You'll also need to add the WithVoxelTurret and WithVoxelBarrel traits.
The clipping is strange - it doesn't occur with any of the default WW voxels I have tested (which was most of the TS units and a few RA2).
I wouldn't be surprised if the custom editors are taking liberties with the voxel file ...
Search found 62 matches
- Wed Jul 17, 2013 12:09 pm
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 49036
- Wed Jul 17, 2013 10:36 am
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 49036
- Wed Jul 17, 2013 8:41 am
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 49036
So, yeah, I decided to go with scale 0.5, and it works pretty fine for me, even if it's not very normal. However, there are some issues:
1. The voxel also has a barrel and a turret, but these aren't loaded.
2. There's some weird clipping on other voxels (???)
Here's the code. I'm also attaching the ...
1. The voxel also has a barrel and a turret, but these aren't loaded.
2. There's some weird clipping on other voxels (???)
Here's the code. I'm also attaching the ...
- Wed Jul 17, 2013 7:43 am
- Forum: Mapping and Modding
- Topic: New User-Interface for CnC
- Replies: 24
- Views: 43694
- Mon Jul 15, 2013 12:01 pm
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 49036
Another thing: I tried replacing the Tick Tank with a different voxel, but I got this weird bug. I really can't have a good grasp on what went wrong out of the code:
Code: Select all
LTNK:
-RenderUnit:
-WithTurret:
RenderSprites:
RenderVoxels:
Image:ttnk
PlayerPalette:tibsun
WithVoxelBody:- Mon Jul 15, 2013 11:02 am
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 49036
- Fri Jul 12, 2013 12:01 pm
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 49036
The VPL acts like some sort of shader, if you're familiar with the term. The GPU may render the voxel, but the VPL file helps the game render the voxel in a particular manner, making some palette sections more bright, some of them darker, and so on.
Thing is, many voxels depend on normals, and to ...
- Thu Jul 11, 2013 12:50 pm
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 49036
- Mon Jul 08, 2013 8:46 am
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 49036
You check out the code, and try to replicate it.
Another thing I haven't seen, really: Will the voxel support include custom .VPL support? Would be really nice and useful.
http://www.ppmsite.com/forum/viewtopic. ... ls&t=30026
Another thing I haven't seen, really: Will the voxel support include custom .VPL support? Would be really nice and useful.
http://www.ppmsite.com/forum/viewtopic. ... ls&t=30026
- Fri Jun 28, 2013 7:22 pm
- Forum: Mapping and Modding
- Topic: [RA][Semi-TC] CnC: Crisis
- Replies: 36
- Views: 50651
- Fri Jun 07, 2013 4:59 pm
- Forum: Mapping and Modding
- Topic: Jungle/Caribbean Tileset (work thread)
- Replies: 40
- Views: 92043
IMO it's too bright. I'd go slightly more darker thing, here: http://i.imgur.com/SzQ5jbU.png
Go darker, I suppose you guys do that stuff via palette edits, right?
Go darker, I suppose you guys do that stuff via palette edits, right?
- Wed Jun 05, 2013 3:11 pm
- Forum: General Discussion
- Topic: OpenRA Editor crashing
- Replies: 4
- Views: 6449
- Sun Jun 02, 2013 8:18 pm
- Forum: General Discussion
- Topic: OpenRA Editor crashing
- Replies: 4
- Views: 6449
OpenRA Editor crashing
Hello everybody,
With the latest OpenRA version, I started having crashes with OpenRA Editor, and sadly, I really need it. I just open it up, and have a crash.
Any tips on how to solve the situation?
With the latest OpenRA version, I started having crashes with OpenRA Editor, and sadly, I really need it. I just open it up, and have a crash.
Any tips on how to solve the situation?
- Tue May 14, 2013 12:32 pm
- Forum: Mapping and Modding
- Topic: Nuke'm's Random Art
- Replies: 13
- Views: 18023
- Mon May 13, 2013 12:29 pm
- Forum: Mapping and Modding
- Topic: [RA][Semi-TC] CnC: Crisis
- Replies: 36
- Views: 50651