 03, 2016 8:22 am
- Forum: Mapping and Modding
- Topic: [Tiberian Sun] marn edition
- Replies: 24
- Views: 27974
- Mon Aug 29, 2016 1:22 pm
- Forum: General Discussion
- Topic: D2K AI (Omnious,Vidious,Gladious)
- Replies: 3
- Views: 3119
vidious and gladius are just shittily named bots that were appended from an ancient mod of mine. currently vidious uses smaller squads, and many more devastators and sonic tanks, while gladius uses larger squads and much more infantry. omnious is the original (and baseline) bot, and is named after a...
- Wed Jul 27, 2016 3:25 pm
- Forum: General Discussion
- Topic: Yes hi I brought up a bug and it got pushed aside.
- Replies: 13
- Views: 10207
No, you can't chrono IC'ed units in vanilla. You also cannot IC buildings and base defenses in vanilla either. Fairly certain both those things being possible in OpenRA is intentional, to add additional counterplay to each ability. The Thief already has limited uses. Being a very soft counter to IC ...
- Sun Jul 10, 2016 12:09 am
- Forum: General Discussion
- Topic: I have something you don't
- Replies: 2
- Views: 2775
- Sun Jul 10, 2016 12:06 am
- Forum: General Discussion
- Topic: Where is tibs sun?
- Replies: 7
- Views: 5619
Development only goes so fast, as the developers need FREE TIME FROM WORK AND LIFE to work in. TibSun IS in the works, and a closed alpha release is currently handed out to select people. Alternatively, if you have the proper software you can build your own dev version with the latest changes, TibSu...
- Mon May 30, 2016 6:53 pm
- Forum: General Discussion
- Topic: Question about Blossom Trees
- Replies: 4
- Views: 4267
- Fri May 20, 2016 2:24 am
- Forum: General Discussion
- Topic: OpenRA praise
- Replies: 8
- Views: 7045
I'd praise OpenRA even more if they added the DOS/Demo iteration of the Commando's "You got it!" line. The one that's in the sounds.mix of Gold/every online download of the game is rather oddly cut. Hell, make that his "Time to rock and roll" line too. They cut most sounds down a bit for Gold, but o...
- Mon Feb 01, 2016 10:59 am
- Forum: General Discussion
- Topic: What the heck does a Technology Center do?
- Replies: 10
- Views: 8301
- Thu Oct 09, 2014 1:48 pm
- Forum: General Discussion
- Topic: Harder And More Challenging AI?
- Replies: 1
- Views: 2343
- Tue Sep 23, 2014 3:52 pm
- Forum: General Discussion
- Topic: Rules of Engagement?
- Replies: 28
- Views: 22143
Well obviously, the biggest issue with the MCV Chrono tactic is that you're allowing them to tech that far: Proc-Weap-Dome-Tek-Chrono Proc-Weap-Fix-MCV,MCV,MCV You should already be overrunning their bases at the Dome/Fix point. And one player massing units SHOULD NOT be able to hold back three, if ...
- Tue Sep 23, 2014 3:38 pm
- Forum: General Discussion
- Topic: again some ideas for d2k mod
- Replies: 2
- Views: 2791
1. D2K already has an overabundance of build tabs though. 2. The AI enemies don't actually support 'difficulty levels' yet. The different bots just prioritize units differently, and make squads of other sizes. 3. While I don't doubt that an upgrade menu will be made in the future, the OpenRA team ju...
- Tue Sep 23, 2014 3:31 pm
- Forum: General Discussion
- Topic: D2k not working
- Replies: 10
- Views: 6511