Search found 26 matches

by JovialFeline
Sat Feb 07, 2026 9:33 am
Forum: General Discussion
Topic: Help! to reset the screen resolution
Replies: 4
Views: 621

Re: Help! to reset the screen resolution

I specified %APPDATA%\OpenRA\, which is different from the program folder. Try that path in the file explorer's address bar or just enter it in the Run dialog brought up by holding the Windows key and pressing R.
by JovialFeline
Thu Feb 05, 2026 2:56 am
Forum: General Discussion
Topic: How to Make Skirmish AI Less Aggressive Early Game?
Replies: 2
Views: 639

Re: How to Make Skirmish AI Less Aggressive Early Game?

Naval AI might be the least aggressive. It focuses quite a bit on building defense structures with no real land armies. You may want to build some anti-air though.
by JovialFeline
Wed Feb 04, 2026 8:01 pm
Forum: General Discussion
Topic: Help! to reset the screen resolution
Replies: 4
Views: 621

Re: Help! to reset the screen resolution

Sorry about that. For some reason, I thought I had already posted. On Windows, you should be able to (re)set the resolution in %APPDATA%\OpenRA\settings.yaml. Try changing WindowSize under Graphics with a text editor.
by JovialFeline
Fri Jan 23, 2026 2:31 pm
Forum: Mapping and Modding
Topic: Skirmish to Multiplayer
Replies: 4
Views: 1002

Re: Skirmish to Multiplayer

For whatever reason, the Visibility field was set to 0. 0 is not a category. Peculiar. I have reset it to the standard "Lobby" through a text editor.
by JovialFeline
Thu Jan 22, 2026 7:24 pm
Forum: General Discussion
Topic: OpenRA - Combined Arms difficulty explained
Replies: 2
Views: 785

Re: OpenRA - Combined Arms difficulty explained

It's more complicated than just handicaps, but I'll try. Like OpenRA missions, CA leans on using difficulty to change parts of the mission rather than only unit stats.

In base v. base missions, bot factions have some standard unit type pools from which they can build, and those can change depending ...
by JovialFeline
Thu Jan 22, 2026 2:57 pm
Forum: Mapping and Modding
Topic: Utility --update-map failure
Replies: 1
Views: 802

Re: Utility --update-map failure

I have been updating some old maps with BI myself. Try removing any -DecorationBounds lines. They'll be under Selectable or Interactable. You may also have to remove a duplicate DockHost trait when running the updater more than once.
by JovialFeline
Thu Jan 22, 2026 2:42 pm
Forum: Mapping and Modding
Topic: Skirmish to Multiplayer
Replies: 4
Views: 1002

Re: Skirmish to Multiplayer

Would you happen to have a link? If the map can't be selected in a lobby, it'd usually be because lobby visibility is unchecked, or because of an error in the map. The first one can be solved by ticking a checkbox and saving again.
LobbySelectorExample.png
LobbySelectorExample.png (141.72 KiB) Viewed 993 times
by JovialFeline
Fri Dec 05, 2025 1:12 pm
Forum: General Discussion
Topic: Dune 2000 in German?
Replies: 2
Views: 1135

Re: Dune 2000 in German?

Localization support is a work in progress for OpenRA, and some Atreides and Ordos missions are also unfinished for now. Those will not be completed for a decent chunk of time. You might try the GruntMods version of Dune 2000 in the meanwhile. If you do, ensure you select the language in the ...
by JovialFeline
Fri Nov 21, 2025 4:18 am
Forum: Mapping and Modding
Topic: Dune 2000
Replies: 4
Views: 2882

Re: Dune 2000

RedBaronK wrote: Tue Nov 18, 2025 7:00 am Is there a guide somewhere on using the editor?
I s'pose there's the wiki's Mapping page, though it should be pretty straightforward unless you wish to set up a mission or something else with many custom rules.
by JovialFeline
Mon Nov 17, 2025 12:06 am
Forum: Mapping and Modding
Topic: Dune 2000
Replies: 4
Views: 2882

Re: Dune 2000

Last I saw, there is no hard limit other than the New Map dialog being capped at three digits. However, performance can degrade once the size gets extreme, and it's often better to keep maps on the tighter side for gameplay anyway.
by JovialFeline
Sat Nov 15, 2025 11:46 am
Forum: Mapping and Modding
Topic: Just a stupid question
Replies: 1
Views: 1920

Re: Just a stupid question

You could try the GitHub wiki page and the other links in its sidebar. If you're doing something lighter, a lot of things can also be added/changed within a map, like missions, mini-games, or competitive maps often do.
by JovialFeline
Fri Aug 01, 2025 11:30 pm
Forum: General Discussion
Topic: Why are there no games in Steam?
Replies: 3
Views: 11644

Re: Why are there no games in Steam?

As far as I know, the license agreement with EA precludes a Steam release of OpenRA. Certain features would be nice to have fully fleshed out before that point anyway, like translation support or finished single-player campaigns.
by JovialFeline
Tue Jul 01, 2025 8:54 pm
Forum: General Discussion
Topic: Are the solo campaigns available?
Replies: 1
Views: 8964

Re: Are the solo campaigns available?

The campaigns are still a work-in-progress, with some of the later maps still on the to-do list and older maps that could use tweaks. Cutting up my post from elsewhere:
OpenRA is a different engine entirely and is closer to a remake. It's flexible (which helps games like Combined Arms ) but quite a ...
by JovialFeline
Wed Jun 25, 2025 1:22 pm
Forum: General Discussion
Topic: Is OpenRA a good way to experience the singleplayer of the games for the first time?
Replies: 2
Views: 11452

Re: Is OpenRA a good way to experience the singleplayer of the games for the first time?

OpenRA is a different engine entirely and is closer to a remake. It's flexible (which helps games like Combined Arms ) but quite a few campaign maps are missing until they can be rebuilt. There are not many people on that part of the project at the moment.

Not too long ago, EA and Petroglyph ...
by JovialFeline
Sun Apr 27, 2025 10:50 pm
Forum: General Discussion
Topic: More levels on C&C
Replies: 2
Views: 10085

Re: More levels on C&C

I don't think there's anything wrong on your end. A decent number of missions just haven't been put in yet. While the original terrain and starting units can be imported, the mission-y bits mostly have to be redone by hand.