Search found 12 matches
- Mon Oct 18, 2010 7:16 pm
- Forum: General Discussion
- Topic: Red October
- Replies: 2
- Views: 3869
- Mon Oct 18, 2010 7:13 pm
- Forum: General Discussion
- Topic: OpenRA not starting
- Replies: 7
- Views: 8080
- Mon Oct 18, 2010 2:31 am
- Forum: General Discussion
- Topic: OpenRA not starting
- Replies: 7
- Views: 8080
ok new version is giving me a completely different error. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt...
- Sat Oct 16, 2010 9:39 pm
- Forum: General Discussion
- Topic: OpenRA not starting
- Replies: 7
- Views: 8080
- Sat Oct 16, 2010 5:58 pm
- Forum: General Discussion
- Topic: OpenRA not starting
- Replies: 7
- Views: 8080
- Sat Oct 16, 2010 5:05 pm
- Forum: General Discussion
- Topic: OpenRA not starting
- Replies: 7
- Views: 8080
OpenRA not starting
System.MissingFieldException: Field not found: 'Tao.FreeType.FT_Glyph_Metrics.width'. at OpenRA.Graphics.SpriteFont.CreateGlyph(Pair`2 c) at OpenRA.FileFormats.Cache`2.get_Item(T key) at OpenRA.Graphics.SpriteFont.PrecacheColor(Color c) at OpenRA.Graphics.SpriteFont..ctor(String name, Int32 size) at...
- Mon Oct 11, 2010 5:53 pm
- Forum: General Discussion
- Topic: Controls?
- Replies: 1
- Views: 3128
- Sun Oct 10, 2010 12:53 am
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 60290
I know what you're saying, but if you're rushing with tanks the infantry tend to get neglected, meaning the tanks will have to fend for themselves against other armour and infantry. Perhaps you've missed the multiple times we've stated that we don't want tank rushes to be effective and want a more ...
- Fri Oct 08, 2010 1:55 pm
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 60290
I know what you're saying, but if you're rushing with tanks the infantry tend to get neglected, meaning the tanks will have to fend for themselves against other armour and infantry. The only defense tanks have against infantry were their tracks, which can be easily avoided by staggering/scattering. ...
- Fri Oct 08, 2010 11:35 am
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 60290
Allied tanks need to be more powerful as they can't really stand up to the heavy armour the Soviets are storming around in. Maybe the light tank should be given a heavier cannon (90mm - the med tank's weapon). Just increase the price by 5% or something to compensate for the heavier weapon. The med t...
- Thu Oct 07, 2010 8:18 pm
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 60290
9) Radar Jammer Removed simply because no-one used it. The code supports it. Maybe it should be more powerful? How about increasing the jamming range and/or making it a stealth unit (like the phase transport). It could be available for both factions, but with a different ability. Soviet Jammer has ...
- Thu Oct 07, 2010 3:06 pm
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 60290
Volkov?chrisf wrote: ↑1) Tanya for allies only
Agreed, but we would need a similar 'elite infantry' for soviet. Suggestions?