Search found 6 matches

by PUOjACKz
Thu Oct 21, 2010 1:35 am
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 60208

aneyrin wrote: PUOjACKz

light tank are useful to destruction of enemy combines and fast attacks, I think that they can't be removed.
Mah, maybe for sneak attacks, because for the rest I have never find them useful. If I have to build something, I go with mediums, but these are just different strategies.
by PUOjACKz
Sat Oct 16, 2010 3:48 pm
Forum: General Discussion
Topic: Just some questions..
Replies: 10
Views: 7685

raminator wrote: TS/RA2-Engine is very different from TD/RA...
it´s like comparing birds to pigs :P
Ah, I supposed they was similar in its concept. I remember a comment of the creator of the Rock Patch saying that inside the core of the RA2 engine there was code written on 1995 (so TD).
by PUOjACKz
Sat Oct 16, 2010 3:15 pm
Forum: General Discussion
Topic: Just some questions..
Replies: 10
Views: 7685

Why no? They use the same engine.
by PUOjACKz
Sat Oct 16, 2010 2:50 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 60208

Re: Game play suggestions

I figure this area can be where we make suggestions for the game. I'll start 1. Tanya should not be available to Russia. Personally, in my inner mod of the original RA, I have re-modded [CHAN] adding the graphics and icons of the TD Field commander. With that change, I have removed Tanya for the So...
by PUOjACKz
Sat Oct 16, 2010 2:22 pm
Forum: General Discussion
Topic: Just some questions..
Replies: 10
Views: 7685

Just some questions..

Considering that Tiberian Sun and Red Alert 2 uses the same tweaked engine than RA and TD, are you going to introduce even those two game versions on OpenRA? There's a feature request section where users can request the adding of new elements on the main OpenRA engine (maybe for their Mods)? Thanks ...
by PUOjACKz
Thu Oct 14, 2010 1:08 pm
Forum: General Discussion
Topic: Skirmish & SoloPlayer
Replies: 1
Views: 3387

Skirmish & SoloPlayer

Hi, are you going to implement such features on the engine? If so, when? Are they on your ToDo list for a soon deployment?