Search found 13 matches
- Thu Apr 24, 2025 6:48 pm
- Forum: Mapping and Modding
- Topic: Dune 2k map editor - painting sand vs my eyes
- Replies: 4
- Views: 8131
Re: Dune 2k map editor - painting sand vs my eyes
I had same issues with some maps, it has some problem for a complete conversion, and genrally the maps have to be retouched in the OpenRA editor, some very little, some more (the ice tileset have to be redone entirely). Considering that the OpenRa editor make possible to use all the tilesets in a si...
- Wed Apr 23, 2025 9:56 pm
- Forum: Mapping and Modding
- Topic: Dune 2k map editor - painting sand vs my eyes
- Replies: 4
- Views: 8131
Re: Dune 2k map editor - painting sand vs my eyes
You can use utility for OpenRa. Some of them are here (but not all) https://github.com/OpenRA/OpenRA/wiki/Utility I know, and i have already converted a bunch of my best old maps from that editor with the .map extension to .oramap. it is a tedious process actually, since you have to make a pre-map ...
- Tue Apr 22, 2025 9:21 pm
- Forum: General Discussion
- Topic: Improving gameplay in OpenRA
- Replies: 4
- Views: 8055
Re: Improving gameplay in OpenRA
I take the occasion to ask, it is possible to play older maps?Punsho wrote: ↑Fri Apr 18, 2025 4:03 pmThe community is creating new maps constance. They are hosted on https://resource.openra.net
For example for Dune 2k those for the version 20231010?
- Tue Apr 22, 2025 8:41 pm
- Forum: Mapping and Modding
- Topic: Dune 2k map editor - painting sand vs my eyes
- Replies: 4
- Views: 8131
Dune 2k map editor - painting sand vs my eyes
Greetings to everyone. I wonder: making maps is a fun and relaxing activity until it comes to paint sand on maps in dune 2k editor. Since the base color and the sand tile have very small differences in color, tone, and so on, especially in edges tiles, I wonder, I am the only one who is losing his e...
- Tue Apr 15, 2025 9:31 am
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12979
Re: d2k sietch on custom map
Thank you! I will go into this, i hope to be able to make custom maps soon without touching the core files!Adrian wrote: ↑Sun Apr 06, 2025 2:12 pmGood manual for modding. For OpenRa.
Lua:
https://docs.openra.net/en/release/lua/
Yaml:
https://docs.openra.net/en/release/traits/
- Tue Apr 15, 2025 9:27 am
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12979
Re: d2k sietch on custom map
I had to stay away from my pc for several days for work, but now I have some time to follow this project. I haven't read your last replies, I need to study them, but I can tell you from start that i am unable to make "mission like maps", ones with events, conditions etc, since i have looked at LUA f...
- Fri Apr 04, 2025 1:07 am
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12979
Re: d2k sietch on custom map
Project update IT! COULD! WORK! Ok, after another couple of hours of trial and error, i have managed to make the sietch work like the atreides palace, with the correct sprite, and for all three houses. The code very likely is far from perfect, since i have tried to delete some pieces here and there,...
- Thu Apr 03, 2025 11:15 pm
- Forum: General Discussion
- Topic: Suggestion to change Red Alert Logo and Icon
- Replies: 5
- Views: 8231
Re: Suggestion to change Red Alert Logo and Icon
I think it's not necessary to use the hammer and scythe as symbol for Red Alert, it can be a little bit polemic I don't get offended by it but people usually asks me about the shortcut icon on my desktop and I have to explain it's a game If there was a national-socialist faction in OpenRA they prob...
- Thu Apr 03, 2025 10:53 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12979
Re: d2k sietch on custom map
Maybe I will think later about separate faction for Fremen. Creating the script for an entire faction for my perspective is quite long, and maybe it has to be integrated in the game mechanics. This seem a long work to do, there isn't a simplier way? You can write in lua file something like this. In...
- Thu Apr 03, 2025 9:33 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12979
Re: d2k sietch on custom map
Ok, i'll answer in order. it will be a long post, if you want to skip the things i have tryed to make so far, scroll until the red line. About palace. Maybe you can show some code with the Palace? I don't promise, but maybe I can do something... That is what i have taken from the code, and what i ha...
- Thu Apr 03, 2025 5:35 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12979
Re: d2k sietch on custom map
Actually, it can be done in a completely different way. I had also the idea to make it function like a barrack, but the AI would not train anything even if i put the sietch to produce energy and set the cost of the fremen units to zero. So for my capabilities i have run out of ideas. Do you interes...
- Wed Apr 02, 2025 11:30 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12979
Re: d2k sietch on custom map
I reply in inverse order, since the second thought is simplier: The code is simply enough for such things, and under the power i set the amount to 20 (as a construction yard). In the test map the creep faction simply does not build or spawn anything, even if I give it a prebuilt base. For the first ...
- Wed Apr 02, 2025 3:21 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12979
d2k sietch on custom map
Greetings to everyone. I am mostly a single player of openRa for Dune 200, and I like to make some minor mods to add to my custom maps and skirmish play. I am not a programmer, so writing the code from zero for me is something i am unable to do, but until now I have managed to modify the code to obt...