That was the beta Radar Station. I think art but not the buildup animation is still in the tibsun mix file.
Search found 5 matches
- Fri Aug 30, 2013 9:41 pm
- Forum: General Discussion
- Topic: TS actually happening, balance changes?
- Replies: 22
- Views: 41199
- Thu Aug 29, 2013 5:24 pm
- Forum: General Discussion
- Topic: TS actually happening, balance changes?
- Replies: 22
- Views: 41199
A few changes I would like to see
JumpJets should be able to toggle between flight mode and walking. This will make them easier to use.
Give the carryall the ability to auto-pickup harvesters, bring them to their refineries and return the harvester back to the tiberium field. The code could then ...
JumpJets should be able to toggle between flight mode and walking. This will make them easier to use.
Give the carryall the ability to auto-pickup harvesters, bring them to their refineries and return the harvester back to the tiberium field. The code could then ...
- Sun Aug 11, 2013 4:07 pm
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 48068
- Sun Jul 28, 2013 2:07 am
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 48068
- Thu Jul 18, 2013 10:19 am
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 48068
cncVoxels
With OpenRA supporting voxels now I was wondering what the CNC mod would look like if I replaced the shps with their voxel equivalent. So after taking a look at Sleipnir’s Voxeldemo, I quickly put this together. The game plays same except for a few changes to the MRLS and Artillery. I didn't change ...