Search found 92 matches

by Scott_NZ
Sun Dec 13, 2015 8:52 am
Forum: General Discussion
Topic: how did you guys make the background??
Replies: 8
Views: 11240

Aaron_Lloyd wrote: What ever happened to the temperate shellmap? I miss having a bit of variety going on in the background while I waited in the lobby. :p
Nothing wrong with variety but it was decided that it wasn't actually very good so it was removed.
by Scott_NZ
Mon Aug 17, 2015 4:22 am
Forum: Mapping and Modding
Topic: a few questions about modding the UI
Replies: 1
Views: 4018

1. The width and height of your chrome2.png both need to be powers of 2. Try resizing it to 1024x512.

2. Yes. Have a look at mod.yaml.

3. In C&C production is handled differently. Production traits are defined on the building (ProductionQueue, rules/structures.yaml) instead of the player ...
by Scott_NZ
Thu Aug 06, 2015 10:28 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 161
Views: 272195

zinc wrote:
Scott_NZ wrote:
zinc wrote:
I'm guessing the amount of damage done was also increased?
Nope.
Out of interest: What range does tanya have? What range does a pillbox have?

Certainly pillbox are pretty useless against them.
Tanya's weapon range is 7 cells, pillbox is 6
by Scott_NZ
Thu Aug 06, 2015 8:50 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 161
Views: 272195

zinc wrote:
Scott_NZ wrote: The shroud reveal range was increased from 4 cells to 5 cells, and the weapon range was increased from 3.5 cells to 6 cells.

I'm guessing the amount of damage done was also increased?
Nope.
by Scott_NZ
Wed Aug 05, 2015 2:21 pm
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 161
Views: 272195

The shroud reveal range was increased from 4 cells to 5 cells, and the weapon range was increased from 3.5 cells to 6 cells.
by Scott_NZ
Mon Jun 08, 2015 4:33 am
Forum: Mapping and Modding
Topic: Need help adding new units
Replies: 8
Views: 11111

Easy. You have duplicate Selectable definitions for your unit, as the error message says.

Selectable:
Bounds: 30,30
Selectable:
Bounds: 44,38

You need to remove one of them.
by Scott_NZ
Mon Jun 08, 2015 2:55 am
Forum: Mapping and Modding
Topic: Need help adding new units
Replies: 8
Views: 11111

You'll need to post your unit definitions, and the crash log called exception.log: https://github.com/OpenRA/OpenRA/wiki/F ... st-crashed
by Scott_NZ
Wed May 27, 2015 4:35 am
Forum: General Discussion
Topic: Need help on the Open RA built in map editor
Replies: 7
Views: 13434

I assume you don't know how to script maps at all yet, so start here:

https://github.com/OpenRA/OpenRA/wiki/Map-scripting
https://github.com/OpenRA/OpenRA/wiki/Creating-a-single-player-map
https://github.com/OpenRA/OpenRA/wiki/Custom-Paradrops-on-a-Map
https://github.com/OpenRA/OpenRA/wiki/Lua-API ...
by Scott_NZ
Tue May 05, 2015 6:00 am
Forum: General Discussion
Topic: OpenRa Windows Server
Replies: 3
Views: 5259

Try something like the following (untested):
@echo off

set Name=Dedicated-Server
set Mod=ra
set Dedicated=True
set DedicatedLoop=True
set ListenPort=1234
set ExternalPort=1234
set AdvertiseOnline=True

:loop

OpenRA.Game.exe Game.Mod=%Mod% Server.Dedicated=%Dedicated% Server.DedicatedLoop ...
by Scott_NZ
Mon May 04, 2015 2:54 am
Forum: General Discussion
Topic: Trying to decide whether to Uninstall this... balance issues
Replies: 15
Views: 22977

Re: Trying to decide whether to Uninstall this... balance is

Some thoughts:

You are not losing to artillery alone, but a combination of units which synergise really well together, but with the catch that this force is very expensive to buy.
Artillery is inferior to V2s in manoeuvrability, speed, burst damage and health (100 HP vs 200 HP), which makes V2 ...
by Scott_NZ
Fri May 01, 2015 4:59 am
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 50
Views: 53337

zinc wrote:
raymundo wrote:
Scott_NZ wrote: Shock troopers had a considerable buff. I suggest revisiting them.
You weren't kidding, power on!
What is the difference in terms of percentage or damage done or whatever?
Weapon range was increased from 3.5 cells to 6
Shroud reveal range was increased from 4 cells to 5
by Scott_NZ
Sat Apr 11, 2015 4:52 am
Forum: General Discussion
Topic: Allies vs Soviets early game on small maps
Replies: 11
Views: 12114

A good microing Soviet player is pretty nightmarish to deal with, speaking from personal experience.
The V2s are fast and manoeuvrable, with a high warhead damage. This can let them do hit-and-run attacks on base structures. This actually used to be a massive, game-crippling problem when a V2 did ...
by Scott_NZ
Fri Apr 10, 2015 1:06 am
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 50
Views: 53337

Shock troopers had a considerable buff. I suggest revisiting them.
by Scott_NZ
Wed Mar 11, 2015 8:53 pm
Forum: General Discussion
Topic: What do the civilian buildings do?
Replies: 5
Views: 7777

Gradually heals all of your infantry on the battlefield.
by Scott_NZ
Mon Mar 09, 2015 1:06 am
Forum: General Discussion
Topic: Soviet tactic -- Flamethrower infantry
Replies: 58
Views: 60176

If I throw together a map with custom rules (with the goal of getting the rule changes into the next version of the game), will people test it?