Search found 23 matches
- Mon Oct 24, 2011 8:02 pm
- Forum: Mapping and Modding
- Topic: [MAP] Under Cover
- Replies: 2
- Views: 3031
- Fri Oct 21, 2011 1:11 am
- Forum: Mapping and Modding
- Topic: modding software(s) question
- Replies: 3
- Views: 3986
- Thu Oct 20, 2011 3:00 am
- Forum: Mapping and Modding
- Topic: modding software(s) question
- Replies: 3
- Views: 3986
modding software(s) question
pretty much summed up in the description, what software do i need to make a proper openra mod? ive been meaning to ask this for a while but never got the time to find anything on the forums.
- Tue Oct 18, 2011 11:10 pm
- Forum: Mapping and Modding
- Topic: fun 3v3 map!
- Replies: 2
- Views: 3404
- Sun Oct 16, 2011 5:56 pm
- Forum: Mapping and Modding
- Topic: fun 3v3 map!
- Replies: 2
- Views: 3404
fun 3v3 map!
so i made my first map recently, and thanks a ton to Nukem for fixing a bug with the spawn points not working. enjoy!
- Sun Oct 16, 2011 5:17 pm
- Forum: Mapping and Modding
- Topic: Map editor, Upper Player limit and ideas for lobby
- Replies: 5
- Views: 4563
- Sun Oct 16, 2011 5:02 am
- Forum: General Discussion
- Topic: RA artillery/nukes balance
- Replies: 2
- Views: 3319
RA artillery/nukes balance
i dont know if people agree with this, but artillery and nukes should be balanced. compared to the v2 rockets the projectiles move faster and do more damage. nukes also are impossible to see coming if the enemy has no units nearby your base(s). artillery projectiles should travel at about 2/3 to 1/2...
- Sun Oct 16, 2011 4:52 am
- Forum: Mapping and Modding
- Topic: Is it possible to:
- Replies: 4
- Views: 4810
yeah, some things are definitely different from the originals. some of the changes are better but i agree that openra is really different.riderr3 wrote: ↑some things can ruin the balance a bit we already run too far from original c&c and red alert
btw, artillery needs to be balanced
- Sun Oct 16, 2011 4:41 am
- Forum: Mapping and Modding
- Topic: map editor bug! please help!
- Replies: 3
- Views: 3561
- Sat Oct 15, 2011 10:14 pm
- Forum: Mapping and Modding
- Topic: map editor bug! please help!
- Replies: 3
- Views: 3561
map editor bug! please help!
i made my first map yesterday and i placed all of the start locations, but whenever i try to play the map it says it can only play 0 players and set me to a spectator. please help! i dont know what's wrong!
map is also attached to the post, if you can fix it i'd love you forever.
map is also attached to the post, if you can fix it i'd love you forever.
- Sat Sep 10, 2011 4:17 pm
- Forum: General Discussion
- Topic: Some feature requests
- Replies: 14
- Views: 11327
It depends, you have a number of choices. 1. Allow but don't require placement indication when a structure produce order is given. 2. Require placement indication. Changes gameplay a bit. 3. Require *and* start construction at the final location. Really changes gameplay, but might actually be quite...
- Fri Sep 09, 2011 12:35 am
- Forum: General Discussion
- Topic: Some feature requests
- Replies: 14
- Views: 11327
go to moddb, they have C&C for free download and it works with xp/7. otherwise the RA mod for this has only 1 build queue in the new 906 build. and as for the buildings being placed instantly after build orders, that's not how all the building in C&C and RA games are built. you need to find a differ...
- Wed Sep 07, 2011 9:02 pm
- Forum: General Discussion
- Topic: Some feature requests
- Replies: 14
- Views: 11327
this is a remake of an old game, so far everything in this game is really close to the original and some of these things i wouldnt really agree wtih Game looks great already! Some feature request from me: Add map size to map list. RA2-style right-click drag scrolling Don't shade build options when a...
- Tue Sep 06, 2011 2:51 am
- Forum: General Discussion
- Topic: dates on builds/dune2000
- Replies: 7
- Views: 6545
i understand that, that's why im asking for a modding guidechrisf wrote: ↑We'd like to add Dune 2000 support, but there's a lot of work involved.
- Mon Sep 05, 2011 2:51 pm
- Forum: General Discussion
- Topic: dates on builds/dune2000
- Replies: 7
- Views: 6545
As chrisf said, the playtests are dated, so playtest 20110904 is 2011, 4th of september (ISO 8601 international standard of dating, favoured by computers and asian culture). As for dune working here; not impossible, but requires some dedicated time, which i can't blame the dev team for not doing, a...