Search found 835 matches

by Sleipnir
Fri May 14, 2021 9:01 pm
Forum: Mapping and Modding
Topic: Transform building into building
Replies: 1
Views: 15

Re: Transform building into building

The Transforms trait only supports Vehicle <-> Structure. If your two buildings have the same footprint/shape on the ground then you may be able to use https://docs.openra.net/en/latest/relea ... onondeploy to change the properties without having to change the actor type.
by Sleipnir
Wed May 05, 2021 6:39 pm
Forum: General Discussion
Topic: Advertising spam in lobbies
Replies: 3
Views: 205

Re: Advertising spam in lobbies

Indeed, this is a known problem that has started in the last few days. There are some ideas on how to address this, but it is likely to be a while before server hosts are able to roll out any direct fixes. In the meantime, choosing to play on servers that require registered forum accounts should kee...
by Sleipnir
Sat Apr 10, 2021 5:05 pm
Forum: General Discussion
Topic: remastered assets for RA?
Replies: 2
Views: 351

Re: remastered assets for RA?

This is an absolutely huge task, requiring many changes to core parts of OpenRA. Current plans are to release the first public alpha preview for Tiberian Dawn a bit later this year, but it will take much longer before complete support is integrated into the main release. It is not currently possible...
by Sleipnir
Thu Apr 01, 2021 8:05 pm
Forum: General Discussion
Topic: Resolution change killed the game
Replies: 2
Views: 346

Re: Resolution change killed the game

Open a finder window then select the menu option Go -> Go To Folder... (or use the hotkey Cmd + Shift + G).

Enter "~/Library/Application Support/OpenRA/" (without the quotes) into the text field and press Go.

Delete the file settings.yaml and try starting one of the games.
by Sleipnir
Tue Mar 30, 2021 8:14 am
Forum: General Discussion
Topic: Tutorial - How to Stop Animation On Lobby
Replies: 1
Views: 170

Re: Tutorial - How to Stop Animation On Lobby

The latest release has a "Pause Menu Background" option in the display settings. It is no longer necessary to manually edit maps.
by Sleipnir
Tue Mar 23, 2021 6:36 pm
Forum: General Discussion
Topic: New update sucks
Replies: 2
Views: 536

Re: New update sucks

Try going into the display settings and changing "OpenGL Profile" from "Automatic" to "Modern".
by Sleipnir
Tue Mar 23, 2021 2:47 am
Forum: General Discussion
Topic: Mappool in new Version
Replies: 3
Views: 294

Re: Mappool in new Version

#18617 contains the discussion (which references back to this forum thread ) for this change. Sorry that this has impacted you - it is hard to predict everybody's usecases and interests, although as far as i'm aware all the feedback we recieved during the playtests was positive. Downloading maps fr...
by Sleipnir
Sun Mar 21, 2021 9:08 pm
Forum: Mapping and Modding
Topic: Old maps not working with new version of OpenRA
Replies: 2
Views: 280

Re: Old maps not working with new version of OpenRA

Maps that use custom rules must be updated. If these are your maps on the Resource Center you will find an "Update" button in the sidebar on the right. Click this, and then read the log file to see if there are any additional changes you must make.
by Sleipnir
Thu Mar 11, 2021 7:53 pm
Forum: General Discussion
Topic: transport destored by telsa coils!
Replies: 7
Views: 737

Re: transport destored by telsa coils!

The replay shows that you first put the base into low power, which triggers the script to send in Volkov, but then restore their power by destroying the telsa coil. The southern tesla coil then indeed does destroy the transport without failing any objectives. So this does appear to be a scripting bu...
by Sleipnir
Mon Feb 22, 2021 6:42 pm
Forum: General Discussion
Topic: How to build mac app bundle for Tiberian Sun?
Replies: 1
Views: 369

Re: How to build mac app bundle for Tiberian Sun?

The Tiberian Sun mod isn't ready for public release, so is not yet implemented into the packaging scripts that build installers and bundles.
by Sleipnir
Fri Feb 19, 2021 5:26 pm
Forum: General Discussion
Topic: Nasty scaling issue in 4k monitor
Replies: 2
Views: 773

Re: Nasty scaling issue in 4k monitor

OpenRA does use the native resolution of your monitor, but note that the window size option in the settings menu may not work the way you are thinking. The width and height are in scaled coordinates, so that e.g. a 1920x1080 sized window will have the same size on a 1080p or 4k monitor, but with eve...
by Sleipnir
Fri Feb 19, 2021 10:56 am
Forum: General Discussion
Topic: No sound in RA
Replies: 3
Views: 395

Re: No sound in RA

Does sound work on the playtest version? Check in the audio settings that you don't haven't accidentally muted it.
by Sleipnir
Mon Feb 08, 2021 6:48 pm
Forum: General Discussion
Topic: Bob's BAN LIST
Replies: 28
Views: 2517

Re: Bob's BAN LIST

The playtest releases should have significant performance improvements compared to the old release-20200503, but it has always been very difficult to get team players to test these builds so we don't have much data on how big the improvement will be for your games.
by Sleipnir
Fri Feb 05, 2021 10:32 pm
Forum: General Discussion
Topic: Dune 2000 - crash when trying to view mission briefing
Replies: 3
Views: 433

Re: Dune 2000 - crash when trying to view mission briefing

That bug is specific to the playtest, and doesn't happen on release-20200503. Your issue happens when the 0-byte placeholder files (which aren't real videos) are manually copied from the gruntmods install. I believe that there is a separate file somewhere on the GruntMods website that has the real F...