Search found 60 matches

by twarpie
Mon Nov 26, 2012 1:18 pm
Forum: General Discussion
Topic: Unable to Open using Windows 8
Replies: 1
Views: 3418

Most likely nothing to do with Windows 8. See OpenRA/wiki/FAQ under '"No Valid Techniques" or "Unsupported GPU"'. Intel 945 isn't really supported under Windows. I'd be surprised if the Windows 8 driver has received any updates (from Windows 7).
by twarpie
Sun Jul 29, 2012 11:27 am
Forum: Mapping and Modding
Topic: Country Specific Attributes.
Replies: 32
Views: 22253

Also the voices are from RA2 (or something even later).

Volkov in RA95 had a 'normal' voice, but was powerful.

I agree the cameo doesn't really fit the RA95/CnC style.
by twarpie
Sat Jul 28, 2012 2:41 pm
Forum: General Discussion
Topic: I Cant START OpenRA! Please Help
Replies: 17
Views: 13403

But even with newer drivers it won't work. The Windows drivers for the 945 just don't support the necessary OpenGL features.

The Linux drivers do work, although I've never really been able to play OpenRA 'smoothly' on it.
by twarpie
Tue Jun 26, 2012 6:58 pm
Forum: General Discussion
Topic: Graphics Wonky on Ubuntu
Replies: 7
Views: 5862

Well, funny thing is: I don't have an NVidia graphics card. It's a graphics card that came with my computer that I only know as "Intel(R) HD Graphics Family" with 1696MB Approx. Memory. But thank you! I'll try that. Fact that you don't have a nvidia card doesn't matter, it's just that nvidia develo...
by twarpie
Thu Jun 07, 2012 7:38 am
Forum: General Discussion
Topic: Graphics.Renderer=Cg not working...
Replies: 1
Views: 2307

It seems you don't have the proper drivers installed for your graphics card.

Vendor: Microsoft Corporation

indicates that the MS default OpenGL ICD is currently active, which is not what you want. It should be AMD's.

Could you check to make sure you have the proper Catalysts installed?
by twarpie
Mon Jun 04, 2012 6:54 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 51176

Have you seen the Dune 2000+ site? Seems to have info on formats and some tools implemented. Source for some (most) of these seems to be available here.
by twarpie
Tue Apr 24, 2012 7:06 am
Forum: Mapping and Modding
Topic: Map Editor Addon
Replies: 9
Views: 6155

While I don't deny that the editor could use some TLC, I thought I'd point out that some of these issues have already been addressed: Anyway to set the buildings / cordinates to a player/# in the editor. I'm not quite sure what you mean by this, but if you're talking about ownership of a structure /...
by twarpie
Wed Mar 28, 2012 6:47 am
Forum: General Discussion
Topic: OpenRA has stopped working" upon launching
Replies: 3
Views: 3823

I think riderr3 is talking about the 'exception.log' and other files that can be found in "C:\Users\YOUR_USER\Documents\OpenRA\Logs" (under Win7). Apart from that, some more info on your machine (particulary graphics card + driver version) would be helpful. And as in the earlier topic about crashes:...
by twarpie
Sat Mar 24, 2012 9:48 am
Forum: General Discussion
Topic: Installing OpenRA from nothing
Replies: 5
Views: 4934

General tip: if possible, see if you can join the IRC channel. Main developers can be found there and the help would be a bit more real-time. Apart from that: see if you can locate the 'exception.log' file. Under Windows 7 this is in '(My) Documents\OpenRA\Logs' IIRC. Should be more info in there. I...
by twarpie
Fri Mar 23, 2012 8:11 am
Forum: General Discussion
Topic: Installing OpenRA from nothing
Replies: 5
Views: 4934

Any reason you don't just download the installer and use that to install the game? In other words: do you just want to play it or do you want to develop the game? If the first: download go to http://open-ra.org and click on the big "Download OpenRA for XXXX", where "XXXX" will be Windows, Linux or O...
by twarpie
Mon Feb 27, 2012 7:45 am
Forum: Mapping and Modding
Topic: porting to android
Replies: 1
Views: 2411

Re: porting to android

knivesron wrote: i was just farting around on the android market and thought hey openra on android would be awsome, has anybody thought of this yet and maby started it or done it?
Some older threads:
by twarpie
Wed Feb 15, 2012 10:44 am
Forum: Mapping and Modding
Topic: [Units] Complete unit packages
Replies: 6
Views: 6473

Just an idea here: the moddb site has quite some (unfinished) mods for RA95 and CnC. See here for RA95 for example. Many of these mods replace original units with new SHPs and cameos. It might be worthwhile to check their work out, and see if (after proper permissions etc) these assets could be adap...
by twarpie
Fri Feb 03, 2012 9:40 am
Forum: Mapping and Modding
Topic: [gamemode] [RA] Combined Conquest
Replies: 16
Views: 17270

wusche1 wrote: Fixed a bunch of bugs with release 2.
Looks good.

May I suggest a 'fix open areas' on Ares?
by twarpie
Fri Jan 27, 2012 9:10 am
Forum: Mapping and Modding
Topic: [gamemode] [RA] Combined Conquest
Replies: 16
Views: 17270

Re: [gamemode] [RA] Combined Conquest

Wishlist I need the following structure icons extracted and posted in png format: Allied Tech Center, Soviet Tech Center, Gap Generator, Chronosphere, Advanced Power Plant, Iron Curtain. Some time ago Harisson posted an archive with a bunch of textless cameos, see this thread . Using XCC Mixer you ...
by twarpie
Thu Jan 19, 2012 7:33 am
Forum: General Discussion
Topic: Direct Connect MP Crash
Replies: 1
Views: 3163

I'd submit this as a bug at http://bugs.open-ra.org/.