Search found 36 matches
- Tue Mar 04, 2014 8:12 pm
- Forum: Mapping and Modding
- Topic: UAV
- Replies: 6
- Views: 36609
- Thu Feb 20, 2014 6:46 pm
- Forum: Mapping and Modding
- Topic: RA enhanced mod
- Replies: 76
- Views: 120353
- Thu Feb 13, 2014 8:35 pm
- Forum: Mapping and Modding
- Topic: question about prerequisite and question about stolen tech
- Replies: 2
- Views: 2941
We currently have InfiltrateForExploration, InfiltrateForCash and InfiltrateForSupportPower. Stolen tech is missing. Create a feature request for it at http://bugs.open-ra.org I have been on the IRC and we were able to figure it out! by using InfiltrateForSupportPower you can create a powerproxy th...
- Thu Feb 13, 2014 3:57 pm
- Forum: Mapping and Modding
- Topic: question about prerequisite and question about stolen tech
- Replies: 2
- Views: 2941
question about prerequisite and question about stolen tech
Hello there I have 2 modding questions for you q1: is it possible to not have a unit show up in the players sidebar until the prerequisites are met? answer: Yes, when you put "Hidden: true" without quotations under the buildable trait. q2: is it possible to have a prerequisite be stolen tech? like i...
- Thu Feb 13, 2014 3:11 am
- Forum: Mapping and Modding
- Topic: Code Red: Assault(RA Total Conversion)
- Replies: 0
- Views: 5203
Code Red: Assault(RA Total Conversion)
Code Red: Assault This is the official topic for my mod Code Red: Assault. What is Code Red: Assault? This mod is my re imagination of the RA mod in OpenRA. It has a strong emphasis on tactical play and special abilities. Latest News Just made a topic for the mod. More information and download to c...
- Fri Dec 27, 2013 12:05 am
- Forum: Mapping and Modding
- Topic: getting an error for my mod. What did I do wrong?
- Replies: 3
- Views: 3592
- Thu Dec 26, 2013 2:27 am
- Forum: Mapping and Modding
- Topic: getting an error for my mod. What did I do wrong?
- Replies: 3
- Views: 3592
getting an error for my mod. What did I do wrong?
hey all I am getting this when I press create game in my mod Code Red Mod at Version for r20131223 Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) Runtime Version: .NET CLR 2.0.50727.5466 Exception of type `System.Reflection.TargetInvocationException`: Exception has been thr...
- Thu Dec 19, 2013 12:16 am
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51947
As a indie dev I know the importance of feedback and bug reporting. As an OpenRa fan I am glad there is a new CnC mod.Angusm3 wrote: ↑@salvakiya, thanks so much, it's rare that someone actually tries to help on forums instead of just getting annoyed at the modder
- Wed Dec 18, 2013 11:05 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51947
@salvakiya, that honestly should not be a problem, but it is something that was noted and they'll be releasing a new version later tonight. The problem is that the maps began to require specific mods, and I fixed that, but apparently not well enough. Unfortunately the only thing to do now is wait f...
- Wed Dec 18, 2013 10:01 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51947
@salvakiya I have released a new version for the 1215 playtest, please make sure you have the Tiberian Dawn mod downloaded as well, as The Forgotten Chapter draws from it's mix files. if you still get crashes, could you send me a pastebin of your exception log? aha! did not notice I needed the play...
- Wed Dec 18, 2013 8:53 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51947
- Wed Oct 16, 2013 5:20 pm
- Forum: Mapping and Modding
- Topic: Rearm at unit?
- Replies: 1
- Views: 2668
Rearm at unit?
I was trying to get a rocket infantry with limited ammo to rearm at a supply truck.. Is it possible to make something like this work? Maybe set it as a warhead of some kind like HEAL works.
let me know!
let me know!
- Mon Sep 23, 2013 1:37 am
- Forum: Mapping and Modding
- Topic: BaseProvider for RA?
- Replies: 1
- Views: 2761
- Mon Sep 16, 2013 6:27 pm
- Forum: Mapping and Modding
- Topic: BaseProvider for RA?
- Replies: 1
- Views: 2761
BaseProvider for RA?
How can i make ra use the same building restrictions as in CNC... I cant seem to find how to do it. I have added the following
BaseProvider:
Cooldown: 75
Range: 14
I added that to the fact... but I can still build beyond that... what else do i need to change?
BaseProvider:
Cooldown: 75
Range: 14
I added that to the fact... but I can still build beyond that... what else do i need to change?
- Fri Mar 08, 2013 6:22 am
- Forum: Mapping and Modding
- Topic: Editing the Chrome?
- Replies: 5
- Views: 4703
I added the following under World in System.yaml ProductionQueueFromSelection: ProductionTabsWidget: PRODUCTION_TABS This will only work if you copy the sidebar chrome definitions from C&C (mods/cnc/ingame.yaml). If you remove this it should work. Your first step after a crash should be to check <O...