Search found 10 matches
- Tue May 22, 2012 9:14 pm
- Forum: General Discussion
- Topic: Game art in PNG format
- Replies: 3
- Views: 3431
- Mon May 21, 2012 6:38 pm
- Forum: General Discussion
- Topic: Game art in PNG format
- Replies: 3
- Views: 3431
Game art in PNG format
Hello, Currently OpenRA uses art assets in the .shp format, for obvious reason to use original Red Alert and C&C sprites. I'm wondering though, how realistic would it be to support an image format unrestrained by licences, copyright etc. the immediate choice being PNG. OpenRA could then be used as a...
- Thu Feb 16, 2012 4:11 pm
- Forum: General Discussion
- Topic: Game grinds to a halt
- Replies: 11
- Views: 8233
- Thu Mar 31, 2011 12:34 pm
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 60192
Thank you developers for implementing mouse-over health preview and defensive buildings radius preview. It's a really nice usability touch. However one thing I noticed with defensive building radius is that the yellow colour used to show the radius doesn't show well on snow terrain. It's not impossi...
- Sat Feb 12, 2011 8:52 pm
- Forum: General Discussion
- Topic: cannot start the game :-(
- Replies: 6
- Views: 8674
The report says it cannot find the freetpye6.dll Here's a guide what to do http://www.articlesbase.com/software-ar ... 00321.html
- Mon Jan 10, 2011 11:54 am
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 60192
Here's another proposal: In RA2, you had the option to switch between tabs using keyboard shortcuts. Q was for buildings W was for defence buildings E was for infantry R was for tanks / ships / aircraft On their own, these shortcuts don't add much value and usefulness to the UI. However, the nice pa...
- Tue Dec 21, 2010 2:16 pm
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 60192
Hello, here are my proposals: *Show radius of all defensive structures when you are about to place a new defensive structure. This way you get a good overview of base defense coverage and can make a better decision where to build defenses. Perhaps limit this per building type. So when building AA gu...
- Mon Nov 29, 2010 12:16 pm
- Forum: General Discussion
- Topic: Some questions about the license and legal issues
- Replies: 4
- Views: 4968
If you're serious about your game, you should avoid using their art assets (especially if you plan to sell your game). OpenRA is different in this. First, the project is not commercial, so the creators aren't earning money based on somebody else's work. Also, the project offers the engine while the ...
- Fri Nov 26, 2010 11:06 am
- Forum: General Discussion
- Topic: Problem starting OpenRA (Solved)
- Replies: 3
- Views: 5326
- Thu Nov 25, 2010 9:04 pm
- Forum: General Discussion
- Topic: Problem starting OpenRA (Solved)
- Replies: 3
- Views: 5326
Problem starting OpenRA (Solved)
Hello, First of all kudos to your effort, it's really cool to see this engine being recreated in open source, especially seeing all the small gui and functionality improvements that make a lot of difference. However I'm having some trouble starting the game, well it doesn't start at all and this is ...