Could you please increase the rocket speed of bike rockets and increase the speed to at least 298? (Currently they're at 213, and really slow).
I really can't stand how slow the missiles are. They are so useless it's painful. Against a medium-skilled player controlling orcas, the recon bikes just ...
Search found 84 matches
- Fri Feb 12, 2016 5:33 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1372188
- Fri Feb 12, 2016 1:45 am
- Forum: General Discussion
- Topic: 1v1 Match of the Month - January [Contest]
- Replies: 14
- Views: 17304
- Wed Feb 10, 2016 2:20 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 963
- Views: 3774632
- Tue Feb 09, 2016 10:34 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1372188
- Mon Mar 24, 2014 6:47 am
- Forum: General Discussion
- Topic: CnC Tiberian Dawn Strategy/Balance discussion thread
- Replies: 17
- Views: 25235
- Mon Mar 24, 2014 6:36 am
- Forum: General Discussion
- Topic: CnC Tiberian Dawn Strategy/Balance discussion thread
- Replies: 17
- Views: 25235
- Mon Mar 24, 2014 6:31 am
- Forum: General Discussion
- Topic: CnC Tiberian Dawn Strategy/Balance discussion thread
- Replies: 17
- Views: 25235
NOD's Apache - I haven't played TD much until recently in the tournament. I've just reviewed a couple of those games and I gotta question the rationale of the NOD Apache's notorious reloading. I could tolerate the auto-reloading slowly like 1 peg (on the munitions bar) at a time but fully reloading ...
- Mon Mar 24, 2014 6:29 am
- Forum: General Discussion
- Topic: Two ore refinery an advantage at the start of the game?
- Replies: 5
- Views: 8405
- Sun Mar 09, 2014 12:35 am
- Forum: Mapping and Modding
- Topic: D2k balancing
- Replies: 35
- Views: 39862
I like some of the ideas I have heard suggested. For starters, I don't think that a race should have to counter trikes with trikes--there should be other viable options. I like some of the more radical ideas mentioned here. I don't have an opinion on whether we should be radical in changing the game ...
- Sat Mar 08, 2014 11:56 pm
- Forum: Mapping and Modding
- Topic: D2k balancing
- Replies: 35
- Views: 39862
- Sat Mar 08, 2014 11:02 pm
- Forum: General Discussion
- Topic: CnC Tiberian Dawn Strategy/Balance discussion thread
- Replies: 17
- Views: 25235
I designed a lot of the balance for CNC, if anyone has any questions about the design choices I made please ask. Some things might seem arbitrary or like they need fixing, but most everything was chosen to be the way it is for a reason (to balance it properly vs. other units and structures). Some of ...
- Sat Mar 08, 2014 10:12 pm
- Forum: Mapping and Modding
- Topic: D2k balancing
- Replies: 35
- Views: 39862
- Sat Jan 11, 2014 5:47 pm
- Forum: General Discussion
- Topic: TS actually happening, balance changes?
- Replies: 22
- Views: 41196
I don't see why we shouldn't make the game start with the default combat values of TS. The starting point is going to be arbitrary in any case, and the actual effectiveness will be different since we are on a different engine (with different accuracy, etc. as already mentioned). Once the game is ...
- Sat Jan 11, 2014 5:34 pm
- Forum: General Discussion
- Topic: [OpenRA] Limit base-walking by reducing freedom of building
- Replies: 24
- Views: 39739
- Sat Jan 11, 2014 5:20 pm
- Forum: Mapping and Modding
- Topic: Where is the D2K mod HQ?
- Replies: 7
- Views: 14176