Search found 172 matches
- Mon May 01, 2017 12:43 am
- Forum: General Discussion
- Topic: Visually differentiate Nod's airstrike from GDI's.
- Replies: 7
- Views: 6107
Visually differentiate Nod's airstrike from GDI's.
Like, I dunno make it a long range artillery strike or something, since whens Nod got A-10's?
- Thu Sep 01, 2016 2:37 am
- Forum: General Discussion
- Topic: Chronoshiftable naval transports
- Replies: 23
- Views: 16199
- Sat Aug 06, 2016 3:57 am
- Forum: General Discussion
- Topic: [RA] Faster parabombs ?
- Replies: 16
- Views: 11197
- Mon Jul 25, 2016 11:18 pm
- Forum: General Discussion
- Topic: Yes hi I brought up a bug and it got pushed aside.
- Replies: 13
- Views: 10048
Yes hi I brought up a bug and it got pushed aside.
Why are thief's allowed to steal vehicles that are under the effects of an iron curtain??
- Sun Jul 17, 2016 7:53 pm
- Forum: General Discussion
- Topic: When a unit can target less things it becomes stronger
- Replies: 17
- Views: 12945
- Sun May 29, 2016 1:43 pm
- Forum: General Discussion
- Topic: Red Alert Balance Discussion [Release-20160508]
- Replies: 50
- Views: 55195
- Tue May 03, 2016 7:41 pm
- Forum: General Discussion
- Topic: Lets do something about artillery
- Replies: 36
- Views: 25133
- Thu Apr 28, 2016 6:03 am
- Forum: General Discussion
- Topic: Why doesn't Nod have the SSM launcher in OpenRA?
- Replies: 16
- Views: 14360
The SSM launcher was a special single-player unit and not supposed to be buildable. But whatever its cool. It didn't exist (Except in the dniosaur mission) in single player only multiplayer. The multiplayer scene saw a large number of these units. Nah I remember its in one of the missions and the A...
- Mon Apr 25, 2016 3:03 pm
- Forum: General Discussion
- Topic: Why doesn't Nod have the SSM launcher in OpenRA?
- Replies: 16
- Views: 14360
- Tue Apr 05, 2016 7:53 pm
- Forum: General Discussion
- Topic: Light Tank Husks
- Replies: 5
- Views: 4989
- Tue Apr 05, 2016 1:54 pm
- Forum: General Discussion
- Topic: Paratroopers allready with a rank
- Replies: 18
- Views: 13739
- Thu Mar 24, 2016 10:38 am
- Forum: General Discussion
- Topic: Cruisers Unable to Force Fire?
- Replies: 3
- Views: 3549
- Wed Mar 23, 2016 12:48 pm
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 105225
Reduce arty range (I'd say to 2/3rds what it is)+ make V2 missiles targetable by anti-aircraft weaponry, like the V3 in Red Alert 2. Reduce AA Gun range so you cant so easily hide arties behind a single AA gun when base camping/walking. Bring back the artillery chain explosion so you have to actuall...
- Tue Mar 22, 2016 12:44 pm
- Forum: General Discussion
- Topic: One More Soviet Faction?
- Replies: 23
- Views: 20288
Re: One More Soviet Faction?
Also one of the original missions (maybe in the expansion) had mammoth tanks that fired flame. I think the mission involved things being screwed up because of the consequences of some experiment? But anyway, the mammoth flame tanks could be a good special unit for one faction to have, and they do t...
- Wed Mar 16, 2016 4:08 pm
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 105225
Fix the iron curtain so you can pre-select your units. It's bullshit you gotta waste time setting them up out of your enemies reach. Then half of its gone by the time your shit is in range to attack. Double longbow ammo. One spy shouldn't completely disable you're entire power grid. Maybe like 30% o...