Search found 49 matches
- Mon Sep 03, 2012 9:54 pm
- Forum: Mapping and Modding
- Topic: OpenRg : Alpha release!
- Replies: 6
- Views: 7118
So yeah about that update... As you have noticed it never came. Well, today I decided to pick up back on my old OpenRg project. Don't expect anything magical soon again, as well, the old code doesn't compile anymore (things have changed, for the better I'm sure ^^) and I need to relearn some (read: ...
- Sun Dec 05, 2010 5:53 pm
- Forum: Mapping and Modding
- Topic: OpenRg : Alpha release!
- Replies: 6
- Views: 7118
- Tue Nov 30, 2010 7:39 am
- Forum: General Discussion
- Topic: Some questions about the license and legal issues
- Replies: 4
- Views: 5008
- Mon Nov 29, 2010 6:14 pm
- Forum: Mapping and Modding
- Topic: Edit and creation new graphics
- Replies: 7
- Views: 7858
- Mon Nov 29, 2010 2:19 pm
- Forum: Mapping and Modding
- Topic: OpenRg : Alpha release!
- Replies: 6
- Views: 7118
- Mon Nov 29, 2010 12:16 pm
- Forum: General Discussion
- Topic: Some questions about the license and legal issues
- Replies: 4
- Views: 5008
- Sun Nov 28, 2010 11:54 am
- Forum: General Discussion
- Topic: network and connectionproblems
- Replies: 7
- Views: 6739
Paste the contents @here : http://openra.pastebin.com/ and then paste the link to it here.
- Mon Nov 22, 2010 4:26 pm
- Forum: General Discussion
- Topic: Gameplay bugs
- Replies: 76
- Views: 60963
Implemented a fix for that, if it gets accepted it should be in next releaseHarisson wrote: ↑-In KOTH you can capture tech centre with paradrop flare
- Sun Nov 21, 2010 3:13 pm
- Forum: Mapping and Modding
- Topic: OpenRg : Alpha release!
- Replies: 6
- Views: 7118
What suggestions do you have for the sniper? slower 'fire rate' or ?Harisson wrote: ↑Sniper is overpowered and defense buildings are useless (less damge and range).
anyway, this is perfect mod
Also, do you mean I should increase the range + dmg for the defense buildings or lower them (isnt that clear :p)
- Sun Nov 21, 2010 11:07 am
- Forum: Mapping and Modding
- Topic: OpenRg : Alpha release!
- Replies: 6
- Views: 7118
OpenRg : Alpha release!
Now that OpenRA has a new release out, I'm releasing my OpenRg mod. It is a blend of Sole Survivor (ie you control only _1_ single unit) and C&C: Renegade (you fight either for nod / gdi, and you need to destroy the enemy base) It has the following features (so far): Fight for either GDI or Nod Curr...
- Tue Nov 16, 2010 2:23 am
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 60302
I'd love it too, but try to keep it 'optional' (the effect) so that ppl can turn it off incase its 'too heavy' for their pc (remember I'm on a netbook :p)beedee wrote: ↑I quite like the idea of the shockwave effect. Someone would probably need to write a shader for it though.
- Tue Nov 16, 2010 2:21 am
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 36544
- Sun Nov 14, 2010 8:54 am
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 36544
- Thu Nov 11, 2010 2:22 am
- Forum: General Discussion
- Topic: crash 3times during game play (20101107)
- Replies: 13
- Views: 12299
- Wed Nov 10, 2010 8:30 pm
- Forum: General Discussion
- Topic: Bookmarks GONE!!?! Q is gone!?!? Speed is gone!?!?!
- Replies: 0
- Views: 11729
Again, look at my other replies. Anyhow, who told you they are gone? You ARE aware that OpenRA _IS NOT_ the real RA / CNC? The only thing they use from the original game, are the assets and the basic logic. Most times it means they didn't add it _YET_ Now, start behaving as an adult, if you're not, ...