Search found 10 matches

by IceReaper
Thu Oct 11, 2018 6:45 pm
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 133
Views: 261565

Re: A Special Announcement from EA

They should prove they can still do it, and do a new C&C4, completely ignoring Tiberian Twilight. If they would do that, it would be like saying: "we fucked up, sorry, we will listen to the community now and do it better.we deliver you the games you deserve and work hard to regain the trust". Just r...
by IceReaper
Tue Sep 18, 2018 9:03 pm
Forum: Mapping and Modding
Topic: [mod][wip] KKND
Replies: 21
Views: 37419

Re: [mod][wip] KKND

Its back on OpenRA basis!
by IceReaper
Tue Sep 18, 2018 8:52 pm
Forum: Mapping and Modding
Topic: Dark Colony 1997 [mod]
Replies: 9
Views: 9375

Re: Dark Colony 1997 [mod]

I have all the code here. if you are interested, talk to us on discord, as i can write you the asset loaders.
by IceReaper
Thu Jun 05, 2014 5:49 pm
Forum: Mapping and Modding
Topic: [Mod][Dead]Krush Kill 'N Destroy 2
Replies: 20
Views: 26071

we are working on a standalone version of kknd 1 and 2 for windows, linux, mac, ios, android and cross-device multiplayer - just contact us if you are interested. https://www.facebook.com/kknd.2014 http://kknd-game.com/ Also the blog you posted and the beta stuff is from one of our teammembers - and...
by IceReaper
Thu Oct 10, 2013 1:10 am
Forum: Mapping and Modding
Topic: [mod][wip] KKND
Replies: 21
Views: 37419

..is being actively developed and making good progress. However sadly not as intended as openRA mod, but a complete custom made game.



Topic may be closed as this wont be an OpenRA mod anymore.
by IceReaper
Wed Jan 30, 2013 12:23 pm
Forum: Mapping and Modding
Topic: [mod][wip] KKND
Replies: 21
Views: 37419

Got someone for the c# part now :)
by IceReaper
Wed Jan 09, 2013 4:01 am
Forum: Mapping and Modding
Topic: [mod][wip] KKND
Replies: 21
Views: 37419

Anyone here willing to help me with the c# part? Got the whole extraction and convertion process done in java, however im in war with c#, doesnt even compile openRA - Basicaly i need my code implemented (and converted from java), then the asset files should be readable and ready to go.
by IceReaper
Mon Jan 07, 2013 3:20 pm
Forum: Mapping and Modding
Topic: [mod][wip] KKND
Replies: 21
Views: 37419

Well... its quite a time ago now, however i started a second try with 2 more years of development skills, and finaly managed to fully decrypt and read the asset container files. The demo version includes all sprites and sounds, its just missing the maps. The map sprites are stored inside the maps th...
by IceReaper
Fri May 20, 2011 9:58 pm
Forum: Mapping and Modding
Topic: [mod][wip] KKND
Replies: 21
Views: 37419

[mod][wip] KKND

https://www.kknd-game.com/assets/logo.png KKnD 1 and 2 are real-time strategy games released in 1997 and 1998 respectively, that are today owned by Atari. They were known for their tongue-in-cheek humor and the difficulty of their campaigns. Set in a post-apocalyptic world, the first game let the p...