Search found 62 matches

by secret
Wed Jul 17, 2013 12:09 pm
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 15721

You'll also need to add the WithVoxelTurret and WithVoxelBarrel traits. The clipping is strange - it doesn't occur with any of the default WW voxels I have tested (which was most of the TS units and a few RA2). I wouldn't be surprised if the custom editors are taking liberties with the voxel file f...
by secret
Wed Jul 17, 2013 10:36 am
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 15721

Doesn't work. I've put the voxel in local.mix, then I took care to have the modified local.mix in tibsun.mix. The HVA file is fine.

Don't really know what I screwed up.
by secret
Wed Jul 17, 2013 8:41 am
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 15721

So, yeah, I decided to go with scale 0.5, and it works pretty fine for me, even if it's not very normal. However, there are some issues: 1. The voxel also has a barrel and a turret, but these aren't loaded. 2. There's some weird clipping on other voxels (???) Here's the code. I'm also attaching the ...
by secret
Wed Jul 17, 2013 7:43 am
Forum: Mapping and Modding
Topic: New User-Interface for CnC
Replies: 24
Views: 15249

I'm not a big fan of your work, everything looks pretty darn pixelated.

The logos ought to look clean, and sharp, but not pixelated, really...
by secret
Mon Jul 15, 2013 12:01 pm
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 15721

Another thing: I tried replacing the Tick Tank with a different voxel, but I got this weird bug. I really can't have a good grasp on what went wrong out of the code: LTNK: -RenderUnit: -WithTurret: RenderSprites: RenderVoxels: Image:ttnk PlayerPalette:tibsun WithVoxelBody:
by secret
Mon Jul 15, 2013 11:02 am
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 15721

Thanks!

I've attached an updated mod.yaml, so that the voxeltest mod would actually work and be playable in-game, for those who want to play a bit with the code. I've played with Nod, and didn't have issues.
by secret
Fri Jul 12, 2013 12:01 pm
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 15721

The VPL acts like some sort of shader, if you're familiar with the term. The GPU may render the voxel, but the VPL file helps the game render the voxel in a particular manner, making some palette sections more bright, some of them darker, and so on. Thing is, many voxels depend on normals, and to c...
by secret
Thu Jul 11, 2013 12:50 pm
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 15721

secret: OpenRA doesn't use VPLs at all. If modenc is accurate, they are only used to resolve normal-resolved colors back to a palette entry. OpenRA does this calculation on the GPU and isn't constrained by mapping them back to the restricted palette. That PPM thread requires an account to view, and...
by secret
Mon Jul 08, 2013 8:46 am
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 15721

You check out the code, and try to replicate it.

Another thing I haven't seen, really: Will the voxel support include custom .VPL support? Would be really nice and useful.

http://www.ppmsite.com/forum/viewtopic. ... ls&t=30026
by secret
Fri Jun 28, 2013 7:22 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 11555

Small issue on the vanilla mod. I tried using a blank shellmap, but it loads it, and gives me a error. The map code: Selectable: False MapFormat: 5 Title: shellmap Description: Author: Tileset: INTERIOR MapSize: 128,128 Bounds: 16,16,96,96 UseAsShellmap: True Type: Conquest Players: PlayerReference@...
by secret
Fri Jun 07, 2013 4:59 pm
Forum: Mapping and Modding
Topic: Jungle/Caribbean Tileset (work thread)
Replies: 40
Views: 32185

IMO it's too bright. I'd go slightly more darker thing, here: http://i.imgur.com/SzQ5jbU.png

Go darker, I suppose you guys do that stuff via palette edits, right?
by secret
Wed Jun 05, 2013 3:11 pm
Forum: General Discussion
Topic: OpenRA Editor crashing
Replies: 4
Views: 2156

All nice and dandy, but I have Windows XP.

Is the last version on Github so that I can download it, and if necessary, compile it? Is Qt good to compile it, or...?
by secret
Sun Jun 02, 2013 8:18 pm
Forum: General Discussion
Topic: OpenRA Editor crashing
Replies: 4
Views: 2156

OpenRA Editor crashing

Hello everybody,

With the latest OpenRA version, I started having crashes with OpenRA Editor, and sadly, I really need it. I just open it up, and have a crash.

Any tips on how to solve the situation?
by secret
Tue May 14, 2013 12:32 pm
Forum: Mapping and Modding
Topic: Nuke'm's Random Art
Replies: 13
Views: 6237

That's quite awesome man. :)

Will this be released?
by secret
Mon May 13, 2013 12:29 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 11555

Thanks! It really worked.

Time for awesome stuff...