Search found 29 matches

by Falledeux
Sun Jan 29, 2012 11:57 pm
Forum: Mapping and Modding
Topic: Art Requests
Replies: 14
Views: 11383

Petrenko and I made roads and civilian buildings :D, we just need to implement them however. He already put them into the correct files.
by Falledeux
Fri Jan 06, 2012 4:23 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143733

Hey, I haven't been on in a while, however, I have been working on some buildings. I'm in my computer science class right now but, I'll be sure to upload some new buildings. I think there should be a capturable factory. I'll start on that next. :D
by Falledeux
Fri Dec 30, 2011 4:02 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143733

It'd be awesome if we could garrison units in them. :P Just an idea.
by Falledeux
Fri Dec 30, 2011 3:56 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143733

Okay, that's badass c:
by Falledeux
Fri Dec 30, 2011 3:59 am
Forum: Mapping and Modding
Topic: Infantry Behavior: The Absurd Nature Pertaining to it
Replies: 2
Views: 3038

Well, I would try to implement it myself, but I don't quite understand the code. :P
by Falledeux
Thu Dec 29, 2011 8:26 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143733

Kk, thanks :D
by Falledeux
Thu Dec 29, 2011 6:39 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143733

Heyho. Take everything you need. Edit: I ported it. Edit2: Could you try to make buildings connected to each other? So no single buildings but a compact wall of structures to form downtown-like districts. Thanks! Yes. I can try that, let me make some storefronts. Edit: I don't know what colors to q...
by Falledeux
Thu Dec 29, 2011 6:38 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143733

Some other buildings :D
by Falledeux
Thu Dec 29, 2011 5:56 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143733

I made one building. A few more to go! :D
by Falledeux
Thu Dec 29, 2011 5:28 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143733

I experimented with something similar, although my roads didn't have the same quality, I could see that they didn't look nice. The roads look to two dimensional and this conflicts with the buildings. Perhaps the horizontal roads should be made a bit thinner and appear elevated from the ground. You ...
by Falledeux
Thu Dec 29, 2011 4:22 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143733

I am working on a mod as well. Is it alright if I use your other urban items c:?
by Falledeux
Thu Dec 29, 2011 3:25 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143733

Okay, I made some roads. Do as you wish with them, but if you find a way to implement these bad-boys, please, PLEASE! Drop me a line :3. ( if it needs to be changed to a different picture file type, specify it too. I am rather ignorant on how to make .SHPs though :'c)
by Falledeux
Thu Dec 29, 2011 2:26 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143733

I'm going to start working on roads, I'm thinking about using the Airfield's airstrip and halfing it wideways, would that work?
by Falledeux
Tue Dec 27, 2011 7:04 pm
Forum: Mapping and Modding
Topic: Infantry Behavior: The Absurd Nature Pertaining to it
Replies: 2
Views: 3038

Infantry Behavior: The Absurd Nature Pertaining to it

I am a deviant infantry user, seeing that they are cheap and can easily defend a base. However, I have found some often game changing problems with them. They often have liberated minds of their own and decide to go exploring for targets. Which is a big-no-no when it comes to defense. ______________...
by Falledeux
Tue Dec 27, 2011 4:51 pm
Forum: General Discussion
Topic: Started Android development - interested?
Replies: 10
Views: 8007

This is badass :D