Personally, just add a parameter so it'd be like:
Unit
. . AttackFrontal
. . . . RevealOnShoot: true
. . . . . . RadiusRevealed: (int)
This does not have any effect in the game when I tested it. I do not think that the game recognizes the command "RevealOnShoot" and I do not know C# so I am ...
Search found 3 matches
- Mon Sep 24, 2012 10:07 pm
- Forum: Mapping and Modding
- Topic: Reveal unit when attacking
- Replies: 6
- Views: 7460
- Fri Sep 21, 2012 3:19 pm
- Forum: Mapping and Modding
- Topic: Reveal unit when attacking
- Replies: 6
- Views: 7460
- Sat Sep 15, 2012 7:10 am
- Forum: Mapping and Modding
- Topic: Reveal unit when attacking
- Replies: 6
- Views: 7460
Reveal unit when attacking
I am trying to have a unit that is attacking from under the cover of the shroud, be revealed once they actually begin firing. Red Alert had a provision for this in their ini file as seen below:
; ******* Weapon Statistics *******
; The weapons specified here are attached to the various combat ...
; ******* Weapon Statistics *******
; The weapons specified here are attached to the various combat ...