Search found 43 matches

by BenjaminLSR
Sat Feb 14, 2015 10:37 am
Forum: General Discussion
Topic: openRA2
Replies: 7
Views: 8048

Cmd. Matt wrote: Some people from the community are working on a Red Alert 2 mod https://github.com/Phrohdoh/oramod-ra2
Yeah. That's awesome. That's giving me a lot of motivation to work on the AI for RA2.
by BenjaminLSR
Fri Feb 13, 2015 1:54 pm
Forum: General Discussion
Topic: openRA2
Replies: 7
Views: 8048

Well I can still find a bit of my code in the HackyAI.cs ;) To be honest, you sound quite rude, the fact is they were almost no AI until I started working on it and drew the first "sketch". The fact that someone made an even greater work on FuzzyLogic and States is the proof that AI is in progress h...
by BenjaminLSR
Fri Feb 13, 2015 11:14 am
Forum: General Discussion
Topic: openRA2
Replies: 7
Views: 8048

openRA-AI is still crappy , it actually never received any improvement .... just saying have a nice day Oh.... I like sarcasm early in the morning... it actually never received any improvement .... Said nobody ever. http://www.sleipnirstuff.com/forum/viewtopic.php?t=15984&highlight= https://github....
by BenjaminLSR
Fri Feb 13, 2015 9:50 am
Forum: General Discussion
Topic: openRA2
Replies: 7
Views: 8048

openRA2

Hello :)

Some here will remember I worked on the first openRA AI when it was a bit crappy.
I am more than enthusiast to know openRA is moving to RA2.

Once you get this done, i'll work on the AI for sure :)

Have a nice day,
BenjaminLSR
by BenjaminLSR
Fri Feb 13, 2015 9:46 am
Forum: Mapping and Modding
Topic: CNC-TD AI doesn't use Engineer correctly
Replies: 2
Views: 3185

Well, I had this brutally working on my HackyAI. And that was dangerous as **** :) if (unit.Info.Name == "e6") { var capture = world.FindUnitsInCircle(unit.CenterLocation, Game.CellSize * 6).Where(a1 => !a1.Destroyed && !a1.IsDead() && a1.HasTrait<ITargetable>(&#...
by BenjaminLSR
Sun Nov 03, 2013 5:36 pm
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 70186

What about 3D (isometric) maps ?
by BenjaminLSR
Fri Nov 01, 2013 9:12 am
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 70186

Hello,

Long time since I came here. How is that RA2 voxel project going ? :)
by BenjaminLSR
Thu Oct 11, 2012 10:18 am
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 47691

I don't need crash report as I'm about to recode the whole thing.
by BenjaminLSR
Thu Oct 11, 2012 6:31 am
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 47691

BetaAI needs a total redo. If such things happens I will need someone that know red alert strategies well, to work on it with me (I will handle coding). Every AI available yet (BetaAI first) are wrong. The first thing that need to be done is a full 'base handling'. Anything such as units, superpower...
by BenjaminLSR
Wed Oct 10, 2012 2:21 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 47691

PROJECT ABORDED.
Feel free to move to IranAI.
by BenjaminLSR
Wed Oct 10, 2012 1:37 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 302122

but my AI is a bit more complicated, e.g. it uses ships and every unit is added to all kinds of different 'squads' which have their own roles and behavior.
but my AI is a bit more complicated
my AI
Are you serious here ?
by BenjaminLSR
Sat Sep 22, 2012 10:16 am
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 47691

He needs ppl to help with yaml. He's written over 1200 lines code, but most can be configured in yaml (what to attack, build etc) I can't find anything new to configure at http://xp-dev.com/svn/openRA/mods/ra/rules/system.yaml It looks like everything is still hardcoded to http://xp-dev.com/svn/ope...
by BenjaminLSR
Tue Sep 18, 2012 8:06 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 47691

I know this one riderr3. I'm on it already.
by BenjaminLSR
Tue Sep 18, 2012 3:40 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 47691

openRA - BetaAI rev32
Download: Click here
Comment: This is a standalone archive.
by BenjaminLSR
Mon Sep 17, 2012 2:40 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 47691

Image