That was the beta Radar Station. I think art but not the buildup animation is still in the tibsun mix file.epicelite wrote: ↑ Replace the GDI Radar with the upgradeable radar/advanced comm center(whatever you like to call it).
Search found 5 matches
- Fri Aug 30, 2013 9:41 pm
- Forum: General Discussion
- Topic: TS actually happening, balance changes?
- Replies: 22
- Views: 18503
- Thu Aug 29, 2013 5:24 pm
- Forum: General Discussion
- Topic: TS actually happening, balance changes?
- Replies: 22
- Views: 18503
A few changes I would like to see JumpJets should be able to toggle between flight mode and walking. This will make them easier to use. Give the carryall the ability to auto-pickup harvesters, bring them to their refineries and return the harvester back to the tiberium field. The code could then be ...
- Sun Aug 11, 2013 4:07 pm
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 26856
- Sun Jul 28, 2013 2:07 am
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 26856
Ok I followed Slephnir's suggestions and did the following Added unittem.pal. Reduce the size of most of the units. Nod's Artillery works like the original again, also the barrel will recoil now. Applied LightAmbientColor and LightDiffuseColor to all voxels, though I still have to ticker a bit with ...
- Thu Jul 18, 2013 10:19 am
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 26856
cncVoxels
With OpenRA supporting voxels now I was wondering what the CNC mod would look like if I replaced the shps with their voxel equivalent. So after taking a look at Sleipnir’s Voxeldemo, I quickly put this together. The game plays same except for a few changes to the MRLS and Artillery. I didn't change ...