Search found 3 matches
- Mon Sep 24, 2012 10:07 pm
- Forum: Mapping and Modding
- Topic: Reveal unit when attacking
- Replies: 6
- Views: 6440
Personally, just add a parameter so it'd be like: Unit . . AttackFrontal . . . . RevealOnShoot: true . . . . . . RadiusRevealed: (int) This does not have any effect in the game when I tested it. I do not think that the game recognizes the command "RevealOnShoot" and I do not know C# so I am unable ...
- Fri Sep 21, 2012 3:19 pm
- Forum: Mapping and Modding
- Topic: Reveal unit when attacking
- Replies: 6
- Views: 6440
That is what I had in mind. I just cannot figure out how to make it work correctly. Anyone have any ideas?Kanar wrote: ↑I think best would be to have it a one-cell radius around the unit.
That's what it was in original game, as far as i recall.
- Sat Sep 15, 2012 7:10 am
- Forum: Mapping and Modding
- Topic: Reveal unit when attacking
- Replies: 6
- Views: 6440
Reveal unit when attacking
I am trying to have a unit that is attacking from under the cover of the shroud, be revealed once they actually begin firing. Red Alert had a provision for this in their ini file as seen below: ; ******* Weapon Statistics ******* ; The weapons specified here are attached to the various combat ; unit...