Search found 26 matches
- Sat Feb 07, 2026 9:33 am
- Forum: General Discussion
- Topic: Help! to reset the screen resolution
- Replies: 4
- Views: 621
Re: Help! to reset the screen resolution
I specified %APPDATA%\OpenRA\, which is different from the program folder. Try that path in the file explorer's address bar or just enter it in the Run dialog brought up by holding the Windows key and pressing R.
- Thu Feb 05, 2026 2:56 am
- Forum: General Discussion
- Topic: How to Make Skirmish AI Less Aggressive Early Game?
- Replies: 2
- Views: 639
Re: How to Make Skirmish AI Less Aggressive Early Game?
Naval AI might be the least aggressive. It focuses quite a bit on building defense structures with no real land armies. You may want to build some anti-air though.
- Wed Feb 04, 2026 8:01 pm
- Forum: General Discussion
- Topic: Help! to reset the screen resolution
- Replies: 4
- Views: 621
Re: Help! to reset the screen resolution
Sorry about that. For some reason, I thought I had already posted. On Windows, you should be able to (re)set the resolution in %APPDATA%\OpenRA\settings.yaml. Try changing WindowSize under Graphics with a text editor.
- Fri Jan 23, 2026 2:31 pm
- Forum: Mapping and Modding
- Topic: Skirmish to Multiplayer
- Replies: 4
- Views: 1002
Re: Skirmish to Multiplayer
For whatever reason, the Visibility field was set to 0. 0 is not a category. Peculiar. I have reset it to the standard "Lobby" through a text editor.
- Thu Jan 22, 2026 7:24 pm
- Forum: General Discussion
- Topic: OpenRA - Combined Arms difficulty explained
- Replies: 2
- Views: 785
Re: OpenRA - Combined Arms difficulty explained
It's more complicated than just handicaps, but I'll try. Like OpenRA missions, CA leans on using difficulty to change parts of the mission rather than only unit stats.
In base v. base missions, bot factions have some standard unit type pools from which they can build, and those can change depending ...
In base v. base missions, bot factions have some standard unit type pools from which they can build, and those can change depending ...
- Thu Jan 22, 2026 2:57 pm
- Forum: Mapping and Modding
- Topic: Utility --update-map failure
- Replies: 1
- Views: 802
Re: Utility --update-map failure
I have been updating some old maps with BI myself. Try removing any -DecorationBounds lines. They'll be under Selectable or Interactable. You may also have to remove a duplicate DockHost trait when running the updater more than once.
- Thu Jan 22, 2026 2:42 pm
- Forum: Mapping and Modding
- Topic: Skirmish to Multiplayer
- Replies: 4
- Views: 1002
Re: Skirmish to Multiplayer
Would you happen to have a link? If the map can't be selected in a lobby, it'd usually be because lobby visibility is unchecked, or because of an error in the map. The first one can be solved by ticking a checkbox and saving again.
- Fri Dec 05, 2025 1:12 pm
- Forum: General Discussion
- Topic: Dune 2000 in German?
- Replies: 2
- Views: 1135
Re: Dune 2000 in German?
Localization support is a work in progress for OpenRA, and some Atreides and Ordos missions are also unfinished for now. Those will not be completed for a decent chunk of time. You might try the GruntMods version of Dune 2000 in the meanwhile. If you do, ensure you select the language in the ...
- Fri Nov 21, 2025 4:18 am
- Forum: Mapping and Modding
- Topic: Dune 2000
- Replies: 4
- Views: 2882
Re: Dune 2000
I s'pose there's the wiki's Mapping page, though it should be pretty straightforward unless you wish to set up a mission or something else with many custom rules.
- Mon Nov 17, 2025 12:06 am
- Forum: Mapping and Modding
- Topic: Dune 2000
- Replies: 4
- Views: 2882
Re: Dune 2000
Last I saw, there is no hard limit other than the New Map dialog being capped at three digits. However, performance can degrade once the size gets extreme, and it's often better to keep maps on the tighter side for gameplay anyway.
- Sat Nov 15, 2025 11:46 am
- Forum: Mapping and Modding
- Topic: Just a stupid question
- Replies: 1
- Views: 1920
Re: Just a stupid question
You could try the GitHub wiki page and the other links in its sidebar. If you're doing something lighter, a lot of things can also be added/changed within a map, like missions, mini-games, or competitive maps often do.
- Fri Aug 01, 2025 11:30 pm
- Forum: General Discussion
- Topic: Why are there no games in Steam?
- Replies: 3
- Views: 11644
Re: Why are there no games in Steam?
As far as I know, the license agreement with EA precludes a Steam release of OpenRA. Certain features would be nice to have fully fleshed out before that point anyway, like translation support or finished single-player campaigns.
- Tue Jul 01, 2025 8:54 pm
- Forum: General Discussion
- Topic: Are the solo campaigns available?
- Replies: 1
- Views: 8964
Re: Are the solo campaigns available?
The campaigns are still a work-in-progress, with some of the later maps still on the to-do list and older maps that could use tweaks. Cutting up my post from elsewhere:
OpenRA is a different engine entirely and is closer to a remake. It's flexible (which helps games like Combined Arms ) but quite a ...
OpenRA is a different engine entirely and is closer to a remake. It's flexible (which helps games like Combined Arms ) but quite a ...
- Wed Jun 25, 2025 1:22 pm
- Forum: General Discussion
- Topic: Is OpenRA a good way to experience the singleplayer of the games for the first time?
- Replies: 2
- Views: 11452
Re: Is OpenRA a good way to experience the singleplayer of the games for the first time?
OpenRA is a different engine entirely and is closer to a remake. It's flexible (which helps games like Combined Arms ) but quite a few campaign maps are missing until they can be rebuilt. There are not many people on that part of the project at the moment.
Not too long ago, EA and Petroglyph ...
Not too long ago, EA and Petroglyph ...
- Sun Apr 27, 2025 10:50 pm
- Forum: General Discussion
- Topic: More levels on C&C
- Replies: 2
- Views: 10085
Re: More levels on C&C
I don't think there's anything wrong on your end. A decent number of missions just haven't been put in yet. While the original terrain and starting units can be imported, the mission-y bits mostly have to be redone by hand.