Search found 5 matches

by sillyflip
Fri Aug 30, 2013 9:41 pm
Forum: General Discussion
Topic: TS actually happening, balance changes?
Replies: 22
Views: 18503

epicelite wrote: Replace the GDI Radar with the upgradeable radar/advanced comm center(whatever you like to call it).
That was the beta Radar Station. I think art but not the buildup animation is still in the tibsun mix file.
by sillyflip
Thu Aug 29, 2013 5:24 pm
Forum: General Discussion
Topic: TS actually happening, balance changes?
Replies: 22
Views: 18503

A few changes I would like to see JumpJets should be able to toggle between flight mode and walking. This will make them easier to use. Give the carryall the ability to auto-pickup harvesters, bring them to their refineries and return the harvester back to the tiberium field. The code could then be ...
by sillyflip
Sun Aug 11, 2013 4:07 pm
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 26856

Updated to work with the latest playtest.

https://dl.dropboxusercontent.com/u/390 ... el0806.zip
by sillyflip
Sun Jul 28, 2013 2:07 am
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 26856

Ok I followed Slephnir's suggestions and did the following Added unittem.pal. Reduce the size of most of the units. Nod's Artillery works like the original again, also the barrel will recoil now. Applied LightAmbientColor and LightDiffuseColor to all voxels, though I still have to ticker a bit with ...
by sillyflip
Thu Jul 18, 2013 10:19 am
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 26856

cncVoxels

With OpenRA supporting voxels now I was wondering what the CNC mod would look like if I replaced the shps with their voxel equivalent. So after taking a look at Sleipnir’s Voxeldemo, I quickly put this together. The game plays same except for a few changes to the MRLS and Artillery. I didn't change ...