Search found 12 matches

by Mechanicat
Sun Oct 05, 2025 8:39 pm
Forum: Mapping and Modding
Topic: [RA] How to Remove Crate-Gained Condition After One Specific Weapon Attack
Replies: 1
Views: 2032

Re: [RA] How to Remove Crate-Gained Condition After One Specific Weapon Attack

CA mod's dll supports doing this.

it can be probably get done on vanilla too,
using lots of workarounds and whatnot,
however i wont brainstorm it right now.
by Mechanicat
Sun Oct 05, 2025 8:36 pm
Forum: General Discussion
Topic: How to add new units to a mod in OpenRA?
Replies: 3
Views: 13880

Re: How to add new units to a mod in OpenRA?

Creating a modmap is a good first step into modding OpenRA. Its way easier than making a whole mod. You can take a look at existing maps to see how it gets done. Just extract the .oramap with something like 7zip then you will see it has a bunch of .yaml files that define the new unit, alongside with...
by Mechanicat
Tue Sep 23, 2025 8:03 pm
Forum: Mapping and Modding
Topic: Red Alert B mod
Replies: 1
Views: 9148

Re: Red Alert B mod

Ive managed to upload the files of this mod, and two more that ive been tinkering on to a Github repository. they can be found at: https://github.com/Mekanikedy/mechanicat-oramods The main will be kept vanilla, they are located in the branches, each has been given one. Im still in the process of lea...
by Mechanicat
Fri Jul 04, 2025 6:57 pm
Forum: Mapping and Modding
Topic: Laserunits - modmaps
Replies: 0
Views: 21952

Laserunits - modmaps

This series of modmaps is meant to showcase two new units for the Nod side. 1. Laser Gunner The Laser Gunner functions almost identical to the Shock Trooper in RA, except it uses a red laser beam instead of a lightning bolt zap. It can be used to snipe infantry and can inflict serious damages to lig...
by Mechanicat
Wed Jul 02, 2025 3:58 pm
Forum: Mapping and Modding
Topic: how do i batch render in blender
Replies: 1
Views: 8224

Re: how do i batch render in blender

There is a discord server for C&C Related modelling in Blender. You might have better chances of getting help there.
here is link:
https://discord.gg/YWZM9s7
by Mechanicat
Wed Jul 02, 2025 7:26 am
Forum: Mapping and Modding
Topic: FransBots 20250702!
Replies: 13
Views: 25912

Re: FransBots 20250308!

I have also noticed there are other "botModules" that does not really work well in case there are several modules (capture and supportpower for example with "same ID/name" on the map. From my experience, as long they are setup so as to not overlap, they tend to function well, or rather at the least...
by Mechanicat
Wed Jun 25, 2025 8:09 pm
Forum: General Discussion
Topic: Allies Vs Soviets - Multiplayer
Replies: 5
Views: 7717

Re: Allies Vs Soviets - Multiplayer

The -broken- percentage bonuses the sides had in the original RA multiplayer are not present in OpenRA's mp. as far i can understand this is by design and intended. However should it be wished to re-incorporate them, that can be done rather easily in a modification. for example, like it was done in ...
by Mechanicat
Wed Jun 25, 2025 8:03 pm
Forum: General Discussion
Topic: Is OpenRA a good way to experience the singleplayer of the games for the first time?
Replies: 2
Views: 9331

Re: Is OpenRA a good way to experience the singleplayer of the games for the first time?

Well.. im going to state it probably isnt. The campaigns are clearly made with a different balance in mind, playing them with the OpenRA's improved ruleset is going to produce unintended side-effects when it comes to how are you going to handle situations and solve problems. This can have effects th...
by Mechanicat
Tue Jun 24, 2025 7:59 pm
Forum: Mapping and Modding
Topic: FransBots 20250702!
Replies: 13
Views: 25912

Re: FransBots 20250308!

First of all I know _nothing_ about coding. All entries are trial and error from my side. -I make changes, start a game, observe the AI and take notes, rinse and repeat. Massive +respect I am using notepad. I cannot get the "Lua for openra" to work. May i recommend you Notepad++, its very convenien...
by Mechanicat
Sun Jun 22, 2025 2:19 pm
Forum: Mapping and Modding
Topic: FransBots 20250702!
Replies: 13
Views: 25912

Re: FransBots 20250308!

lots of odd things going on with these bots. there are errors: actors being listed for the wrong types, like Dtrk being given as AirUnitsTypes for the Air ai, fix, atek, stek being declared as ProductionTypes for BaseBuilderBotModule@horde, was they meant to be ProtectionTypes: instead ?, references...
by Mechanicat
Fri Jun 20, 2025 11:01 am
Forum: Mapping and Modding
Topic: Red Alert B mod
Replies: 1
Views: 9148

Red Alert B mod

RAB is a simple mod that aims at adding more playable sides to the OpenRA's Red Alert mod. currently is in its infancy stages so i could use some helpful pointers in making a proper release. I realize that many other similar mods exist but i feel they changed too much. i only wanted to play a mod th...