Search found 438 matches
- Tue Jul 07, 2015 5:09 pm
- Forum: General Discussion
- Topic: 'Colour was too similar to x, and has been adjusted'
- Replies: 16
- Views: 47271
- Tue Jul 07, 2015 1:17 pm
- Forum: General Discussion
- Topic: One More Soviet Faction?
- Replies: 23
- Views: 34816
- Sun Jul 05, 2015 6:41 pm
- Forum: General Discussion
- Topic: I see a cracking at multiplay
- Replies: 9
- Views: 19906
- Sun Jul 05, 2015 5:28 pm
- Forum: General Discussion
- Topic: I see a cracking at multiplay
- Replies: 9
- Views: 19906
- Sun Jul 05, 2015 5:25 pm
- Forum: General Discussion
- Topic: 'Colour was too similar to x, and has been adjusted'
- Replies: 16
- Views: 47271
- Sat Jul 04, 2015 2:12 pm
- Forum: General Discussion
- Topic: 'Colour was too similar to x, and has been adjusted'
- Replies: 16
- Views: 47271
'Colour was too similar to x, and has been adjusted'
Can we PLEASE have an option to enable/disable this tournament-oriented nonsense, or at least completely get rid of this shit in Single Player Skirmish mode (where it's not at all needed)? I generally prefer using a muted dark blue for my colour, yet with every further release the game seems to make ...
- Fri Jun 19, 2015 5:53 pm
- Forum: General Discussion
- Topic: The "Enemy detected" alert sound
- Replies: 21
- Views: 28131
- Thu Jun 11, 2015 11:50 am
- Forum: General Discussion
- Topic: Rating and rankingsystem
- Replies: 22
- Views: 30819
- Tue Jun 02, 2015 9:30 pm
- Forum: General Discussion
- Topic: teamkilling and stealing nicks
- Replies: 27
- Views: 35229
- Wed May 27, 2015 5:53 pm
- Forum: General Discussion
- Topic: Need help on the Open RA built in map editor
- Replies: 7
- Views: 13517
Re: Need help on the Open RA built in map editor
I would also like to know how to configure something so say there's 3 units coming up, vs 2 stronger opponents, I would like to know how to set it so there's a way where TWO SPECIFIC UNITS fire at one opponent while the other fires at the other.
In this particular instance, set up the approach so ...
In this particular instance, set up the approach so ...
- Mon May 25, 2015 10:50 pm
- Forum: General Discussion
- Topic: Attack Move
- Replies: 13
- Views: 19517
To be quite honest I think that it's dumb when units auto-attack any structures that aren't defences. Why? Because what if you want to secure certain bits of an enemy base for capture? It becomes a load more work than it ever was in classic TD/RA since your stuff will just flatten everything in the ...
- Fri May 22, 2015 12:28 pm
- Forum: Mapping and Modding
- Topic: Impossible AI?
- Replies: 14
- Views: 34619
- Sat May 16, 2015 12:25 pm
- Forum: General Discussion
- Topic: Actors: multi0, multi1, multi2 etc.
- Replies: 26
- Views: 31801
- Thu May 14, 2015 9:10 am
- Forum: Mapping and Modding
- Topic: Tiberian Dawn Xtended - new public beta
- Replies: 3
- Views: 9554
- Wed May 13, 2015 1:47 pm
- Forum: General Discussion
- Topic: Red Alert: Pacific Theater
- Replies: 18
- Views: 25481