Search found 156 matches

by Petrenko
Thu Jan 22, 2015 6:22 pm
Forum: Mapping and Modding
Topic: Worm Manager
Replies: 7
Views: 6324

Heyho,

Thanks a Lot!

How do i download from github, though?
by Petrenko
Wed Jan 21, 2015 8:11 pm
Forum: Mapping and Modding
Topic: Worm Manager
Replies: 7
Views: 6324

Nope,...

still no Churches spawning C1.
by Petrenko
Tue Jan 20, 2015 5:52 pm
Forum: Mapping and Modding
Topic: Worm Manager
Replies: 7
Views: 6324

"You just need to have actors with the WormSpawner trait on the map" - Okay, easily done.

"and attach the WormManager to the world actor" - Can you explain a bit more?

I added wormmanager to ra2 world.

I added WormSpawner: to the church.

But what am i going to add to the c1,c2,c3,c4... ?
by Petrenko
Tue Jan 20, 2015 8:54 am
Forum: Mapping and Modding
Topic: Worm Manager
Replies: 7
Views: 6324

Worm Manager

Heyho,

i'd like to know what traits one could add/change regarding the Worm Manager.

Also is it possibl e to add it to cnc or ra?

I'd like to make visceroids spawn occasionaly on tiberium fields and civilians around the whole map.

Thanks in advance for any help!
by Petrenko
Mon Apr 14, 2014 6:15 pm
Forum: Mapping and Modding
Topic: Mission: Killtank
Replies: 10
Views: 7351

Yeah stop politics when playing games except for propaganda-games.

What i hate is:

"I got idea but won't do anything more then sharing the idea and wait for someone else to hopefully do it" - Which almost never happens.
by Petrenko
Wed Mar 19, 2014 4:32 pm
Forum: Mapping and Modding
Topic: Terrain sheet overflow
Replies: 14
Views: 10036

Is this the tileset which did not fit quality standards?

Looks fitting to me.
by Petrenko
Tue Feb 18, 2014 6:53 am
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187620

Heyho,

love your ion cannon uplink. Also i think the base of your railgun-turret could fit as base for water structures. Having defenses or anything in water would be nice.
by Petrenko
Mon Feb 10, 2014 5:33 am
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187620

Heyho,

any other maps you like ported?

Still best mod out there!
by Petrenko
Fri Feb 07, 2014 12:50 am
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187620

My girlfriend bored me so...
by Petrenko
Mon Jan 13, 2014 2:35 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187620

Heyho,

i'd like to help, yes. But i'm only good at mapmaking and doing stupid-work. I'd love to learn how to make a decent mission with briefing, events, toggle-scripts etc., though.
by Petrenko
Sat Jan 11, 2014 6:02 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187620

Heyho, i'd gladly like to join your new project then. Still depends on some other things. If i get the starboundproject to run for itself i can get out of it and start something new here. I think others may want to join, too since you really got your act together. (I hope this means what it think it...
by Petrenko
Thu Jan 09, 2014 10:53 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187620

Heyho, two things. First: HollowEye? I forgot to get the script and stuff out of your map and trying on my own just crashs it. Could you look into it? Would be very nice! Second: I made an own new map. Not as special as Hagakure but it think Santa Fe (Valentine) should be nice and also could work as...
by Petrenko
Thu Jan 09, 2014 4:23 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187620

Example from TS-Branch MechRailgun: ROF: 60 Range: 8c0 Burst: 2 BurstDelay: 10 Charges: yes Report: RAILUSE5.AUD Projectile: LaserZap Color: 200,0,255,255 BeamWidth: 2 Warhead: Spread: 42 InfDeath: 5 Damage: 200 Btw: Have you thought of using voxels for every vehicle? Since there are a thousend voxe...
by Petrenko
Wed Jan 08, 2014 10:18 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187620

Heyho,

liked godzila, added tiberium and enough spawnpoints to have people decide balance on their own.

Edit: Also thanks for the credits :3
by Petrenko
Sun Jan 05, 2014 6:38 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 187620

Helas,

i greatly support the idea of having tiberium and ore!